The full C++/shader source code for Estranged: Act I. For programmers!
The full C++/shader source code for Estranged: Act I. For programmers! Also available at Github.com
The dot in the end of the link breaks the link, but thanks for the generosity :D
Thanks, fixed!
Wow ! So rare to see a release like this ! Thank you !
hey does anyone know how to add back the hl2 npcs? like npc_poisonzombie, npc_fastzombie, npc_zombine etc.
I think there still there, their just not set to compile, either include them to the project or get the Source SDK 2013 code and take the npc_zombine.cpp or whatever NPC it is and add them back into the project.
How the "env_light_projected" works ?
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The dot in the end of the link breaks the link, but thanks for the generosity :D
Thanks, fixed!
Wow ! So rare to see a release like this ! Thank you !
hey does anyone know how to add back the hl2 npcs? like npc_poisonzombie, npc_fastzombie, npc_zombine etc.
I think there still there, their just not set to compile, either include them to the project or get the Source SDK 2013 code and take the npc_zombine.cpp or whatever NPC it is and add them back into the project.
How the "env_light_projected" works ?