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Elder Kings 0.1.3 Self-Installer version (includes the music module and non-Legacy of Rome optional components)
Changelog
Changelog
- [Major] Compatibility with TOG/1.10 (this one bullet point doesn't do the compatibility fixing justice)
- [Added] Created many Mercenary fleets, one per petty Kingdom.
- [Added] Some "Major Rivers" per 1.10.
- [Added] Added several new religious icons.
- [Added] Some new Councillor Job events.
- [Added] New Duchy created: Leyawiin, Old Leyawiin formally renamed to Redman
- [Added] new Khajiiti religion, Alkosh, that is popular in the desert wastelands of Elsweyr
- [Added] Reimplimented Retinues, slightly modified
- [Added] Holy Sites to most major religions.
- [Added] Ascension mechanic to the founder of the Empire of Tamriel.
- [Added] Some new nicknames.
- [Added] Several new flags across the world.
- [Added] New buildlist for family palaces.
- [Fix] AI Event that provides disease protection should no longer appear to the player
- [Fix] Assimilation Events
- [Fix] White Gold Tower decision will now only fire for independent lords
- [Fix] Skyforge
- [Fix] Error allowing the empire of tamriel to be created multiple times
- [Fix] Manes can no longer get the Raht trait
- [Fix] AI Court Wizards will no longer be able to convert provinces
- [Fix] localization error with landed titles involving Pellitine and Anequinas
- [Fix] Childhood on_action events
- [Tweak] Added some new techs and adjusted the interface accordingly.
- [Tweak] Removed "Bandit" mercenary modifier and replaced it in the remaining bandit mercs with "normal" mercenary modifiers.
- [Tweak] Added holding images from 1.10 to some of the cultures.
- [Tweak] Swapped out most of Hammerfell's flags.
- [Tweak] Removed Infidel Free Revokation from crown laws
- [Tweak] Steward "Collect Taxes" Job now also affects local supply limit.
- [Tweak] Reduced MTTH for Priest cure wounds/cure disease.
- [Tweak] The Lord Spiritual can now only convert demense provinces
- [Tweak] Most randomly generated courtiers in events/decisions will now be of lowborn dynasty, to reduce save bloat
- [Tweak] Merged some EK terrains with vanilla terrains
- [Tweak] Removed opposites opinion modifier from Skeleton Key
- [Tweak] Increased bankruptcy penalty
- [Tweak] Reduced Pirate infantry so that they will always fit on their boats
- [Tweak] Mer should not be getting infirm before 200 now
- [Tweak] Orgnum's coffer will now provide a scaled amount of wealth based on owner's learning
- [Tweak] Adjusted Diseases (Note: If you want to make your own adjustments to the event-based diseases like Chrondiasis, feel free, as those events are currently mostly placeholders)
- [Removed] Imperial Commune (it is now the de jure Republic of the Heartlands)
- [Removed] High Hrothgar, Greybeards are now a landless title (Note: Temporary)
- [Removed] Duchy Petty Kingdoms (it is not possible to change the de jure status of counties)
- [Removed] Waylit Siege stuff, it's redundant with the new stuff added in 1.10.
Thanks being looking forward to this. I imagine it was an utter pain to make the mod compatible with the old gods.
Does this work with steam yet?
Yes, but it doesn't work with the 1.101BETA patch, only with 1.10 gold. When 1.101 goes gold and is no longer in beta, we will update the mod to 1.101 gold.
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hope the update comes out soon, keep up the good work!
same here, its a great mod and I can't wait till they update it for the 1.01 patch to CK2. But 1 thing I did notice while I played a lot of the title's just have a white question mark on a redish-orange back ground. I hope they go through and add the artwork for the titles
It's a little more than just *adding* artwork, it has to be created first and that takes time. Prior to about a week ago the mod was being worked on by 3 people, total, and a greater part of the mod has been developed by only 2 consistently working people (not going to go into a rant at how many people on the credits list didn't actually contribute anything... I should probably purge them but that credits list is old and I have no motivation to do it :p).
Compare this to the 30+ people who have or are still currently working on the AGOT mod, including something like 3 dedicated flag makers.
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Yay finally! I've been checking daily for this mod to be patched for 1.10. This is, by far, my favorite mod for CKII. Really impressive. Keep up the good work guys! :)
Keep working on this wonderful mod guys! :D
Still getting a runtime error. All though this might be because i am using steam and yes i have all the dlc's. Any advice?
Same here - runtime error. Previous versions worked fine :/
I'm on steam running with all DLC's are you using the beta patch maybe.
Me too - I get runtime error "This application has requested the Runtime to terminate it in an unusual way". On steam, all DLC and not in the Beta as well.
I cant enter game it start loading and then shutdown any advice?
Cannot play. It always crashes on start-up. What am I missing?
great mod :D but what happened to all the traits some seem to be missing ?
do you have to have ck2 for this mod?
Yes.
Actually no, you only need Lego: My Little Poney Adventure.
Edit: Oh, sorry, I got confuse, yes, you need CK2.
Well since mod is short for modification and you can not modify something you do not have, you tell me.
crash when i launch the game
Why is the map black when i select Independant Realms?
I have the same problem as well
Whenever I try a new game the mod crashes and I know it is because of the 1.101 patch but when I tried going back to the 1.09 patch and downloading past installement the mod still crashes.
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I'm getting a CTD when I try to start up a game.
This version is outdated, please download the latest one :)
I like the idea of the Knahaten flu but the peasant revolts it creates are extremely annoying. Why does the flu seem to kill off all of your levies but no peasants at all?
I'm 250 years in now and I'm getting a CTD when I try to look at any courts. Also I've noticed a condition for creating the Empire of Cyrodiil that says you need to be an AI.
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