Desert Combat is an award winning FPS mod for Battlefield 1942, created by Frank Delise, Brian Holinka and Tim Brophy. DC is set in Iraq during the first Gulf War. It acquired popularity since the 2003 invasion of Iraq by Coalition forces.
||||-- Desert Combat changes from .7M to .7N: --||||
- Created Menu Icons for VSS and PSS weapons
- convergence tweaked for M2A3 TOW
- health and ammo refill removed from spandrel
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added
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||||-- Desert Combat changes from .7L to .7M: --||||
- Fixed A10 Cluster Bomb Sounds
- Reverted ROF and Stability of Sniper Rifles
- Fixed Stryker Camera position and rotation
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||||-- Desert Combat changes from .7I to .7L: --||||
- Fix the BRDM-2 not reloading bug
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug.
- Fix F-16 exit position to avoid bailing out deaths
- VSS reload sound corrected
- SA-7 fire sound corrected
- Sniper rifles fire faster, less stable.
- new sounds for sniper rifles
- improved soundscripts for artillery and tank cannon projectile whiz
- new soundscript for mortar in flight
- M163 Air Radar fixed
- ZPU-4: set min angle and raised camera
- Shilka - "No Head" feature as well as Air Radar fix
- C4 Changes missed on 7H build
- Mortar velocity increase for improved distance
- Mirage collision mesh fixes
- Urban Siege: removed capture abilities of Nimitz by enemy
- Fixed Menu 1.6 Patch error
- Added 2 Load Screens
- Reverted BF 1.6 Patch Wrench Repair
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior
- Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash)
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||||-- Desert Combat changes from .7H to .7I: --||||
- Optimized Effects
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width
- A-10 given heavy muzzle smoke
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT
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||||-- Desert Combat changes from .7G to .7H: --||||
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-reduced soldier infantry fall damage slightly
-fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles
and not lose damage. Heavy vehicles will also take less damage from collisions )
-improved pitch rate for SA-342
-updated stinger texture for FULL build
-fixed engines disappearing prematurely on A-10
-fixed SCUD-B driving sounds
-fixed missing canopy on Mirage
-removed horn feature from UralTanker to fix CTD
-reduced splash radius and damage from destroyed zpu-4
-fixed opaque windows for UralTanker exterior mesh
-fixed static wrecked meshes that were lacking custom collision meshes
-fixed missing glass on BRDM2 Spandrel
-added crosshair to Tabuk sniper rifle for unzoomed view
-fixed sound issues for MG42
-updated M16A2 animations
*****-------- Changes since .6F Public Patch--------------*****
**** OPTIMIZATIONS:
(cols= collision meshes | vis= visible meshes | lods= level of detail models
smooth= smoothing on vis meshes )
Vehicles=
A10: cols,lods Mig-29: cols
AC130: cols Mirage: cols,lods,smooth
AV8: col02,lods MLRS: cols
BMP2: cols,lods,smooth Nimitz: cols
BRDM2: cols,lods,smooth OSA: cols,lods,smooth
CIWS: cols Pantzir: cols
DPV: cols Pickup: cols,lods,smooth
EE-9: cols RHIB: cols
F14-B: cols,lods,smooth SA-3: cols
F15-C: cols,lods SCUD: lods
F16: cols,lods Sea Sparrow: cols
Forklift: cols Shilka: cols
H-53: cols,lods,smooth Stryker: cols
Humvee: cols SU-25: cols,lods
Lada: cols,lods T72: cols,vis,lods,smooth
M163: cols,smooth TOW(base): cols,vis,lods,smooth
M1974: cols Ural: cols
MI-8: cols,lods ZPU-4: vis,lods
MI-24 cols
<<<<<--------Map changes since .6F Public Patch-------------->>>>>
Basrah's Edge
* bots added
* optimisations:
- texswaps reduced by almost half in critical locations (was 900, now 500)
- marketside m2 meshes redone with single texture optimisations
- object cull and lod improved
* file size reduced
* wallhack exploits fixed
* ticket count slightly tweaked for US to 105. ticket loss reduced to 7
* some missing faces fixed
* general graphics improvements. detail texture enhanced
Sea Rigs
* optimisations:
- texswaps reduced slightly
- model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40%
- model groups broken up further to improve performance
* nimitz exploit fixed
* wallhack exploits fixed
* flag radii tweaked
* various graphical fixes
* new level art
- custom skybox
- dirty clouds
- new water
- new lightmaps for all exterior parts of the map
* file size reduced
* final map thumbnail
Urban Siege
* file size reduced
* optimisations:
- texswaps reduced significantly
- model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30%
- object cull and lod improved
- reduced texture load
* nimitz exploit fixed
Desert Shield
* file size reduced
* general optimisations done
* final map thumbnail
Lost Village
* file size reduced
* general optimisations done
* final map thumbnail
Battle of 73 Easting
* file size reduced
* all new level art, look and feel
* terrain optimised, base layouts tweaked and changed
* final map thumbnail
Operation Bragg
* file size reduced
* lighting enhanced
* lightmaps and colors tweaked
* general optimisations done
* final map thumbnail
No Fly Zone
* file size reduced
* general optimisations done
Excellent mod.
I got windows 7 and 64 bit, when i try to start a custom battle it just chrases.
you have to run it in compatibility mode for WinXP service-pack3. remember, this mod came out in 2004 and the game in 2002
(buried)
then if ur using origins huh??? HUH???? HOW U SUPPOSE TO RUN IT IN COMPATIBILITY MODE!!!! >:(
go to C:\Program Files (x86)\Origin Games\Battlefield 1942
run BF1942.EXE in compatibility mode
goooood
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work?
does this work with origin
thats works WIn 7 and Win 8 without a trouble.
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There is an issue with some Iraqi names in the mod having two-word names and this throws errors on the server. These names are in the Game.rfa file of DC. Does anyone know a fix for this? I am tempted to edit the names but think this will cause an error with clients and get "Data differs from server" errors.
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Te5LA
Go to the:
team-simple.org
bfmods.com
battlefieldsinglplayer.com
or
forum.bf1942.sk
Community, there are developers of the BF 1942 Mods, what could help you, by your question.
Dávno nefunguje
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Como instalo?
Install? :V
Great memories from this mod. Just started to play BF1942 and had to try this one. There was some servers with no people in it sadly, but still I can roam around and try all cool stuff :)
Me too Wanna Play together ?
3 more of us old schoolers coming in this week .BF4 getting old and BF1 not looking too interesting
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Will anyone help me to fix vote map named error which comes when I start a mission in single player. Please help me to fix it!!
Hey, could sb please tell me how i can install these things? I've already got the updated textures, but just like u said it, it's unplayable withoute dgVoodoo. But i dont understand what i'm supposed to do with the dgVoodoo.conf file and the other ones?
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Nevím proč nejde mi online pomůže někdo z česka nechcou mi najet mapy. Nechápu proč nedal někdo postup na youtube jak s tím dále