Report abuse DarthMod Napoleon v2.65 "Epic Edition"
Filename
DarthMod_Napoleon_v2.65_Epic_Edition.exe
Type
Full Version
Uploader
DARTH__VADER
Date
Jan 31st, 2012
Size
444.99mb (466,608,613 bytes)
Downloads
200,211 (63 today)
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Description

Play realistic Napoleonic battles against a challenging AI.


More download mirrors!


It is fully save game compatible with your previous DarthMod "Mythos Edition" or "Epic Edition".
It is required to uninstall the previous version and then install this new one.
Read the simple installation instructions

Useful info:
Always open the Steam client before you open the launcher
How to play Multiplayer with DarthMod Napoleon

Technical support
Latest changes

Version 2.65 "Epic Edition" (24/3/2013)

  • Drastic CAI tweaks for a better diplomacy, challenge and effective Britain. AI ships should be repaired too.
  • Land & Naval Autocalc Improvements.
  • Mass improvements. Melee penetration much more intense.
  • BAI decisioning improvements. It should be more challenging.
  • Canister should have better trajectories (Thanks to Bran Mac Born tip about high elevation).
  • Soldier synchronization even more realistic. 
  • All 40 Unit Saves refreshed.
  • After
    many requests, the Launcher offers now the option of "Auto-Start" or
    "Manual-Start". In "Manual-Start" you can set the Launcher options and
    then use the official game shortcut to play the game. Use this method to
    launch DarthMod if you anticipate CTD at startup.

    Many thanks
    to all who gave feedback for the latest open beta:
    Twcenter.net
    especially to Bran Mac Born, Centaure, Whatthefunk and Hawkeye.

Version 2.6+++ "Epic Edition"

  • BAI and melee mechanics fine tune. Now you should enjoy the game to the maximum. Prepare for powerful AI musket Lines.

Version 2.6++ "Epic Edition"

  • Better Musket Accuracy Balance ideal for situations like "Ready... Aim... Fire!!!" ! Meaning that muskets are now better at close range fire due to more effective targeting calibration and you can rout units more easily with correctly timed volleys (as the AI). 
  • Formation improvements that make ΒΑΙ not to prefer so much the angled/flank attacks that could make it not use its artillery always properly. 
  • AI Diplomacy stances less strict so to give more breathing space to minor nations against the big nations.
  • The AI should now attack/defend/make musket lines even more effectively. It should also use its reserves more efficiently.
  • Tweaks in morale. Morale much more dynamic.
  • Tweaks in combat animation mechanics.
  • Rank fire available from the start of any campaign without the need of research.
  • Garrison units have now special stats (Much better in defense, much worse in attack than their normal counterparts).
  • Balanced better the naval battles damage & accuracy system.
  • Balanced slightly better the Land battles projectile damage system.
  • All buildings are 10 times more resilient against artillery so as not to be deathtraps for garrison as before.
  • Mass changes for excellent battle realism, even greater than before!
  • Annoying incidents in which there was zero lethality after musket, land or naval cannon fire are now fixed/balanced much better.
  • Canister should have now straighter trajectories and generally will be more effective. 
  • AI should now flank with cavalry much more often. 
  • Greeks and Greek Rebels no longer speak Turkish as in Vanilla (English is now their voice, cannot be changed to something else better).

Version 2.6+ "Epic Edition"

  • Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).
  • Melee mechanics improvements (better reactions, more lively engagements).
  • Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag).
  • 43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
  • Howitzers more accurate and effective.
  • Quicklime and Carcass more effective.
  • Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
  • Squares more effective against cavalry.
  • Fortifications slightly less expensive as requested.
  • Musket sounds enriched with the magnificently recorded sounds of General Andy. You can find his standalone mod here: Twcenter.net (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
  • The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.

Version 2.6 "Epic Edition"

  • Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
  • Multiplayer with DarthMod enabled should now be fixed.
  • Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
  • Battle autocalc improved as requested.
  • Gun reload rates extreme re-balance for better battle realism and challenge.
  • Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
  • General projectile lethality enhanced.
  • Melee mechanics tweaked even better for more cinematic feel.
  • Artillery more devastating.
  • CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
  • CAI recruitment better with more special and elite troops.
  • Fortifications have much more cost so that they are rare in the map.
  • CAI should be not so aggressive to minor nations and must be slightly more reasonable.
  • Diplomacy gift impact reduced (was requested).
  • Howitzer impact slightly more powerful.
  • Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
  • Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
  • Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
  • New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
  • Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
  • Some minor Launcher fixes to provide more accurate log reports.
  • Projectile trails improved (Those you enable from the launcher).

Read more about the full changelog and features of the mod

Preview Image
DarthMod Napoleon v2.65 "Epic Edition"
Post comment Comments  (50 - 99 of 99)
Guest
Guest Jan 14 2013, 2:56pm replied:

you have to wait, it will continue

+2 votes     reply to comment
DARTH__VADER
DARTH__VADER Nov 9 2012, 8:42am says:

There are also other download mirrors in the central download thread Twcenter.net

+3 votes     reply to comment
Guest
Guest Dec 5 2012, 4:27pm says:

How can you use grenades on grenadiers?

+2 votes     reply to comment
Guest
Guest Dec 6 2012, 7:00am says:

hello darth vader, you might have a blood option for Napoleon v2.6 + "Epic Edition" that would be very cool + good job

+3 votes     reply to comment
davebuenviaje
davebuenviaje Dec 8 2012, 4:32am says:

Is there a way to play empire and napoloeon campaign maps in skirmish/single player custom battles? Should be good for practice battles.

+3 votes     reply to comment
Guest
Guest Dec 9 2012, 4:19pm says:

darth maybe you can make sure that there are more maps come in custom battles
with a udate

+2 votes     reply to comment
Guest
Guest Dec 17 2012, 12:20am says:

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Sir_Launcelot
Sir_Launcelot Jan 29 2013, 12:09pm says:

whenever i try and start a new campaign or continue my old one, it crashes to desktop and i get a message saying. "this program stopped working unexpectadly windows is trying to find a suloution" wot have i done wrong?

+1 vote     reply to comment
Sir_Launcelot
Sir_Launcelot Jan 31 2013, 1:03pm says:

s

+2 votes     reply to comment
Guest
Guest Feb 11 2013, 9:46pm says:

Darth, i installed the Epic Version 2.6 mod but i don't have the option on single player to be other countries in the campaign coalition besides the default 4, Great Britain, Russia, Prussia, and Austria. I can't choose any others?

+1 vote     reply to comment
modell23
modell23 Feb 13 2013, 11:44am says:

cannot save game, please help

+2 votes     reply to comment
muratozcan94
muratozcan94 Feb 16 2013, 8:58pm says:

When will "Darth Mod 2.6 Platinium Über Super Extreme Mythos Ultimate+++++ Editon" be released? I like this mod versions :D Just kidding,never mind names.This mod is really epic,please don't leave this work :)

+3 votes     reply to comment
Guest
Guest Feb 21 2013, 11:53am says:

since i have installed the new mod cant seem to get the peninsular campaign to work. just says teat. have ticked it in the mod to start with. any help would be great

+1 vote     reply to comment
111duffy111
111duffy111 Feb 21 2013, 12:18pm says:

after installing the latest version of the mod i cant seem to get the peninsular campaign working. any advice on this would be great. and yes i have marked the right box on the darthmod launcher. Darthmod campaign works fine and the mod is absolutley awesome. so big thanks for the updated version.

+2 votes     reply to comment
Guest
Guest Mar 3 2013, 6:27am says:

cant download

+1 vote     reply to comment
Karusek
Karusek Mar 3 2013, 6:33am says:

asdfsa

+2 votes     reply to comment
cagatay12
cagatay12 Mar 31 2013, 2:22pm says:

link doesnt work?

+1 vote     reply to comment
strategickiller
strategickiller Mar 31 2013, 10:47pm says:

Can someone do a "Temeraire" mod for napoleon? It would be AMAZING...

En.wikipedia.org(series)

thanks

+1 vote     reply to comment
sebasx
sebasx Mar 31 2013, 11:48pm says:

Hi, I have a problem estem when I jump start the mod that an error occurred and needs to close, try putting sp and mp but I get the same as I do?

0 votes     reply to comment
andreic22
andreic22 Apr 4 2013, 10:13am says:

PLEASE HELP ME. I HAVE A REPACK OF THE NAPOLEON TOTAL WAR AND I CAN PLAY IT. I INSTALLED YOUR MOD BUT THE GAME ITS CRASHED FROM THE BEGGINING. I CANT EVEN START IT WITH THIS MOD. WHY?

+1 vote     reply to comment
Guest
Guest Apr 10 2013, 3:05pm replied:

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Guest
Guest Apr 29 2013, 7:52pm says:

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mikellejarza1
mikellejarza1 May 12 2013, 7:09am says:

to play this mod is necesary to have the versions 2.0 2.1 2.2 2.3 2.4 2.5 and 2.6??

+1 vote     reply to comment
DARTH__VADER
DARTH__VADER Jun 21 2013, 1:17pm replied:

Of course no. Just this.

+1 vote     reply to comment
Guest
Guest May 26 2013, 10:37pm says:

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sitheps
sitheps Jun 4 2013, 12:29pm says:

Nice mod! Love it. Is Sweden and other minor nations included or is there an other mod for that?

+1 vote     reply to comment
sitheps
sitheps Jun 4 2013, 12:43pm replied:

Btw is it possible to play as Sweden as in the video? I only see Norway with emerging nations enables.

+1 vote     reply to comment
sitheps
sitheps Jun 4 2013, 12:47pm replied:

Nevermind, I figured it out, just me being a complete N00b, I forgot Sweden was NOT an EMERGING nation at this time XD
*walks to the corner of shame...*

+2 votes     reply to comment
lordxarax
lordxarax Jun 20 2013, 5:30am says:

This mod made me to downfall from STW 2 back to Napoleon, I hope worth it, and I hope I'll not be the one who get CTD's in rest nice mod.

+1 vote     reply to comment
KV-2
KV-2 Jun 28 2013, 10:50am says:

Dear vader, the game crashes after i launched the game. Any idea?

+1 vote     reply to comment
repablican04
repablican04 Jul 1 2013, 10:39am says:

how to instal?

+1 vote     reply to comment
Roose_Bolton
Roose_Bolton Jul 29 2013, 5:15am says:

I can't start the DarthMod because there is no launcher. I redownloaded it and installed again but no improvement. Mod is installed but there is no launcher :/

+1 vote     reply to comment
yashasvi2
yashasvi2 Aug 16 2013, 5:55am says:

does it require steam?I have a non steam version and it crashes every time on startup.

+1 vote     reply to comment
Guest
Guest Sep 2 2013, 3:32am replied:

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geo3trick
geo3trick Sep 6 2013, 11:40am replied:

So i can't play NTW i have pirate version?

0 votes     reply to comment
geo3trick
geo3trick Sep 6 2013, 11:36am says:

I have one question i just downloading this mod so here we go:

1. I don't have original game i mean i have pirate one so this mod will work with pirate version of this game?

PLS RESPOND TNX :)

0 votes     reply to comment
Guest
Guest Nov 27 2013, 4:17am says:

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Guest
Guest Dec 11 2013, 7:19pm says:

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Forest_Ocelot
Forest_Ocelot Dec 27 2013, 10:47am says:

When I try to download the mod, on the page of the installer that says I need to verify a file or go through them manually, and I hit next, it keeps popping up with the same message.

I've found the Napolean Total War file and selected it, and have tried putting it in other folders, but nothing has worked.

Any help would be much appreciated, thank you.

+1 vote     reply to comment
Nova216
Nova216 Jan 24 2014, 8:32pm says:

I installed your mod, everything works pretty well so far but the coalition campaign is absent on the menu...any solutions to this???

+1 vote     reply to comment
thedoctou
thedoctou Feb 6 2014, 9:33pm says:

after i downloaded it, i try to run the installation process and it tells me "this file contains invalid data"

+1 vote     reply to comment
Guest
Guest Mar 11 2014, 5:11pm says:

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Guest
Guest Apr 17 2014, 1:24am says:

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choemerrigan
choemerrigan Apr 17 2014, 1:28am says:

There's something wrong with your Norwegian grenadiers, they don't have a grenade tab with them when I used them

+1 vote     reply to comment
GhengisKhan
GhengisKhan Apr 17 2014, 1:07pm says:

When I download it nothing happens I check all my files and they have nothing about darthmod I downloaded it multiple times and nothing is happening still Help Me. Thanks

+1 vote     reply to comment
Guest
Guest Apr 18 2014, 5:39pm says:

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Guest
Guest Jun 26 2014, 8:41am says:

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Guest
Guest Jul 18 2014, 10:38am says:

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Guest
Guest Aug 3 2014, 7:28pm says:

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