A complete version for Daemons mod! 2.0! REQUIRES OBJECTIVE POINTS MOD! REQUIRED FOR ULTIMATE APOCALYPSE! Includes tons of balance changes, AI improvements, new structures, new units, and a possibility to summon ANGRON! So get Daemons mod 2.0 today!
- Download the latest SS Objectives mod: Forums.revora.net
- Download FreeUI Mod: Forums.relicnews.com
- Make a clean install of Daemons 2.0.
- Ultimate Apocalypse mod not compatible.
Released by Cylarne @ 11/25/15
Note: In order to avoid messing around with the 1.6 build, this one can be installed independently. Is named Chaos Daemons. This way, you will have NO problems with the previous build, or with Ultimate Apocalypse daemons race integration.
Regrettably, I didn't keep a detailed changelog while updating.
Here is a brief idea of what has been changed.
Visual Updates
Thanks to the recent gentle choice of the game creators, to "kindly tolerate" us using/importing DoW2 assets to DoW1, I have updated our model assortment. Given the chance I want to thank the guys, as this "unofficial" initiative gave us the opportunity to enrich our mods with some great visuals - to say the least.
So then:
- Building Updates. Most are changed to more appropriate versions.
- Bloodletters, Bloodcrusher, Herald of Khorne models added. Previous blood letter and herald models still used at different roles. See in-game integration.
Small Taskbar Updates
Chaos Daemons 2.0 now use (require) the FreeUI project. The UI is slightly optimised, with many UCS reference updates. More importantly, the lesser/greater daemon caps and descriptions are now as they should. No more "vehicle", "support" or "infantry" cap references and icons. We now have Lesser and Greater Daemons cap.
SCaR Rules Used
There are two new rules, both running once at the beginning of the game, so they have NO impact on performance.
> The first rule is about the Chaos Daemons Sacrifice wincondition. It allows the usage of sacrifice, depending on player's choice (see in-game description of the wincondition). In short, it's now up to the player to chose if the sacrifice ability will target his own commanders, or his allies' troops!!
> The second rule is WIP (hence the "beta"). It allows the usage of Angron for ONE player. The idea is complex, and I have not finished it yet. For now, if you hear a "Let the blood flow from here" sound at the beginning of the game, ONE Daemon player gets to spawn Angron. The player is chosen randomly, so if more Daemon players are involved you cannot be sure who was the lucky one. For this player to get Angron, he must: a) Go Greater Daemons b) Get to last tier c) Have a relic d) None of the following are in-game or being requisitioned: Daemon Lord, any Greater Daemons or any other relic unit. Angron can only be selected from the HQ that has the Hellfire addon. He requires 8 Greater Daemon Cap, so you must also employ Sacrifice. He remain in game for a short while. After that, you will be unable to spawn greater daemons for sometime. His stats are still WIP. You will also get some UCS (localiser) warnings, as I took Angron directly from UA, and didn't get the appropriate UCS lines yet.
Note1: It sounds complex. IT IS NOT. Anyone familiarised with Chaos Daemons, will get it right away.
Note2: For lesser daemons, I have daemonic Incursion plans. Not done ANYTHING there yet, this is still WIP.
Suggestion: Ignore the Angron rule, and play the game as normal.
AI updates.
Besides the updates, there was a nasty AI CTD concerning the Hellspawn. The fix was a bit complex, due to the peculiar requirements of the Hellspawn. Anyway, it is OK now. I had to make a small visual compromise on Hellspawn's destruction to fix it, but it is something that can easily be neglected.
AE Updates
- Countless fixes. Tons. Most are trivial. But some were really necessary.
- Many events updated. Many FXes now appear as they should. (Example: The shield FX of the Daemon Lord)
- Quite many abilities' updates. Heavy ones.
- Many other updates that I now forget.
- IMPORTANT NOTE: I modified obliterators of the the vanilla Chaos Marines, to use different model/icon/audio, so that to keep the original obliterators to daemons. The model used for CSMs is more appropriate, if you ask me. And the same goes for their voice. If I am not mistaken, this model is brother Warsmith's work.
Balance
Much better now. I think Daemons are still a bit OP, but now balance is much closer to acceptable.
unable to open this file.. How do I open it? (currently using 7-zip, which worked for all the other zip files from other mods/patches)
Try downloading winRAR
Yes, it seems there is an issue with the upload, it is VERY small in size...
Brother Cylarne?
Yup should be good now.
i'm download newest 2.0.2 ver. of this mod and it's doesn't support my SS, what i do wrong?
Just download the mega download it works fine = Mega.nz Chaos exists in a state of permanent victory over you - you dance to our tune, mortal one.
That is just 2.0 (from forums) and requires the freeUI mod. I think the one here says 2.0.1 and might include bug fixed and stuff.
It must be a tiny issue. The last version is 2.0.
So "is not required for Ultimate Apocalypse Mod" Does that mean Ultimate Apocalypse will not use the new version? :(
Yes.
For now, you MUST use Daemons 1.6 for Ultimate Apocalypse.
2.0 is not supported.
Hello, when I activate the mod in the game manager it says 'unable to activate requested file'. I have both the objective points and FreeUI modifications. Any help?
when you download the files have you tried moving the file and the module that are contained in the "cover folder" into directly into the soulstorm directory?
I tried it and don't work...Maybe I have an old ver. of the FreeUI?
how did u get the free ui? the link doesn't work for me
- Ultimate Apocalypse mod not compatible.
lol.
Hello I have a problem to install this mod, I downloaded the zip file from every 3 sources but I didn't find an .exe file to run the installation in any of them.
Please help I really wanna play that awesome mod
Hi! Really nice job! But I have the next issue:
While playing, everything seems normal but at certain point it's impossible to develop further. Watching some videos on Youtube, it seems that certain button (the one that makes you go "next level") in the Warp Gate building is missing.
I'm using Codex 4.0, Black Templars, Salamanders, Steel Legion...
I don't know where the problem is and I really want to play your mod. Any idea?
Thanks
Same problem here :'(
it says im missing a free UI
How do I get favoured Daemons? I see them in the army painter but I can't seem to find them in game
Will this ever be UA-compatible?
it is.
Great Job!!
Does this latest version still require the free UI? If so, is there still a valid link to it
Need a free ui mod, links above don't work for it
Where can I find the free UI
help would be great
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The people who created this will guard the free ui secret to their graves. Perhaps they're already in them.
c'mon guys, desperately in need of that free ui
Where can I find FreeUi? the link in the description doesn't work on my end
I downloaded the files (chaos daemons, freeUI and objective mod) and extracted them with 7-zip, ensuring it went straight to the soulstorm folder. However its not showing up. What did i do wrong?
Brother, since it is not showing in the mod manager, I can only assume that the chaos daemons module file is not properly installed...
Please re-download the Chaos Daemons mod, to make sure you have no file corruption, and double-check the directory you put the files into...
Dammit, it has bee TOO LONG since I lasted visited this page.. :(
Anyway, for a FreeUI link:
Moddb.com
This post needs to be seen.
I downloaded it and the daemon still wont pop up in game manager.
So what have you tried while attempting to download this mod?
Alright, so, I'm going to second fillingerscott's comment, and confirm that I still can't get this thing to be added to the game. It's been a real pain-in-the *** trying to download this mod, which sucks because it looks awesome.
My first attempts at trying to download it were probably about two years ago at the start of 2017. I was using Free Viewer for file viewing/unzipping, and it worked for the Tyranid mod. Not at all for this.
So, this most recent attempt I used WinZip. After downloading the files, I unzipped them into my general downloads section on my computer, then manually moved them over to the SS directory. This didn't add to the game at all.
Then, I tried to unzip the files directly into the directory. However, when I did this, it didn't work at all. Unlike the unzip to general downloads, then manual transfer to the directory, this just flat out didn't work.
I then tried the oldest version of the mod, 1.4, and this had an actual installer, that put all the files into the directory. I also added the objectives mod, of course. Turns out this older version of the mod didn't work either, and the game wouldn't even start. The company logos would play, as well as the opening cinematic, but it never made it to the main menu.
So...I'm at a loss as to what the problem is. I've downloaded the objective mod, FreeUI (as provided above), and the main mod itself. So, I'm guessing the last thing I can try is winRAR. Either that, or I'm guessing there's something wrong with one of the groups of files.
Regardless, I hope someone can help me out, because I'd like to try this mod out, someday.
:(
I know this is silly to ask,but how you should you play this race ?.I'm also having trouble figure out how to raise the infantry cap
10 OUT OF 10 FOR THE CHAOS DAEMONS MOD...I love it. One of the Best Mods ever made for sure.
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I've played countless matches and haven't been able to summon Angron a single time.
cant get it to show up on game manager. I have this and 1.6 cuz I wasn't sure which one to get. the ui link not working. I got the tyrranid mod to work but not this one. not sure what im missing or if I did something wrong,
Ihave followed the instructions to the letter but my game keeps crashing when i try to load the daemons mod! any help would be highly appreciated (i use a steam copy of the game)
should increase plaguebearer reinforcement cost they are very op with only two main squads by tier2 with unit spam and anti vehicle support most especially in choke areas of a map