Report abuse CSS SCI FI patch 2.0 to 2.1
Filename
CSS_SCI_FI_patch_2.0-2.1.zip
Type
Patch
Uploader
fitzroy_doll
Date
Oct 24th, 2007
Size
6.17mb (6,466,413 bytes)
Downloads
1,369 (1 today)
Mirrors
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Description

CSS SCI FI 2.0 to 2.1 patch. This patch upgrades CSS SCI FI 2.0 to the latest 2.1 version. All players using the 2.0 version should download and install this patch. Players new to the game should use the CSS SCI FI 2.1 full installer. Changelog: October 2007 Added "Campaign Mode" to the retail and custom map packs. All 27 maps can now be played as a 12 or 15 map campaign. Players can also select "Round Mode" in the SMOD Configuration Utility, which reloads the current map when the objectives are complete. Upgraded SMOD to 39D2. This adds four new bullet time modes which can be enabled using the SMOD Configuration Utility. Fixed scripting problems in several maps which could cause issues if the game is loaded from a save. Enhanced performance of some maps and improved AI behaviour in many maps. Remade DE_Train with new goals. Created new node graphs for Port, Nuke, Militia and Beirut, which give improved AI behaviour. Changed AI behaviour so that if only one enemy...


CSS SCI FI 2.0 to 2.1 patch.

This patch upgrades CSS SCI FI 2.0 to the latest 2.1 version. All players using the 2.0 version should download and install this patch. Players new to the game should use the CSS SCI FI 2.1 full installer.

Changelog:

October 2007

  • Added "Campaign Mode" to the retail and custom map packs. All 27 maps can now be played as a 12 or 15 map campaign. Players can also select "Round Mode" in the SMOD Configuration Utility, which reloads the current map when the objectives are complete.
  • Upgraded SMOD to 39D2. This adds four new bullet time modes which can be enabled using the SMOD Configuration Utility.
  • Fixed scripting problems in several maps which could cause issues if the game is loaded from a save.
  • Enhanced performance of some maps and improved AI behaviour in many maps.
  • Remade DE_Train with new goals.
  • Created new node graphs for Port, Nuke, Militia and Beirut, which give improved AI behaviour.
  • Changed AI behaviour so that if only one enemy remains he will stop moving around the map. This makes it easier for the player to find and eliminate.
  • Changed player weapons so that the player starts with more effective weapons in harder missions.
  • On screen text has been cleaned up.
  • Fixed missing sound references for snow footsteps and nightvision.
  • Fixed missing antlions in Coast levels.
  • Changed shield rules so that more NPCs have a chance to use facemasks and riot shields.
  • Added soundscapes to some custom levels which were previously silent.
  • [*]Added ability to play Lost Coast.

Comments
M_At_a
M_At_a Jun 30 2009, 3:52am says:

is it trojan???

+1 vote     reply to comment
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