Report abuse Brutal Doom version 19
Filename
brutal19.zip
Type
Full Version
Uploader
Sergeant_Mark_IV
Date
Oct 30th, 2013
Size
18.36mb (19,249,618 bytes)
Downloads
250,175 (99 today)
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Description

Latest version. Works on Zandronum 1.0 or higher, or GZDoom 1.7.0 or higher. Read the FAQ if you are having any problems to play or install it.


Stuff changed/added since version 18a:

  • - Sticky gibs added.
  • - Dozens of new death animations and multilations for almost every monster.
  • - Removed vertical recoil for minigun's primary fire.
  • - Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire animation.
  • - New smoke effects.
  • - Better sprites for smashed brain pieces.
  • - New sprites for the Plasma Rifle and new alternate attack.
  • - Improved blood decals.
  • - Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface.
  • - Improved Lost Soul's death.
  • - Fixed dynamic lights for some projectiles.
  • - When a burning zombie runs into an explosive barrel, the barrel will always explode.
  • - The flying bodies of zombies and imps killed by explosives will now cause area damage.
  • - Added The "Super Marines". They will follow you everywhere, and if they get too far, they will teleport next to you. They will talk to you. They will give you items. They will salute you if you salute them. They are supposed to follow you into other levels.
  • Sometimes they will fail to know where you are and teleport next to you. This usually happens if you enter a teleport while they were standing next to you and not moving.
  • - Added localized damage on legs for zombies and imps. Now legs amputations happens when you actually shot their legs, and not randomly. But shooting legs now deals less damage.
  • - Fatalities are now much faster, and will give 50% less health. But now the health given by these adrenaline boosts can go over 100%.
  • - Super shotgun can kill Cacodemons with a single shoot at point-blank range and Hell Knights with a shoot to the face, but now it requires more time to reload.
  • - During the "Revenant Baseball" fatality, the player can aim at an enemy during the fatality and kill it with the revenant head.
  • - New animations: Hell Nobles will roar at the player when spoted.
  • - Fixed a bug causing sticky gibs to spawn far away from the wall.
  • - Further improved smashed brain sprites.
  • - Much improved melee combat.
  • - Burning barrels can be used as a weapon; it can be kicked, and its burning fuel will lit the ground, dealing heavy damage on enemies.
  • - Integrated Perkristian's HD sounds.
  • - New gibs for players that now have the correct color translation.
  • - Added bouncecounts to all bouncing objects to prevent infinite bounce loop on elevators.
  • - non-interactive gib pieces disappears after 2000 tics to prevent fps drops.
  • - Finally fixed the "spinning heads" bug.
  • - Added floor and ceiling decals for rockets.
  • - Improved the "aftermath" of all explosions.
  • - Fixed a bug causing barrels to still have colision even after it exploded.
  • - Fixed a bug causing revenant rockets to instantly explode on spawn when a revenant was too close of a wall.
  • - Fixed a bug causing the Baron of Hell to spawn wrong gibs after his head is destroyed.
  • - Cacodemons can be set on fire.
  • - FIxed a bug causing some actors to behave weirdly underwater.
  • - Improved chainsaw.
  • - Revenant Missile Launcher primary attack will not fire when not targeting an enemy. Use alt fire for a free fire mode.
  • - Nerfed Super Shotgun (increased spread and reload time).
  • - Nazis and Commander Keen upgrades removed because it was breaking compatibility with wads using DEHACKED.
  • - Cyberdemon will need to take 12 rocket headshots instead of 8 to die quickly.
  • - Improved stealth kill sprites.
  • - Improved Revenant's blood, gib pieces, and now it acts like a real undead creature (you must destroy its torso or head to stop him. He will still able to fight after you destroy his legs)
  • - Added more brains to Imp's curbstomp fatality.
  • - Fixed a bug causing shotgunguys and chaingunguys to not drop weapons after a Stealth Kill.
  • - Fixed a bug causing the Rocket Launcher to do no splash damage when a rocket exploded on a ceiling.
  • - FIxed a bug causing some projectiles to unable to hit the head of a Mastermind.
  • - Fixed a bug that wouldn't make zombiemen be set on fire by imp fireballs.
  • - Fixed a bug causing the assault rifle to bug when you tryied to reload the weapon with a full clip while aiming down the sights.
  • - Explosive Barrels will no longer explode when hit by punches, kicks, or lost soul attacks.
  • - Fixed a bug allowing the player to do punches while in a fatality.
  • - Improved deaths when enemies are killed by kicks on berserk state.
  • - Punches will no longer force the player to stop and face the target.
  • - Imps can swim underwater.
  • - Killing an enemy with a freezing weapon will cause it to have a new death animation.
  • - Improved zombieman and shotgunguy curbstomps, and added more brains.
  • - Revenant Missile Launcher only fires when it has a valid target.
  • - Changed the way that mancubus fireball behaves; now it will explode on impact, launching burning fuel in all directions.
  • - When an enemy is kicked or tossed away by explosions, it will able to hurt other enemies and infight.
  • - New guts looks much better now.
  • - Fixed stealth monsters.
  • - Added horizontal cut death animation for Demons.
  • - So many minor fixes that I even forgot to list.

Preview Image
Brutal Doom version 19
Post comment Comments  (100 - 150 of 198)
Guest
Guest Nov 11 2013, 8:57am says:

small screen problem :'(

+1 vote     reply to comment
Guest
Guest Nov 11 2013, 9:09am says:

why if i downolad this game can't open and play ;_; ?

+1 vote     reply to comment
Ivan_CCCP
Ivan_CCCP Nov 11 2013, 11:23am says:

we don't need doom3, all we need is old classic DOOM with this mods

+2 votes     reply to comment
Arsonic
Arsonic Nov 11 2013, 8:16pm says:

I loved the brutal doom,I play with doom metal and doomcoop maps,but my marines rarely stop running, they talk and throw grenades but they do not always stop running, anyone know how to make them do it?

+2 votes     reply to comment
Arsonic
Arsonic Nov 12 2013, 5:43pm says:

ArsonicArsonic 21hours 26mins ago says: Online
I loved the brutal doom,I play with doom metal and doomcoop maps,but my marines rarely stop running, they talk and throw grenades but they do not always stop running, anyone know how to make them do it?

+2 votes     reply to comment
Guest
Guest Nov 13 2013, 1:03am says:

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Quaker540
Quaker540 May 24 2014, 7:06pm replied:

What you've to do is to remove Skull-Tag, Skull-Tag is DEAD. Install Zandronum instead, it's an updated version of Zandronum.

+1 vote     reply to comment
Guest
Guest Nov 13 2013, 7:33pm says:

Can anyone tell me how to have blood decals on the floor?

+1 vote     reply to comment
Guest
Guest Nov 14 2013, 9:09am says:

Old armor bonus Sprites? I kinda like the doomguy helmet sprite compared to the medieval-looking helm.

+2 votes     reply to comment
Guest
Guest Nov 15 2013, 7:24am says:

I miss previous minigun and rocket launcher sprite :-(

+2 votes     reply to comment
Nova2000
Nova2000 Nov 15 2013, 2:17pm says:

Why are there no WADs in the folder?

+2 votes     reply to comment
Taylorig
Taylorig Nov 18 2013, 5:49am replied:

Because it is illegal to include the WAD files has they still belong to ID Software and thus you have to buy the game to get the WADs. Legally :)

+2 votes     reply to comment
Guest
Guest Dec 30 2013, 10:09am replied:

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nudoru
nudoru Nov 16 2013, 5:58am says:

Hey guys, you can easily change blood decals stay time in BLOOD:300, 302, 304 and 306. Just replace 2000 with 86400 and repack the archive.

As to the "interactive" corpses, I dunno.

+3 votes     reply to comment
Guest
Guest Nov 22 2013, 5:03am says:

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Guest
Guest Nov 23 2013, 11:46am says:

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Guest
Guest Nov 26 2013, 12:29am says:

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Kontra_Kommando
Kontra_Kommando Nov 26 2013, 11:15am says:

Version 19 is awesome, with much improvement since v18. Once again, great job!

+2 votes     reply to comment
Guest
Guest Nov 26 2013, 9:46pm says:

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Guest
Guest Nov 26 2013, 11:24pm says:

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Guest
Guest Nov 29 2013, 7:22pm says:

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parkerluka
parkerluka Nov 29 2013, 7:23pm says:

brutal doom v20 please have more weapons and gore!!!!!!!

+4 votes     reply to comment
parkerluka
parkerluka Dec 27 2013, 9:38am replied:

and can the be a way to pick them up in the game and not cheat for them like the bfg 10k you have to cheat for it

+1 vote     reply to comment
Guest
Guest Dec 1 2013, 8:53am says:

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DrHawnk
DrHawnk Dec 3 2013, 6:30am says:

I'm never tired of playing Doom, and with THIS mod, my pc will ALWAYS have the game! Great job sergeant!
RIP AND TEAR THE ENTIRE HELL!!!

+1 vote     reply to comment
TerrorRoyale
TerrorRoyale Dec 5 2013, 10:57pm says:

genial!!! simplemente perfecto!!! grĂ¡cias por tu trabajo hermano!!

+1 vote     reply to comment
Guest
Guest Dec 12 2013, 8:01am says:

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Guest
Guest Dec 13 2013, 2:27pm says:

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Guest
Guest Dec 17 2013, 8:01pm says:

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Quaker540
Quaker540 Feb 9 2014, 1:39pm replied:

Drag brutal19.pk3 onto G/ZDoom.exe

+1 vote     reply to comment
Guest
Guest Dec 18 2013, 3:14pm says:

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horrorfanatic
horrorfanatic Dec 19 2013, 10:27am says:

I don't even know how to begin to describe how awesome this mod is.
Thank you.

+2 votes     reply to comment
Papa_Chucklefish
Papa_Chucklefish Dec 19 2013, 2:41pm says:

Can't get the mod to work with sound effects. Says failed to initiate sound. I'm using GZDoom and dropping version 19 over that. Any help would be appreciated...

+1 vote     reply to comment
Guest
Guest Dec 21 2013, 4:34pm says:

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tailnatnat
tailnatnat Dec 23 2013, 7:37am says:

hey can you make marine last stand or something like that!

and if marine have low health they will walk slow and they will use pistol to shoot enemy

can you make this? please

+1 vote     reply to comment
Strogglet15
Strogglet15 Dec 24 2013, 6:55pm says:

I'd like to try this with some friends, but I don't know how. Does anyone have a great, detailed tutorial for Brutal Doom co-op play?

+1 vote     reply to comment
Guest
Guest Dec 26 2013, 9:25am says:

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TheRash12
TheRash12 Dec 26 2013, 9:27am says:

HOW DO I INSTALL THE UPDATE? PLEASE HELP

+1 vote     reply to comment
VanDayck
VanDayck Dec 27 2013, 9:50pm replied:

i dont know too how to install it please help

+1 vote     reply to comment
Guest
Guest Dec 27 2013, 5:06pm says:

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Deathscreton
Deathscreton Dec 29 2013, 7:45pm says:

I'm not going to lie, Doom Guy is a scary mother ******.

If Hell wasn't running for the ditches before this mod came around, they'll be cowering, holding their nuts now.

+1 vote     reply to comment
Guest
Guest Jan 1 2014, 1:17am says:

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CODOODGUY
CODOODGUY Jan 3 2014, 2:36am says:

Hey, you made the BEST AND DIRTIEST MOD EVER CREATED FOR DOOM!!!!! HOLY ****!!!!! I tried it and I saw something missing...The ability to cut/shoot corpses of dead people. Well, when I first played the mod I was astonished and one of my favorite features is the ability to cut/shoot corpses of dead enemies. When I grabbed a copy of v19test 3 I still saw my favorite thing, I can still use it! But when I grabbed a copy of the final version, I saw somethings different. Like the shotgun having a crappy sight, etc.... and the ability to shoot corpses. Why? I still saw it in the test verions, but why not in the final? Please bring the feature back in v20 and please give the shotgun a better sight. But it is still fun to play.

+1 vote     reply to comment
Guest
Guest Jan 4 2014, 12:39am says:

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Se1fD3struct1on
Se1fD3struct1on Jan 10 2014, 5:01pm says:

is it possible to change the ADS from 1.9 back to 1.8?

+1 vote     reply to comment
DEAD_FiSH
DEAD_FiSH Jan 15 2014, 3:31pm says:

Best mod in the universe!

+1 vote     reply to comment
Equ1n0xe
Equ1n0xe Jan 16 2014, 9:49am says:

For people who hate new janitor system and dead bodies mechanics, but loves new v.19 version:

Forum.zdoom.org

Ability to cut/shooting corpses and more is included in addons (download link on the same thread).

0 votes     reply to comment
Quaker540
Quaker540 Feb 9 2014, 1:42pm replied:

Brutal Doom SE SUCKS OUT LOUD, for me at least.

+1 vote     reply to comment
Guest
Guest Jan 16 2014, 9:54pm says:

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Guest
Guest Jan 16 2014, 11:04pm says:

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