Report abuse Brutal Doom version 19
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Oct 30th, 2013
18.36mb (19,249,618 bytes)
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Latest version. Works on Zandronum 1.0 or higher, or GZDoom 1.7.0 or higher. Read the FAQ if you are having any problems to play or install it.

Stuff changed/added since version 18a:

  • - Sticky gibs added.
  • - Dozens of new death animations and multilations for almost every monster.
  • - Removed vertical recoil for minigun's primary fire.
  • - Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire animation.
  • - New smoke effects.
  • - Better sprites for smashed brain pieces.
  • - New sprites for the Plasma Rifle and new alternate attack.
  • - Improved blood decals.
  • - Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface.
  • - Improved Lost Soul's death.
  • - Fixed dynamic lights for some projectiles.
  • - When a burning zombie runs into an explosive barrel, the barrel will always explode.
  • - The flying bodies of zombies and imps killed by explosives will now cause area damage.
  • - Added The "Super Marines". They will follow you everywhere, and if they get too far, they will teleport next to you. They will talk to you. They will give you items. They will salute you if you salute them. They are supposed to follow you into other levels.
  • Sometimes they will fail to know where you are and teleport next to you. This usually happens if you enter a teleport while they were standing next to you and not moving.
  • - Added localized damage on legs for zombies and imps. Now legs amputations happens when you actually shot their legs, and not randomly. But shooting legs now deals less damage.
  • - Fatalities are now much faster, and will give 50% less health. But now the health given by these adrenaline boosts can go over 100%.
  • - Super shotgun can kill Cacodemons with a single shoot at point-blank range and Hell Knights with a shoot to the face, but now it requires more time to reload.
  • - During the "Revenant Baseball" fatality, the player can aim at an enemy during the fatality and kill it with the revenant head.
  • - New animations: Hell Nobles will roar at the player when spoted.
  • - Fixed a bug causing sticky gibs to spawn far away from the wall.
  • - Further improved smashed brain sprites.
  • - Much improved melee combat.
  • - Burning barrels can be used as a weapon; it can be kicked, and its burning fuel will lit the ground, dealing heavy damage on enemies.
  • - Integrated Perkristian's HD sounds.
  • - New gibs for players that now have the correct color translation.
  • - Added bouncecounts to all bouncing objects to prevent infinite bounce loop on elevators.
  • - non-interactive gib pieces disappears after 2000 tics to prevent fps drops.
  • - Finally fixed the "spinning heads" bug.
  • - Added floor and ceiling decals for rockets.
  • - Improved the "aftermath" of all explosions.
  • - Fixed a bug causing barrels to still have colision even after it exploded.
  • - Fixed a bug causing revenant rockets to instantly explode on spawn when a revenant was too close of a wall.
  • - Fixed a bug causing the Baron of Hell to spawn wrong gibs after his head is destroyed.
  • - Cacodemons can be set on fire.
  • - FIxed a bug causing some actors to behave weirdly underwater.
  • - Improved chainsaw.
  • - Revenant Missile Launcher primary attack will not fire when not targeting an enemy. Use alt fire for a free fire mode.
  • - Nerfed Super Shotgun (increased spread and reload time).
  • - Nazis and Commander Keen upgrades removed because it was breaking compatibility with wads using DEHACKED.
  • - Cyberdemon will need to take 12 rocket headshots instead of 8 to die quickly.
  • - Improved stealth kill sprites.
  • - Improved Revenant's blood, gib pieces, and now it acts like a real undead creature (you must destroy its torso or head to stop him. He will still able to fight after you destroy his legs)
  • - Added more brains to Imp's curbstomp fatality.
  • - Fixed a bug causing shotgunguys and chaingunguys to not drop weapons after a Stealth Kill.
  • - Fixed a bug causing the Rocket Launcher to do no splash damage when a rocket exploded on a ceiling.
  • - FIxed a bug causing some projectiles to unable to hit the head of a Mastermind.
  • - Fixed a bug that wouldn't make zombiemen be set on fire by imp fireballs.
  • - Fixed a bug causing the assault rifle to bug when you tryied to reload the weapon with a full clip while aiming down the sights.
  • - Explosive Barrels will no longer explode when hit by punches, kicks, or lost soul attacks.
  • - Fixed a bug allowing the player to do punches while in a fatality.
  • - Improved deaths when enemies are killed by kicks on berserk state.
  • - Punches will no longer force the player to stop and face the target.
  • - Imps can swim underwater.
  • - Killing an enemy with a freezing weapon will cause it to have a new death animation.
  • - Improved zombieman and shotgunguy curbstomps, and added more brains.
  • - Revenant Missile Launcher only fires when it has a valid target.
  • - Changed the way that mancubus fireball behaves; now it will explode on impact, launching burning fuel in all directions.
  • - When an enemy is kicked or tossed away by explosions, it will able to hurt other enemies and infight.
  • - New guts looks much better now.
  • - Fixed stealth monsters.
  • - Added horizontal cut death animation for Demons.
  • - So many minor fixes that I even forgot to list.

Preview Image
Brutal Doom version 19
Post comment Comments  (50 - 100 of 212)
PeaceMaker1 Oct 31 2013, 12:54pm says:

-Nazis and Commander Keen upgrades removed because it was breaking compatibility with wads using DEHACKED.

But....but...I need my Nazis....

+4 votes     reply to comment
Guest Nov 1 2013, 7:25pm replied:

Don't worry, this enhanced version of Brutal Doom has the Nazis back. Check it out!

+3 votes     reply to comment
PeaceMaker1 Nov 4 2013, 5:46pm replied:

You're a lifesaver man!

+2 votes     reply to comment
Guest Oct 31 2013, 2:50pm says:

no gibs flying everywhere from dead bodies when I shoot them :/ I miss that from v18

+3 votes     reply to comment
Birm Oct 31 2013, 4:14pm says:

At last it arrived!

BTW ability to turn on/off Janitor would be very nice.

+3 votes     reply to comment
Stiegi Nov 1 2013, 5:24am replied:

esp OFF!

+2 votes     reply to comment
Quaker540 Nov 20 2013, 4:06pm replied:

This feature is in my Add-On.

+1 vote     reply to comment
Guest Oct 31 2013, 4:25pm says:

Hello everyone!

If you miss some things on last version of BRUTAL DOOM, you should keep an eye on this modified version, which has some interesting changes respect from the original:

Sure you will like it...

+3 votes     reply to comment
Guest Oct 31 2013, 6:27pm says:

This comment is currently awaiting admin approval, join now to view.

Muerte92 Oct 31 2013, 8:05pm replied:

Same problem here.

+1 vote     reply to comment
Quaker540 May 7 2014, 6:11pm replied:

Your error is because you are using Skull-Tag. Skull-Tag is dead, replace it with Zandronum instead.

+1 vote     reply to comment
Equ1n0xe Oct 31 2013, 6:46pm says:

Dead bodies are not interactive now? Why?! :(((((

Serge, fix this please!

+4 votes     reply to comment
Equ1n0xe Oct 31 2013, 7:43pm replied:

Edit: Seems like what with some weapons it is possible to explode dead bodies. But with shotty (chainsaw, saw, etc.) it's impossible now :(

Please, bring back this opportunity!

+1 vote     reply to comment
vasiliy26 Nov 1 2013, 5:01pm replied:

yea and blood\gore\bullet holes decals and gun shells not stay long (((

+2 votes     reply to comment
GoingZelda Oct 31 2013, 7:10pm says:

OH HELL YEAH! Screw the candy, I want my VIOLENCE! XD

+2 votes     reply to comment
GoingZelda Oct 31 2013, 7:41pm says:

Sometimes I find if I have a berserk pack and jump kick an enemy in the face, I die instantly. Could you address this?

+4 votes     reply to comment
nadergrenader Nov 2 2013, 10:55pm replied:

I just posted the same comment. I am having the same issue. My health drastically gets lower when I jump kick a down opponent.

+2 votes     reply to comment
Quaker540 Feb 9 2014, 1:18pm replied:

Fixed in my Add-On. Check it out in the "Add-Ons" section.

+1 vote     reply to comment
social_parasite Oct 31 2013, 9:52pm says:

Thank you very much for your great work Sergeant_Mark_IV!!!
Is this v19 or v1.9?

+2 votes     reply to comment
Guest Oct 31 2013, 10:38pm says:

Got a bug here: jump-kicking seems to do damage to self on occasion, at least for me anyhow; I jump-kicked a crippled imp at 100 health and 150 armor with berserk enhancement, and died with enough damage to be gibbed.

+2 votes     reply to comment
GalenKnight56 Nov 1 2013, 4:10am replied:

That appears to happen whenever you do it after having picked up a berserk pack before hand. Really annoying bug

+3 votes     reply to comment
Guest Oct 31 2013, 11:43pm says:

Awesome! Can't wait to download this, along with the other Brutal Doom add-ons. You rock, Sarge Mark IV, keep up the excellent work.

+2 votes     reply to comment
Guest Nov 1 2013, 7:58am says:

Could you please add the original iron sights? They looked so realistic, please! Would be nice even in a mutator.

+1 vote     reply to comment
Strogglet15 Nov 1 2013, 1:08pm says:

Great, Gamefront. It used to be great but now it sucks because it hates the country I am at, which I don't blame it but I can't be blamed I'm on it.

Can there be a non-Gamefront download or something?

+2 votes     reply to comment
viggen66 Nov 1 2013, 1:21pm says:

I have finished doom 2 more than 10 times with no cheats, with this mod and metal it really revamps this old but awesome game, great work here, I want to congratulate the team behind this

+2 votes     reply to comment
Roguelike89 Nov 2 2013, 11:03pm replied:

All of it was solely created by Sarge himself.

+2 votes     reply to comment
Equ1n0xe Nov 4 2013, 6:53am replied:

That's not true, actually. See brutaldoom_credits.txt.

+2 votes     reply to comment
GalenKnight56 Nov 1 2013, 2:34pm says:

I also just realized that since dead corpses are no longer interactive, it is now almost impossible to get the revenant launchers or mancubus flamethrowers. Is there a way to address this?

+4 votes     reply to comment
Guest Nov 1 2013, 3:56pm says:

Remove janitor, it's just ridiculous. Not only I can't shoot dead bodies, but now I'm standing and watching blood disappear seconds after shootout. Disappointment.

+10 votes     reply to comment
Guest Nov 2 2013, 12:53pm says:

Haters gonna hate but Doomers gonna keep lovin and lovin...

+1 vote     reply to comment
Equ1n0xe Nov 2 2013, 11:51pm replied:

Probably, you mixed up hate with user feedback here. Most of gamers love this mod (including me) but there is some "bugs" here in v19, obviously.

+2 votes     reply to comment
dickspade1352323364 Nov 2 2013, 3:05pm says:

How, this is awesome

+2 votes     reply to comment
nadergrenader Nov 2 2013, 10:53pm says:

Pretty awesome update. One major bug that I have experienced during game play: whenever I am about to perform a fatality, in particular kicking the head off a imp or a zombieman when they are down, my health drastically reduces to extreme low health. It's almost as if I perform a fatality, someone hits me a with a rocket launcher or the fatality itself acts like an explosion which causes damage on the player. Anyone else experience this?

+3 votes     reply to comment
Guest Nov 3 2013, 8:20pm says:

They Shouldnt Of Gone After Our HUGE GUTS!

+1 vote     reply to comment
gabrielonuris Nov 3 2013, 8:41pm says:

Sarge, I found some bugs related to fatalities... When I execute a fatality on a Mancubus, I see an Imp fatality instead; and when I execute a fatality on a Pain Elemental, I see a Mancubus receiving the fatality.

+2 votes     reply to comment
ryan-colfxire Nov 4 2013, 7:21pm says:

I've tried remapping the key to manually reload but I'm getting no response. Is that not available? If so, can someone share how to fix the HUD to show how much ammo is left before reloading? Or do I need to just suck it up and remember how many shots?

+2 votes     reply to comment
ryan-colfxire Nov 4 2013, 9:11pm replied:

Nevermind. I found the answer to my reload problem by accidentally scrolling down the menu.

+2 votes     reply to comment
yarkoojar Nov 4 2013, 8:13pm says:

V19 it's Great. But built-in janitor is a huge disappointment. Sticky gibs are just not worth non-interactive bodies and blood disappearing seconds after a fight. Why not make the gib limit work like v18 and separate the janitor to a mutator again? The game does not seem so resource-heavy to force everyone to save resources for such a price.

+5 votes     reply to comment
levadvanced Nov 4 2013, 9:42pm says:

fails when pointing with bfg 9000

+2 votes     reply to comment
-_!_-FRAGKILLER-_!_- Nov 4 2013, 10:56pm says:

**** Yeah!

+2 votes     reply to comment
darkquill Nov 5 2013, 2:15am says:

Since the current ZDoom forum topic is closed at the moment, I'll post a list of all the bugs/whatnots here:

*Corpses are harder to destroy/remove.
*Sometimes when performing a fatality above a corpse, you'll kill the dead enemy instead and the previous enemy will disappear. Or you'll get pushed into a second fatality immediately after the first living target dies.
*Jump-kicking still disabled for GLauncher/Railgun/BFG10K
*Some new gibs have white outlines around them, hence why people didn't oft use the old "realistic gibs" mutator.
*Revenant Launcher loses its outline when doing anything other than sitting idle. Hold down prim-fire at nothing for an example.
*Smoke from Fatso fireball splash lasts very long, more than one Fatso creates enough smog to block vision.
*BFG10K only has firing sound.

And as a suggestion; destructible Caco corpses. They're so big, and blowing them up would provide a little more vision.

+3 votes     reply to comment
Guest Nov 5 2013, 2:47am says:


+1 vote     reply to comment
Guest Nov 5 2013, 2:58am says:


+2 votes     reply to comment
yarkoojar Nov 5 2013, 5:06am says:

plz bring the interactive corpses and blood stay long like V18..
it is very annoying...feel like something is missing.
is this option causes problems not only framedrops?
at least people don't have a bad computer, we want that back.
or u can give it to us with a new janitor.
plz add it Seargent Mark! plz!

+3 votes     reply to comment
Saivajer Nov 5 2013, 10:01am says:

And.. where exactly its the FAQ located?

+2 votes     reply to comment
Guest Nov 5 2013, 4:35pm says:

Is anyone seeing the marines following you from one level to the next?

+1 vote     reply to comment
gamesmaster899 Nov 5 2013, 10:24pm says:

that it v19 is 20mb that not good v18 is 100mb im not going to download that

+1 vote     reply to comment
Quaker540 Feb 9 2014, 1:23pm replied:

1; Use proper grammar.
2; 100MB?! Come on seriously?! What are you saying?
3; Nobody understands what you are trying to say.

+2 votes     reply to comment
Guest Nov 6 2013, 2:40am says:

i love you brutal doom

+1 vote     reply to comment
Baphomet‪ Nov 7 2013, 2:57am says:

I wonder why the developer interpreted the red torches as being unnaturally red, they only had red in the vanilla game because they lacked enough orange colours in the palette, I think they're supposed to be normal flames.

+2 votes     reply to comment
mdcertainty Nov 7 2013, 9:55am says:

Thank you big time, will check it out asap.

+2 votes     reply to comment
Guest Nov 10 2013, 1:11am says:

Where is the cross hairs and hd visuals?

+1 vote     reply to comment
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