Upload a file Report abuse (OLD) Brutal Doom version 18a
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Feb 14th, 2013
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Latest version. Works on Zandronum 1.0 or higher, or GZDoom 1.7.0 or higher. Read the FAQ if you are having any problems.

Other download links:

v19 - Gamefront.com


v19 Persistent gore v1 - Wadhost.fathax.com

v19 Mutators v4a - Wadhost.fathax.com

V18 - Moddb.com


V18 mutators v2a - Wadhost.fathax.com

V17 - Wadhost.fathax.com

V17 (Zan) - Wadhost.fathax.com

Brutal Doom v16b - Wadhost.fathax.com

- Fixed a bug with liquid surfaces not working at all.
- Added descriptions to the new dificulty levels.

- New dificulty balance that makes things easier on hard megawads such as Scytche 2 or Speed of Doom. A balance similiar to the one on older versions is avaliable with new dificulty levels.
- Improved fire deaths for zombies.
- Fixed a bug with zombies and imps geting stuck when kicked over a solid object.
- Many new fatalities.
- New Plasma deaths.
- The volume of many sounds have been reduced.
- Now you can kick crawling zombies in the face. You get cruelty bonuses for every kick.
- The only way to curbstomp a crawling zombie now is to kick them with berserk pack.
- Greatly improved enemy AI. Now many enemies can try to evade some of the players attacks.
- New and improved blood decals.
- Added an alt attack for imps.
- Fixed a bug allowing players to fire weapons or move while performing a fatality or a curbstomp.
- Added missing beheaded heads for many enemies.
- Lost Soul AI completely remade.
- Fixed some bugs with some terrain surfaces.
- Fixed a bug causing deaths to don't be counted when a player stealth killed a zombie or imp with a necksnap.
- Fixed lack of sounds on Chainsaw pickup, also fixed its idle sound.
- Fixed a bug causing the player to be imune to Demon's attacks when standing on a corner.
- Restored Player's speed to Vanilla Doom's standard.
- Fixed bodies floating in the air when killed over a water surface.
- Greatly improved the Assault Rifle sprites, and now the ADS mode can use autofire if the fire button is pressed, or can fired faster it the player press the fire button as fast as he can.
- Barons and Hell Knights can be kicked in the nuts.
- Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.
- Improved rifle's reload animation.
- Reduced and improved the trails of some projectiles.
- Mancubus Cannon's fireballs will light the area on fire, damaging any nearby targets over some time.
- Reverted the Nazis's AI back to v016 until I manage to fix it's bugs.
- Removed bullet splash damage.
- Many minor fixes and new stuff that I forgot to mention.
- Now it's only one file for both sourceports. Still there is a crash after leaving the game on GZDoom, but it's not important.

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(OLD) Brutal Doom version 18a
Post comment Comments  (50 - 100 of 139)
Magmarock Feb 16 2013, 10:58pm says:

The assault rifle no longer uses single shots while aiming.

Also the weapons in this version seem a little too powerful.

0 votes     reply to comment
Quaker540 Mar 27 2014, 4:26pm replied:

That's GREAT.

+1 vote     reply to comment
FiredFox3 Feb 17 2013, 12:00pm buried:


**** you! Where download?

-8 votes     reply to comment
DoommasterAM Feb 17 2013, 3:41pm says:

doesn't work in Zdoom apparently...

+2 votes     reply to comment
VGames Feb 17 2013, 5:49pm replied:

Everybody who keeps trying to run this with zdoom needs to learn how to read. It works for GZdoom not zdoom.

+3 votes     reply to comment
Guest Feb 17 2013, 10:19pm says:

Pure unadulterated awesome. This mod gets better and better each release. Only one question: When are we going to be able be to gib cacodemon corpses?

+1 vote     reply to comment
djvelho Feb 21 2013, 7:24am says:

i canĀ“t switch weapons anymore? what a heck....any one else has the same problem?
using ZANDRONUM version

+2 votes     reply to comment
Jaidoomguy Mar 15 2013, 6:31am replied:

change it in settings.....
Player settings..weapons..
U can change weapon switch key....

+2 votes     reply to comment
Batguerra Feb 23 2013, 11:05pm says:

I've been experiencing such a great lag in this new version, something I didn't expereienced in the last version, and my version of GzDoom is 1.7.1, what do I do?

+2 votes     reply to comment
Quaker540 Mar 27 2014, 4:28pm replied:

Upgrade to version 1.8.4 (Obtainable here; Forum.drdteam.org)

+1 vote     reply to comment
Guest Feb 26 2013, 5:48am says:

new fatalities and features - it's good, but I think the best sounds were in the version 0.16b

+1 vote     reply to comment
Blak-Dragon Feb 26 2013, 7:10pm says:

It seems the friendly marines you rescue seem to move very quickly, even without the fast monster mode enabled, are they intended to be like that ?

+2 votes     reply to comment
TheUnbeholden Jul 26 2013, 5:18am replied:

yeah that is a little jarring.

+2 votes     reply to comment
djvelho Mar 1 2013, 3:31pm says:

damn still got the problem that my weapons disappear when i load the game. why is that? please help!

+3 votes     reply to comment
GamingEVOlut1on Mar 2 2013, 8:57am says:

Wonder if this + Doomsday engine. EPICNESS!

+3 votes     reply to comment
Mouzie Mar 4 2013, 3:13am says:

I have a problem that I am unable to load any of my saves. The console would appear with the word: LOOKING FOR A NAME, BUT COULDN'T FIND ONE.

I never had any problems with loading my saves from previous versions of your mod.

Any suggestions?

+2 votes     reply to comment
WitcherPOL Mar 7 2013, 9:09am says:

can someone help me i use skulltag and i wanna play this mod but when i try run this mod i have this "Script error, "brutalv018a.wad:minigun" line 97:
Invalid state parameter a_setangle" can someone tell me what i am doing wrong? i try use ZDoom

+2 votes     reply to comment
Jaidoomguy Mar 15 2013, 6:37am replied:

Ive had the same error first when i used skulltag..then i downloaded zandronum and it worked....Try it....

+2 votes     reply to comment
janssonks Mar 10 2013, 10:26am says:

the information in the faq doesn't work, or at least it's not specific enough. WHERE do I put the skin folder containing the brutal doom file? In the content folder, in the macos folder, in the resources folder? It doesn't work in any of those places. I am using gzdoom

+2 votes     reply to comment
janssonks Mar 10 2013, 10:33am says:

I am using mac osx 10.6.8

+2 votes     reply to comment
Jaidoomguy Mar 15 2013, 6:17am says:

sergeant mark IV..U ROCK DUDE........
i ...lOve..it..
it works perfectly using zandronum..but the thing is there is not much blood in the game as i see in the trailer and other places...Can pls anybody tell me how to increase blood level in the game...?

+2 votes     reply to comment
LlewellenDoubleP Mar 16 2013, 12:22am says:

I have an idea, Add combos for melee and kick combine (Sorry if i did incorrect spelling)

+3 votes     reply to comment
Leo-kid Mar 22 2013, 4:11pm says:

it keeps telling me bdpistol not found? why i need help on how to fix that
send an email to my Leokid729@gmail.com telling me how to fix that thx

+2 votes     reply to comment
Guest Mar 23 2013, 4:49pm says:

where cqn i get this modd ?

+1 vote     reply to comment
Guest Mar 24 2013, 11:43am says:

black metal is easy ...

+1 vote     reply to comment
Guest Mar 25 2013, 2:17am says:

is there an "extra blood" addon? also, is there a way to make the blood look like in v 0.17?

+1 vote     reply to comment
Guest Mar 28 2013, 9:22am says:

do you need skulltag for it to work

0 votes     reply to comment
Guest Apr 3 2013, 10:54pm says:

For some reason I get some lag every once in a while, is it my pc? Im running Windows 7

+1 vote     reply to comment
Guest Apr 6 2013, 5:13pm says:

This mod is awesome

+1 vote     reply to comment
Guest Apr 7 2013, 10:35am says:

i need help with a bug, i'm getting damaged if i stand near a bleeding enemy or if a shoot an enemy from too close. Also i'm quetting hurt if i rip someone apart with the chainsaw. it happened in both gzdoom and zandronum. how do i solve this?

+1 vote     reply to comment
Guest Apr 8 2013, 3:05pm says:

This comment is currently awaiting admin approval, join now to view.

Guest Apr 9 2013, 10:47am says:

it wont let me play

+1 vote     reply to comment
oblivioncth Apr 10 2013, 2:58pm says:

I was playing and saw one of the free bots do an execution where he was on top of an enemy (couldn't even tell which one) and was literally punching it to pieces.

Anyone know how to do that?

+2 votes     reply to comment
kamikaze123 Apr 17 2013, 3:24pm says:

soo much blood and cool

+3 votes     reply to comment
Guest Apr 20 2013, 4:55pm says:

When I try to run, there is a script error.
Script warning, "" line 0:
Icon 'RIF' for 'BDPistolAmmo' not found

Execution could not continue.

Script error, "brutalv018a.pk3:minigun" line 97:
Invalid state parameter a_setangle

+1 vote     reply to comment
Quaker540 Mar 27 2014, 4:31pm replied:

DON'T play it with Skull-Tag, it's NOT supported. Use GZDoom instead or Zandronum.

+1 vote     reply to comment
Guest Apr 21 2013, 4:20am says:

my doom game is not working

+1 vote     reply to comment
Vogelkuchen Apr 24 2013, 7:50am says:

How can i drop the speed in v18a ??? i want to play it in the normal doom speed. plz help

+2 votes     reply to comment
Guest Apr 28 2013, 6:15am says:

I love this mod. Playing v0.18a on the latest GZDoom.

Only one thing is very annoying - the clipping lights behind / in front of the armor and health bonuses.

Is there any way to stop the flickering lights?

+1 vote     reply to comment
Guest Apr 30 2013, 8:19am says:

Is there a way to activate the old blood decals on the floor?
The new decals in V0.18 are ugly and I want back the old decals :)

+1 vote     reply to comment
Guest May 14 2013, 1:18pm says:

Please make a mutator, which will return all sounds from v0.16b (zombies, weapons)

+1 vote     reply to comment
Guest May 14 2013, 2:15pm says:

Return plz bullet splash damage, I do not want likelihood. I want to have fun. V0.16b is so cool. I wish that author would have returned all things as it was in v0.16b, and has already begun to add new fatalities and other improvements, but did not touch the sounds from the 0.16b and bullet splash damage. I do not like the new sound of the shotgun and double-barreled shotgun and the latest versions of the mod, as I do not like **** Yourself taunt sound. I am glad that there is a mutators, but they do not correct all the things that I would like. I would like that the author had returned to the old arcade version. Or at least let the author will release a mutators (preferably one) that will put everything that was in the version 0.16b, but with new features from latest versions. I still only play version 0.16b, and I would very much like what the author would have heard me. You made a awesome mod that has breathed new life into the DOOM, do not abandon those great things were before. I was very sad without the aforementioned items in the latest versions, and it does not allow me to go to them.

+1 vote     reply to comment
Guest May 15 2013, 5:24pm says:

Ive looked and looked but i can find NO faq. Not here on the site, not in the contents of the zip folder. Maybe Im just blind?...Im just trying to figure out where to put the pk3 file lol sorry for any inconvenience

+1 vote     reply to comment
Zack11276 May 16 2013, 5:50pm says:


+2 votes     reply to comment
pheonix-hawk21 May 28 2013, 7:18pm says:

where can i get gzdoom? anywhere?

+2 votes     reply to comment
pheonix-hawk21 May 28 2013, 7:38pm says:

okay, i only get a pk3 file from the download, but what about the wad??

+2 votes     reply to comment
pheonix-hawk21 May 28 2013, 7:45pm says:

okay nevermind, i got it to work :)... best mod of any game i've ever played!!!

+2 votes     reply to comment
Guest May 30 2013, 6:11pm says:

this is gonna be great

+1 vote     reply to comment
Michaelm88 May 31 2013, 4:56pm says:

I noticed weird thing in Brutal Doom. Any time after I aim with the shotgun, whether still in sights or not, when I roll left or right, the camera will get stuck in 3rd person view for a while. Is there any way you can fix this in your next version? Amazing mod btw :)

+2 votes     reply to comment
Guest Jun 1 2013, 10:13am says:

I think you should add an option to put the sights and stuff back to the original version. also my mutators wont work and i did what it said to do to turn it on

+1 vote     reply to comment
Guest Jun 1 2013, 10:17am says:

and i noticed a fatality glitch on the bots where if u punch with berserk they just disapear it goes in 3d as if u were going to fatality them but they just dispear plz fix this glitch

+1 vote     reply to comment
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