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Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.

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BloodCM v08.2015
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VGames
VGames - - 3,958 comments

Did u fix the burning man animation?

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M210 Author
M210 - - 85 comments

I forgot :) at this year I worked on maps only. If you will check it, write here pls about it

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VGames
VGames - - 3,958 comments

Yeah its still not fixed. The animation is very choppy. I would have fixed that first since it is seen throughout the game many many times. Can't see how you forgot that. Oh well great job so far. Cant wait to see the next patch. Still the best way to play Blood.

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VGames
VGames - - 3,958 comments

One more thing, what happened to the blood splats? They're nowhere to be found.

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M210 Author
M210 - - 85 comments

Because it's not a my main failing. I will try to compare my animation with SEQ animation of blood, and maybe eduke32 engine will give me an opportunity to improve the smoothness of the animation

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skullpanda86
skullpanda86 - - 4 comments

Hate to bother,just curious is there a way to set the renderer to software by default? if so please let me know :(

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M210 Author
M210 - - 85 comments

Did you try set 640x480 (400) 8bpp? Polymer must be disabled at eduke32 launcher

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grouchbag
grouchbag - - 590 comments

Wow!Been waiting for this one.THX!

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Guest
Guest - - 688,627 comments

Are the extra enemies from the expansion created already?

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M210 Author
M210 - - 85 comments

No, just only from original Blood.

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Mirrorman95
Mirrorman95 - - 141 comments

I'm having trouble getting this working on my Mac.

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M210 Author
M210 - - 85 comments

Well, I can't help you with it...Never launch it on Mac

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Guest
Guest - - 688,627 comments

The amount of work that was done on this is incredible! I have been waiting for a source port of Blood for awhile and it appears that Blood CM is coming to answer that call! As a veteran of this game, I can identify many of the nuances that differentiated Blood from its build engine brothers (mostly it's unique physics system). Keep working on this, we all are ecstatic about the progress this has already seen!

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Yhe1
Yhe1 - - 78 comments

Saw this on Postmortem:

"Why do Cultists now have a one sided sprite resulting in them constantly facing you when in their view? It's make circle strafing and avoiding their fire impossible,"

This sounds like a big problem, so I wanted to post it here.

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M210 Author
M210 - - 85 comments

I dont understood what do you mean. Can you make screenshoot or video?

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Yhe1
Yhe1 - - 78 comments

I am not the one that wrote the comment, but you can run circles around a cultist and see if the AI is any different between Blood and Bloodcm.

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Yhe1
Yhe1 - - 78 comments

Also, the last zombie from E1m1 did not rise up in this mod?

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Zaero
Zaero - - 130 comments

Fantastic job. Been doing some testing for the project, too bad I dont have time anymore. Maybe I'll do some more for M210, since this guy brings back the classic to the community. Thanks M210!

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Yhe1
Yhe1 - - 78 comments

Also saw this on the postmortem:

"I grabbed a remote detonator on E3M1 and the ability to change weapons locked :>"

Can you look into this issue, M210?

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M210 Author
M210 - - 85 comments

I recently discovered the cause of this problem, and now I can fix it at next release

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Guest
Guest - - 688,627 comments

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disaccountisclosed
disaccountisclosed - - 44 comments

YES YES YES

I LOVE YOU GUYS

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

HOW TO USE CHEATS? T doesn't work

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Turok_Lover
Turok_Lover - - 3 comments

Pretty cool mod

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