This is the latest hotfix #007 for the actual Open Beta v470.
Changelog Hotfix #007:
- fixed missing M4A3(76) & M4A3E8(76) top MG gunner
- fixed missing WM ammunitions halftrack (was overlapping with WM Blitz Halftrack)
- fixed missing Strormtrooper Halftrack ability
- fixed PE TH missing price reduction for Jagdpanzer IV(L70)
- fixed invisible Repair Pioneers
- enabled M20 Command vehicle to attack units with "right click"
- changed WM BK tank call-in description (former Stug IV call-in)
- fixed PE TH Jagdpanzer IV(L70) wrong hull MG muzzle FX
- fixed wrong minimap range circle indicator for lFH18 FERN rounds
- fixed "mun-free" CW Sherman Tulip fire
- fixed wrong description for PE SE "Beutepanzer" Call-In
- fixed CW Kangaroo Crab mine flail and Bulldozer ability icon position (now Pos.9)
- fixed missing M10 random stowage
- fixed wrong requirement for US M20 mark target ability
- fixed invisible MG gunner for GMC Inf doc truck
- fixed wrong requirement for PE SE "Beobachtungspanzer" techtree unlock
- fixed wrong fire angle ui indicator while placing Axis MG42 nest
- fixed CW Bren carrier self repair ability
- fixed US M10 "Wolverine" wreck
- fixed US M10 "Wolverine" pink shovel
- fixed constantly disabled medic field kits
- fixed Infantry only mode
(hopefully the Fatal AI bug is now resolved. I`ve also deactivated some useless buildings for construction like tank factories etc.Please test and give me feedback!)
- fixed all "disable point" abilities. Now if you interrupt the sabotage ability the point will no longer "explode" new!
- fixed wrong description for Bren Carrier MG upgrade new!
- fixed missing "set retreat point" ability for PE HSF new!
- fixed wrong weapon values for Sd.Kfz. 250/8 (stubby 75mm) HE rounds new!
- fixed PAK36 "last men standing" bug new!
- fixed US M36 sandbag bug new!
- fixed wrong weapon values for "Beutepanzer" Shermans (damage modifiers against allied tanks was wrong for certain targets) new!
- reactivated buildings for infantry only mode new!
- limited Tulip upgrades to max. 2 ingame
- reduced damage of WM Panzerwerfer "Maultier" against HQ building by 50%
- delayed WM reward Sd.Kfz. 251/22 to skirmish phase
- increased penetration change of Stuart 37mm gun against Sd.Kfz.234 based vehicles
- increased WM Blitz tank support call-in price from 750mp to 850
- reduced damage of the Panzerwerfer 42 Nebelwerfer rockets against Jumbo & SuperPershing by 25%
- reduced CW Wasp Carrier flame thrower damage
- added new "medium" trails (credits to spoon)
- added new CW emplacement skins (credits to VanAdrian)
- changed Kingtiger skins
- added a "hold fire" button for all mortar-emplacements new!
- changed many sounds (thx & credits to Gamerisin) new!
- Flakvierling (now different from Quad 50.cal...more "crisp"), Flak38, Marder III gun, Panzer IV gun, Tiger gun, Tiger turret rotation sound (nasty!), KwK43/Pak43 guns (Kingtiger, JP etc.), Kar98, M1 Garand, 17pdr guns
- new unit/model: Willys Jeep with 12-fold rocket launcher (credits to DMz & Beefy) new!
Until a final placement is is now buildable @motorpool within the airborne doctrine. It`s limited to max. 2 ingame.