Please beware this is an alpha version of BICE. It may contain more bugs and balance issues then usual. At this point we have tested it enough to establish there are no critical problems and play balance is generally fine. To install remove all previous BICE files, including the black ice folder in user/documents. Make sure you have podcat's TFH exe overwriting the TFH exe in the main HOI3 directory. Place the installer in the main directory and run. Checksum: UYES
8.0 Changelog
~ Rebuild and Rebalance Trait System and Gainable Trait System thanks Riever
~ HMS Rodney icon in battle window corrected
~ Engineers have a new CA bonus
~ Desperate defence buildings added
~ Puppet nations added thanks Timasaurus007
- Madagascar
- Timor Leste
- Papua New Guinea
- Suriname
- Somalia
~ new factories and resource builds added
- coal mines
- steel refineries
- rares extractors
- oil wells
- oil refineries
- tank factories
- armament factories
- ship yards
- aircraft factories
- hospitals
- police stations
- rail terminus
- research centres
- manufactoring plants
- urban expansion
- training grounds
~ National focus changed to control the creation of many of the new buildings
TECHNOLOGIES
~ Ship Building Technologies decreases CVE build time
~ Submarine Construction Contr. Technologies now affects Coastal Submarines
~ remove fast BB tech from starting USA
~ starting naval techs to Hungary/Austria
~ sloped armor , AT/AA dual purpose techs cannot be stolen
~ tweaks to soveit starting armor techs
~ light air tech blocks removed
EVENTS
~ Winter olympics event chain added
~ Turkey should now be harder to get into axis/ more neutrality
~ Extra Event option for unique divisions to be placed in build queue
~ Mussolini leader effect to trigger with national focus
~ Specific national focus added for Italy
~ add Peenemünde Army Research Center to Germany (rocket test site)
~ remove penalties from winner of SCW after both countries are hit with "SPANISH CIVIL WAR ENDER"
~ remove the soviet airforce penalty from the harder levels
~ If Italy doesnt defeat Etiopia by 1937, penalties will begin to be applied
~ Events for German Sturm pioneer units ( using ELINF battalions)
~ Many new events added to Australia thanks to Timsauraus007
~ German player only event to place cores on various ex german colonies
~ UK/ commonwaleth lose neutrality if Munich agreement opposed
~ increase soviet officers from the histrocial operations to help cover the IC effiecency strat effects
~ Japanese home island defence beefed up with kamikaze and stronger terratorial pride
~ Stakhanovite Hero strat effects for soviet AI ( boosts effiecency to clear out the prod queue )
OOB
~ OOBs reworked to include new transport units and changed to artillery, AT, AA
~ German 11 armee symbol fixed
~ XIV Motorized corps speed fixed
~ 42 Pz Korps removed
~ UK garrison correctly placed in Kuala Belait in 1936 OOB
~ AT guns added to some chinese units
~ Hirohito added as a political leader unit for Japan
~ Japan can build AC at start
~ Chinese starting MP levels reduced
~ OObs for the soviet Guards divisions to load in the queue if spawn point province is fallen
~ German III. korps > III Mot korps > III Pz Korps
~ communits china leaders added thanks Franc sher
~ Australian leaders added thanks Timosuarus007
~ Brazilian leaders and OOB updated thanks Schlosser
~ Turkish leaders added thanks Oliver Hughes
~ Finnish Armoured division event OOB added thanks valterri771
~ SS ahistorical choice nolonger allows historical SS unique divisions event OOBs
~ ethiopian OOB tweaked thanks Megalonyx
~ Von Thoma no longer returns as a ubergeneral from the SCW
~ Austrian economy recovers events added
~ Added 18 Pz and 17 Pz divisions
UNITS
~ units stats reworked to take into account transport units and artillery
~ Recon cavalry upgrades to motorcyle recon > armored car
~ Ship ranges reduced
~ cancel AC to TD upgrade option
~ transport ship hull reduced for player
~ combine CAG and CV stats to make them weak alone, powerful combined
~ delete larm/arm att to main brigade upgrade
~ delete CA-->CVL
~ delete CV-->SCV
~ added horse, light vehicle, truck, halftrack transport units
~ removed motorised artillery added medium artillery
~ removed motorised AA, added heavy AA
~ removed notorised AT, added heavy AT
~ various SA units added thanks Gamer_1745
~ airborne artillery changed to airborne support brigade
~ mixed support loses paradrop ability
~ amphibious armor changed to specialised armor
~ unique ship added for Italian CV Aquila thanks ?
MAP
~ Move the capital of CXB to Lanzhou
~ texas region oil refinery
~ Mud/ snow corrected in some provinces
~ Infra increased in Korea
~ Resource buildings and factories added to the map where applicable
~ wargoals added to burma, India, Pakistan
~ AA levels reduced in most provinces
~ Mud, snow, monsoon no longer shows on map province. Info events will trigger as the weather changes instead
LUA
~ AI builds with transport units
~ New AI division builds based on Oumajgad's designs
GFX
~ Brazilian models GFX thanks Schlosser
MISC
~ Thousands of hours of bug fixing, balancing and testing
-
8.0 map cache
Sofa~
4GB memory is trembling...
Awesome that it's finally released. I'm wondering is there a changelog?
its coming...always a lot of work to make the changelog and nobody wants to do it !
But i want it now!!!!!
Changelog is now in the description.
Cool thanks!
Awesome, Finally the long awaited version is out....!! & BTW looking forward for tht full changelog...!!
Changelog has been added to the description.
Yeah finally is out, thx for the hard work ;)
when i try do instal it i get a message "the setup files are corrupted, please obtain a new copy of the program " please help
try redownloading
Anyone got problem with weather notification?
Start with Danzig,after i declared war on Poland,it seems that all those events start to lost control and continued to be triggered several times until crash:(
I switched to OMG and found there is no limit for these weather decision.
Anything can you do to it?
I had cleared my cache twice and i'm using pod-fixed tfh.exe
My computer ran bi7.53 with TDW addons smoothly before
what checksum do you have ?
EXOH
you have an install error. Perhaps an old BICE file somewhere ? Manually delete the BICe folder in TFH/mods and the mod launcher. Then reinstall. You should have checksum UYES
thx
i dont know what it sent twice :)
Map cache?
8.0 map cache
Onedrive.live.com
This item might not exist or is no longer available.
Onedrive.live.com
Thanks! :D
any new map cache?
i will get the map cache up shortly
8.0 map cache
Onedrive.live.com
new cache fix any erros or something ?
the cache is only needed if you computer is unable to generate the map when you first start the mod.
What is the map cache ?
Hi,
I have HOI3\TFH on F: in Steamlibrary folder. What folder should I choose manually in the installer window to install the mod?
Thanks in advance, and thank you for your efforts.
something like this ?...\steam\steamapps\common\Hearts of Iron 3
or better still, copy the entire game and paste it in a new folder outside of steam and the programs drive. Then install the mod in that.
Sorry I can't start the mod. It seems I have a problem with some .dll
Please help me ;)
where are you placing the mod installer when you run it ?
Just wondering if that submod for the german events needs to be reinstalled?
it is not yet compatible with BICE 8
Well nvm apparently i'm getting some run time error for some reason.
Anyone else able to play longer then one month before the game crashes?
tried playing as three nations but get the same result.
if you are having the save game CTD issue you can try deleting the logs folder in user/documents/paradox/hoi3/blackice. Each computer generates the logs differently every time you start the game. For some reason this is causing save game crashes for some people. Since its unique to each computer its very hard to fix. There is also a thread on the BlackICE forum on the paradox site with various solutions people have found which work for them.
Well now it just crashes after a few days of ingame play.
Can have something to do with the fact that I use a pirated version, though I have had the crashing happen in your previous mod versions.
do you have podcat's TFH exe ? This is essential to the mod running smoothly due to allowing the game engine to access more then 2Gb of system memory.
haha the struggle of trying to effectively make use of this releases' new features while having nothing but a common sense knowledge of "ok armament factory decreases land build time speed... i hope, or maybe it increases supply production? ****." idea of what any of them do is real. SCREW the changelog and all its "truck transport allows your troops to get the mobile combined arms bonus herp derp" obvious ****, give us a 3 bullet point synopsis of exactly what kind of % bonuses (and if they stack, or stack diminishingly, etc) these 13 new building types do ^^ if you have the time in between polishing your legendary mod ofc :D
we are working on a manual/ player guide. Edition 1.0 due in a week (hopefully). It will start off fairly basic and we will add to it over time as there is a lot of ground to cover in BICE. Edition 1.0 will however have information about the new buildings.
I can't login to the forum to get that exe so is there another way to get it?
its a modified TFH exe which is owned by paradox. They want you to register your TFH exe in order to gain access to the modified TFH exe which they made.
How can i do this on a mac?
you could use something like WINE for macs ?
Tried doesnt give me the folders for mod
Another mac user seems to have found a solution you could try...
"I'm playing BI 8 on a Mac...finally!! I make it trough an app called PlayOnMac that is based on wine..
the game seems to run without problems and fluid...
Congrats to BICE team...it's a new game! "
Not working for me
Never mind, figured it out. Thanks!
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