The beta version of this mod, may be full of bugs, so don't expect perfection, lest you end up like Stienman
readme.txt don't says much about the changes u made?
I used the ini files to modify strafing procedures, because AI uses to strafe too much, annoying and unrealistic, I wanna see the guy who strafe in front of you when you shot a gun in reality, lol, in order to keep it fair I don't use strafe buttons either, also I was decreasing the amount of ammo, especially grenades and special ammo (electric bucks, and stuff like this)
I also slowed down the speed of AI, AI running speed is now kinda 75% of default and walking speed is half, but what I did not find is player walking speed, unless u crouch u walk way too fast for a realistic experience. In the eventuality I find out the walking speed settings, I slowed down turrets turning speed, because their reaction time was utterly fast, "unpossible" regarding armor material mechanics.
What settings the game would need in order to be realistical kinda (imo):
-bye bye eve bar, now the use of plasmids is directly eating your health, every electrical discharge or any other 1 plasmid ability you use is eating 35% of your health, so no more plasmid fest here (imagine this as a very consuming use of your special psychic abilities, like telekinesis in real life is exhausting the guy that practice it, with the difference this time abusing this might prove deadly)
-finding at least 20x less ammo, buy more and find less (rapture citizens holding electrical bucks in their living room? wtf?)
-remove health packs from game, and ur health grows little by little, only if you consume food, let's say you eat 4 candies=20% of your total health, and the process will complete in about half an hour
-10x less enemies, Bioshock has too many fights, which makes the game repetitive, for better balance between action and exploration less enemies needed
what I'd also like in this type of games, dunno if this is possible for Bioshock with a mode:
-every pickup with according animation, even pick pocking dead bodies, no more silly icons there
-when u walk u need to holster your weapon, else if you steady your gun all the time, your hands starts shaking
-display body on the screen _when u look down u see your feet
-for realistic games, forget quake artificial "ideas" designed to increase dm performance by placing the crosshair in the middle of the screen all the time. movement directed by keys only, and aiming guided by mouse, so you move your hand left-right-up-down all over the screen when aiming
Other improvements this type of game needs, yet it is not possible here, as follows:
-100x bigger maps, with less and less enemies and less and less linear action
-keep shooting elements but increase player interacticity with the surroundings, by adding physics support
Yes, it would be amazing indeed. But it is frankly impossible giving Bioshocks hate on mods. I did the best I could and I have much bigger projects, but I hope to leave BETA soon...
Beta normal .... there are some bugs .. like plasmids =)
how do i play it?
Read. The. Instructions.
WHY just 0.24mb?
Because it's only a few text files. No SDK = uncomplicated, but extremely HARD to create mods.
why isn't v1 released yet? :(
Because it never will be. Without SDK support, this mod is dead.
how you made EVE regeneration?
I didn't it's a list of things I WANT to do.
The saddest thing about such a game is the total fcuk you attitude to modders.
It's leaves a bad smell emanating from said game studio.
G.T.A guys were plugged into the right sockets, and thus,there's
feelgood alround bout sanandreas,v.c,gta4 e.t.c.
No modding and game and forums die not long after its been played.
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