* New units:
- M800T Infantry Fighting Vehicle
- Expansion Vehicle
and more!
***What's new in this version**** New units:- M800T Infantry Fighting Vehicle: Equipped with an 20mm autocannon and a top-mounted machine gun. Good vs infantry, light vehicles and helicopters. Can transport 1 infantry squad, which can fire from inside. You may build variants pre-loaded with an Infantry Squad or Anti-Armor Squad with a bit of extra cost once you've built the Infantry Drop-off Pad.- Expansion Vehicle: Weaponless utility vehicle that can be unpacked into an Outpost to provide build radius.* New Features:- The neutral Gun Turret has been temporarily changed into a Vulcan Cannon its weapon has also changed accordingly. - Foxholes built by Engineering Squads may now extend walls, using the Foxhole as its center point. Walls must be placed within your built radius, and cannot overlap with each other. The wall segments are using the default GDI Walls as a placeholder for now.- AH-56 and FV-12s will now extends/retract their landing gears as they lands/lift-off fr
Ok I've just tried dld the mirror, "red button", and speed was much better, 1-2MBs and the archive unzipped just fine, so maybe that fixt it, now on to gameplay :P
I've played it abit now and things seemed to work ok except when I began building tanks.
1. The ones that can carry infantry, when I'd click on one and say build 1, 2 or 3 in succession, it'd show the other tanks in that row as being built but they werent actually built. In other words, click on one of the tanks to build 2 but "2" appears in the other two tank's tabs, so it loox like I'm ordering tanks each of the 3 kinds all at the same time.
2. I also wondered why the AH-56's fire both guns and missiles at a ground target until the missiles run out, then they stop firing & return to base to reload, even though they still have ammo for the guns ?
I still had about half the ammo in guns when the missiles ran out, so they quit firing the guns to go reload missiles, I just expected they'd wait to return to base when all ammo was used up.
3. When we select a unit, we cant select multiples of that unit unless they're in a certain vicinity of each other ?
As in, I have 4 AH-56's but double clicking one of them doesnt select all 4 because one might be over here and one on the other side of the base etc, so then I have to hunt down those helis individually to bring them into a group (assuming I didnt assign them a key).
4. Is the AH-56 the only stealth *detector* ? I notice it has a special detector. For now I dont see any infantry/vehs in the unit descriptions that says "detects stealth" and the readme said garrisoned infantry wouldnt be visible except a detector was in the vicinity.
1. Yes, that's a known issue, as noted in the readme file. We should've written that in the download description though.
2. Yeah, it is a pain to us too, but it's an engine limitation, and we still haven't found a way around that yet, so sorry.
3. Er...You should tap or double-tap the "W" key? Unless you're telling me the Group Selection Key is not working in Alternate Warfare, which it shouldn't be, coz it works fine when we tested it.
4. No. The XR311 Jeep also detects stealth, maybe Ravage forgot to write it in the description. Also all infantry units can also detect stealthed enemies in close vicinity.
Lastly, please post all your future questions or suggestions at our Revora forum: Forums.revora.net
Because we can't go around hunting down comments all over Moddb, so your questions will likely be neglected.
doesn't work on Desura
something to do with file validation
never mind. I fixed it
Good work fellas, downloading now.
I'm playing this mod now and I find this totally cool but my only problem is that this seems like the second American civil war because there is no other side except the USA.
Where are the Russian or Chinese sides ?
Or better, add new Nato units to the American side and create a Soviet/Chinese Faction that has units from both those countries.
do i need the other versions to get everything?
No, this is a stand-alone version.
This comment is currently awaiting admin approval, join now to view.