New patch for Alpha5
Contains:
Stuff! See Below for Details and install instructions
Contains:
A few major bug fixes:
Super Mutant Machine Gunner no longer available to Non-SM Factions.
New Frontiers Tech Missing Quote.
Road Price is Wrong, Paved Road Price Wrong, Watermill Costs Nothing
Buildings are not properly disabled by Civics.
Some Units not buildable.
CTD crash. It was after a 'chunk' of AI autoplay.
(All should be fixed)
Some fairly large changes to improvements:
Wind/Watermills, quarries, workshops now much more important for early development.
2 New dens so that all monsters now have a den.
ExtraPillage content incresed (pillaging should be much more valuable now)
Process Changes:
Many more processes that unlock in smaller increments throughout the game, 100% wealth removed.
Major Price Increases:
Buildings and units now take much more time to build. (may have gone too far the other way now. playtest/feedback needed.)
Story Event:
Hopefully later parts of the story will be more likely to occur now.
AI Tweaks:
Hopefully the AI will be a bit better at expanding now.
Some New Button Art:
Resources and 'Culture/Safety' buttons.
Barbarian Tweak:
Removed some units from the Barbarian Roster, so they should be a bit less devastating.
And that's about it.
To install:
Unzip, place the 'assets' folder inside the mod install folder and replace as requested.
Finally, no machinegunner with 25 strength! That thing was ripping my militia army into pieces
hehe yeah I know the feeling.
Even worse was the Securitron Mark 2 being spawned by the barbarians right near the start of the game!
I watched the raiders get wiped out by a hoard of them, because they had nothing that could even dent them!