This are the Alpha Project 0.31 Core Files (Part1) in order to play the mod you will also need the Level Files (Part2) within our download section which contains all map files for the mod! This mod only works with Battlefield 2 V1.5!
NEW FEATURES
-> totaly new mod autoupdater, allows updates on the run!
-> high definition user interface (hdui) replacing default game font!
-> new medals that can be earned at online matches!
-> rfx zoom shaders with a large variaty of adjustment possibilities
aswell no framedrop anymore when aiming down the sights!
-> real weapon sway when aiming down the sights!
NEW CONTENT
-> added mlrs and bm21 vehicles
-> added olive drab textures for pla vehciles
-> added new pkm animations
-> added new ak74u reload animation
-> added new ak47 sprint and reload animation
-> added new rpk74 animations
-> added new bizon animations
-> added new ump45 animations
-> added new mp5a3 animations
-> added new remington animations
-> added new mp7 animations
-> added new m1911 animations
-> added new 92fs animations
-> added new barret m82 animations
-> added new glock18 for specific pickup kits
-> added new 92fsdual limited pickup kit
-> added new miniuzi secret pickup kits
NEW MAPS
-> added highway tampa cq/sp/coop
-> added vacant cq/sp/coop
-> added dust cq/sp/coop
GENERAL CHANGES
-> fixed pla kitdrop effects to disapear after the set time period
-> edited python to get rid of the spawnlag when playing sp or coop
-> added all needed bpack2 content to the mod and fixed client archive flooding
-> shortened disapear timer of kit and magdrop from 30 to 15 seconds
-> removed bumpmaps from 3p weapon meshes aswell added specific 3p textures
-> tweaked m4a1 acog sd camo ai template properly
-> added missing m110 selection icon to not crash by item selection
-> added missing suppressor to rpk74 customization to fix the crash
-> fixed a crash when trying to spawn with the m16a4 magnifier sight
-> fixed a crash when customizing the m16a4 camo variants with a suppressor
-> renamed aac honey badger menu selection icon to right name
-> fixed m95 shellejection from magazines to bullets
-> added missing sprint tweak to the ak5d to be like the other weapons
-> edited m4a1 and m16a4 magnifier ads to be closer to the eye
-> removed deploy animation when switching to magnifier in the inventory
-> fixed ironsight position on chinese stationary lmgs
-> tweaked the chinese assault and specops customization order to be right
-> added minimap icons for heavy sniper pickup kits
-> tweaked various 3p firing sounds volume to be balanced with other firearms
-> updated m1911 woodland texture version to a cleaner texture
-> fixed various wrong apearing names in the customization menu
-> added new aimpoint hud texture with a small red dot for easyer aiming
-> made the reload soundeffect play properly on the m14ebr suppressed variant
-> moved zoom lod to fit the animations on the ak101 kobra version
-> added missing s8 missiles firearm to chinese z8 attack variant
-> fixed pod missile launchers for chinese z8 attack version
-> moved jng90, m110, m14ebr, m95, m98b crosshair zoom lod to center screen
-> added missing m110 and m95 menu localizations
-> fixed missing an94 automatic fire version dropkits
-> added mobile aa spawn on dalian plant 64 aswell added atv vehicle drop
-> fixed m14ebr to have have olive woodland camo by default
-> set m95 dropkits to not rotate and land on its bipods after being shot
-> moved m1911 suppressor position to fit the updated mesh
-> added missing sp layers to wake island desc file
-> moved ump45 suppressor and muzzleflash to fit the updated meshes
-> removed burst firemode from scarh assault rifle
-> added biger tracers to littlebird gatling guns as requested
-> added freelook for the pilot of the cessna civilian aircraft
-> fixed zoom lod on ak101 kobra normal and suppressed variant
-> tweaked misaligned m2a2 bradley compass hud setup
-> fixed a bug where you could fire two tank shells after another on mbts
-> added proper ac130 gunner hud and fixed weaponselection for the bofors cannon
-> fixed the pla z10 attackheli hud and exit location which was locked for some reason
-> replaced the mobile aa distant firing sound with a new less annoying one
-> edited hud atlas coordinates of the simrad crosshair to be shown correctly ingame
-> edited cull/lod distance on several statics to not disapear on large viewdistances
-> added higher armor values to the atv and civilaincar2
-> adjusted mh60l and mh60h missile firing position to lead to the crosshair as intended
-> disable xpack2 bush collisions to avoid getting stuck on them all the time
-> added camo variants to the chinese scout heli for all maptypes
-> replaced old m82a1 model with new bfp4f one with suppressed and unsuppressed version
-> added missing crosshair to magnified svu scope
-> fixed pla light sleeves to use the proper texture
-> made customization button font brighter to be more recognisable for new players
-> reduced win, losse and mapload music volume
-> fixed jng90, sv98 and dragunov customization images to be displayed properly
-> replaced wrong weapondrop model of the m14ebr with the right one
MAP RELATED CHANGES
-> set ticket count higher on all layers for various maps
-> fixed and updated localizations for map descriptions
-> removed several tripod spawns from maps as they cause a serverside crash
-> removed not working tripod pickupkits from alpine train
-> fixed various bad spawnpoint on the coop/sp layer of alpine train
-> added bot direct spawns to jets on the dam, still they can crash on takeoff
-> moved dalian plant boat spawns so bots actualy use them to get to the beach
-> darkened color of dalian plants secondary heightmap as it was to bright
-> added aircraft combat zone to dalian plant 64 which spans the whole map
-> fixed wrong a10 and su39 spawns on the dam coop and sp layer
-> tweaked tian shan mountain range vehicle and bot spawns gameplay related
-> added a civilian technical pickup spawn on the tianshan tunnel entrance
-> moved tianshan construction and highway flags to not glitch out of the bridges
-> moved tianshan atv spawn at the highway bridge so bots dont get stuck on it
-> fixed a floating ladder at the tianshan highway bridge controlpoint
-> added transport helicopter on the tianshan 64p layer for the us mainspawn
-> moved visible flags on the daqing oilfields 16p layer below the ground
-> fixed a bug where the su34 didnt spawn on the divided city 64p layer
-> regenerated a broken lightmap on the tian shan mountain range map refinery
-> added missing roadsigns on tian shan mountain range
-> edited color on the tian shan mountain range secondary heightmap
-> added missing area vallue to lost jungle layers to cause ticketbleed
-> replaced the eastern showdown mbts with apcs on the 16p layer
-> edited combatarea and moved several spawnpoint on crossfire which caused a crash
-> made the usmc mbt team locked on daqing oilfield 16 player layer
-> added missing ciws phalanx to the gulf of oman 64p uss essex backside
-> made two tank spawns on the road jalalabad map mosque controlpoint team only
-> added more ladders on coast city for faster routes between controlpoints
-> moved coast city construction building flag to not glitch into the wall
-> moved spawnpoints on coast city and added civilian pickup trucks around the map
-> removed stationary lmg spawn on the coast city harbour as it locked the exitposition
-> replaced all remaining stationary rpks with pkms on coast city
-> generated missing lightmaps for all three constructioncranes on coast city
-> replaced mec scoutheli with pla scoutheli on the wake island 16p layer
-> edited highway tampa lighting and coded it into alpha project
-> added vacant map with higher resolution groundtextures and updated pickup kits
-> removed gsid from all maps desc files as the new ranking system generates them automaticaly
-> moved operation reciprocity vehicle spawns onto navmesh to avoid crash
-> changed operation reciprocity 16p layer to tdm mode and shrinked ca to the size of the hazienda
-> replaced frostbite server archiv with fixed one
-> edited all map loading screens with a motionblur effect to seem more vibrant
BALANCING CHANGES
-> lowered all attack helicopter missile and maingun damage
-> reduced magsize and added higher reload time to the armed transport helicopters
-> lowered frag grenade damage, reduced throw distance and added trail effect
-> removed xm25 airburst launcher from support kit for balancing reasons
-> reduced predator and eryx launcher damage aswell removed high magnification
-> added higher firedelay to predator and eryx launcher and reduced mag size
-> fixed aix quad flak damage values to make actualy damage on aircraft
-> reduced damage of the tunguska mobile anti air vehicle as it was to high
-> removed unlimited ammo on stationary lmgs so they need to be reloaded
-> reduced usas12 frag round deviation as it was way to high to hit properly
-> setup higher reload time on mbt tank shells for balancing reasons
-> changed mp5 and bizon projectiles from pdw to pistol ammunition
-> tweaked ak74u ironsight and suppressed variant to have less deviation
-> tweaked ak5d recoil/deviation to be more balanced compared other carbines
-> lowered m240 bulletcount from 200 to 100 bullets per box to be balanced
-> lowered an94 zoomed accuracy slightly for balancing reasons
-> tweaked ak47 to have less deviation and recoil to gain more accuracy
-> lowered deviation on g3a4 to be more accurate and balanced with the scarh
-> lowered deviation on qbz95b carbine to gain more accuracy when firing zoomed
-> tweaked aa vehicle lockon weapon range to 2000m as some were way to high
-> changed 50bmg and 50ae projectile material to the old high caliber impact material
-> highered suppression effect radius on heavy machine guns for proper fireteam support
-> changed usas12 default projectile to buckshot and added a seperate frag version of the weapon
-> replacid baghira and qsz92 pistols with glock17 on mec and pla sig552 kit variants
Glad to see that it's finally here :D Thanks for all the hard work!
Oh nice work, a new version of this awesome mod :) In addition, I will have the time to play it before the end of the holidays ;D
Is this a stand alone ?
No, you need battlefield 2 patched to 1.5 in order to play this mod
Man levels Zip doesnt work , they are no levels files
Actualy i was just visiting our server and two guys were playing with me, maybe try one of the other downloadlinks which The_Silver provided here: Moddb.com
I hope you can help me , i actually download all downloadlinks , but in ZIP , they are nothing :l , levels files is missing !!
Dude, download BOTH parts and OPEN EACH ONE OF THEM!
Open part 1 and install it, then open part 2 and install that one too. Should be easy af
installing this great mod or the launcher bf2ml brings problems with the launcher by battlelog?
There shouldn't be any problems with battlelog, i don't have ports open so i can't check if it interferes with battlelog in any way :P
Though i recommend launching the mod with provided exe file from the mod
Does this mean the enemy AI has no Commander? No artillery strikes from the AI ect?
If anyone have problems downloading it here's the direct link of the mirrors: Moddb.com
All downloadlinks doesnt work JONES :l , i don't have levels files :c
Use WinRAR to extract the downloaded file, AlZip can't open it for some reason. That's what worked for me.
the wait is over...
For all those having issues with the scope shaders apearing on unscoped weapons, download this fix here and replace this dll file with yours inside the "Battlefield 2/RFX/" folder: Dl.dropboxusercontent.com
The core file download will also be updated asap to get rid of this bug, the server is not affected so you can play online with the old and the new file it doesnt make a change but fixing this issue, thanks to Bad_santa12345 for the quick fix! :)
Hi, what u mean by Level Files (Part2)?
Moddb.com
Thanks, I've install but when I go to the game, it crashes when the battle is starting
Is the alpha_project_v0.31final_core_part1.2.rar file available now the updated one with the fix?
If so a little note in the description would be nice. To me it is not clear now.
yes thats the updated one with the new rfx.dll that fixes the shader bug
Too bad it's a .rar file... I'll have to get a program to open it. But Jones, you don't know how excited I was when I saw that 3.1 was out! I actually gasped... thanks for bringing this awesome mod.
also what's the advantage of making it a rar file vs an exe? sorry i dont really know much about this kind of stuff
Is there a place I can go to report bugs because I found a few that need some fixing. Played a few hours of this, fantastic what you're doing here, keep up the good work!
please just send me a pm over here, we dont have a dedicated forum for the mod
thanks for making the best mod ive ever played. but what do u mean the final version? it wont be updated anymore?
greetings from germany! awesome mod, the way vanilla bf2 should have been!but i have one favour to ask: is it possible to post both alpha project core files in one torrent? because downloading them from moddb is really slow and usually cancels due to reasons i don't know, but with a torrent file this would be no problem and would surely be appreciated by others too. Please!
Right now i cant gurantee anything but i try to find different hosts and post the link if i did, however dont count on it as uploading all this again takes some time for me...
Do you have online server on this mod?
There is one server which runs the mod, you ever tried to open the multiplayer tab and refresh the serverlist?
I can not change bots more of 8.
Play coop, i dont know how often i have to say this, only play the mod offline with bots from the multiplayer tab, choose gamemode coop and choose a map, so easy...
I'm unsure if there was just something wrong with my download but the game crashes when I reload the AN-94 on dalian winter 64 player created locally coop.
can i use bf2 maps with this mod??
^i'm this guys,or i must download part2 to play this mod ??
Yes, please read the descriptions...
ok I download it,I ask again, why I cant install bf2.rfx.exe?? bf2ml.exe have same problem,system eror the program can't start because memory.dll is missing??
those exe files are no installation files, you need to extract all files to the exact location as described in your battlefield 2 installation, the executeables are only there to run the mod not to install it!
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always crash in gulf of oman 32 and 64 players when i want to the beach,bug when i use ak-47and101 with cobra scope ,cobra scope is to high from the aimpoint,and so lagging in all maps,but overall is so awesome mod :) (sorry for my bad english)
Me too.
Please check it JONES™.
Anyway... Great Mod!
thank you very much for this great work but I have the version 0.2 and its to hard to download the new version is there any patch to upgrade the version 0.2 to version 0.31
I have runtime error on bf2_rfx!
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how do I patch my game to V1.5,beacuase whenever i finished patching the game,it crashes when i run it.
My game crashes to desktop if I click singleplayer, or go into muultiplayer LAN. I have the latest 1.5 bf2.
Maybe I am missing something. What does "Now you can edit the mod launch shortcuts in the ap folder to your installation
directory to run the mod." mean in the installation txt? I am launching using the mod launcher.
Thank you.
the part 2?
mod crashes occasionally, especially on maps with carrier.
rfx problem directx 9c?
Good evening! My battlefield and the 1.5 and fail Some Maps. Already reinstalled is all but solves nothing . What can I do?