Description

The conflagration on LV-426 burns hotter than a supernova. Violence and chaos rock the infested moon base; turning it into a full-scale war-zone. Newly added battle-spawners, IEGs (immersive environment generators), and additional custom-textures distinguish Beta 9.0 from its predecessors. The battle for supremacy rages on, as you and your fellow marines fight for your lives

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ALIENS: The Ultimate Doom [BETA 9.1]
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darkyuri
darkyuri - - 1,357 comments

Mod don't work on GZdoom 19.

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

gzdoom-1.8.10-1315-gae25aa1.7z

This is the build of gzdoom that I have tested it for. It was newly released on the DRD team website on the 30th.

There were some major compatibility that needed to be changed to keep up with the newer versions of gzdoom. The incompatibility was creating a was creating new bugs on the newer versions of the source-port.

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darkyuri
darkyuri - - 1,357 comments

Where download GZDOOM 18?

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

Devbuilds.drdteam.org

The one released on 1/30/16, is the sufficient version

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darkyuri
darkyuri - - 1,357 comments

Thanks.

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darkyuri
darkyuri - - 1,357 comments

Problem is very long name :)

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TheJones
TheJones - - 124 comments

Hmm... looks like that removed all the January builds.

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tommacool
tommacool - - 357 comments

You should make a standalone download using the correct Gzdoom version.
Too much hazzle with Zdoom /Gzdoom wads these days

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Psi7
Psi7 - - 57 comments

Does anybody else have their framerate heavily dropped on newer versions of gzdoom released after 28 January? It often lags when there is effects on screen like smoke or blood on the newer versions.

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

I am planning on making a thread on zdoom about the compatibility conflicts that have risen as the newer versions of gzdoom had come out. Maybe, by comparing the code in 8.0 and the code in 9.0; it could help them to conclude why some of these issues are happening.

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DarkKnightGareth
DarkKnightGareth - - 259 comments

Could you please let Pa1nki113r (The guy that made the mod Project Brutality) know about you making a thread about the GZdoom/Zdoom issues because he has posted about wanting people to let him know about the issues as well since people have stated issues with the dev builds. Thank you, you have made a really great mod and happy fragging ^_^.

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Psi7
Psi7 - - 57 comments

The performance problem has been fixed in the lastest builds (February 02) so it's recommended to update.

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

Yep, the Feb 2nd build of Gzdoom, fixes the lag issue. I was testing it out on "Not Bad for a Human", and it was running flawlessly. Even with hundreds of enemies fighting on screen.

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drugon
drugon - - 8 comments

Not sure if you read youtube comments, but will you make Zandronum version also? We like to play Doom WADs in survival coop and due to our tests Zandronum net code is much better than GZDoom.

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

Perhaps in the future. But as of now, I'm focusing my attention on finishing the new sprites, and developing the custom map.

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Cryptdidical
Cryptdidical - - 443 comments

Wow! This is brilliant! All these familiar maps that I thought I once knew like the back of my hand have become completely foreign and alien. Scary even, having to always watch my back and keep my gun loaded for whatever is around the corner.
This is an incredibly effective mod! So far I'm loving what it has to offer! Looking forward to see how far this goes! :D

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piotrb19
piotrb19 - - 59 comments

Is it gonna work with brutal doom?

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Cryptdidical
Cryptdidical - - 443 comments

It already has ingame gore and dismemberment. Brutal doom would not have quite much more too offer. Might soil the atmosphere created.

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Spudstorm
Spudstorm - - 3 comments

How exactly does one use the grenades? They don't function the way the flares do.

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

They are a secondary weapon for the standard pulse rifle. You will need to configure your gzdoom source-port controls to use them. I typically set them for the right button of the mouse.

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Spudstorm
Spudstorm - - 3 comments

Thanks, turns out I was using the scoped rifle for the synthetic. Cool idea, by the way. Fantastic mod.

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grouchbag
grouchbag - - 590 comments

I really like this a lot.Keep up the great work and best of luck! :)

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Pleasuration
Pleasuration - - 1 comments

Where is the download link for:
ALIENS_The_Ultimate_Doom_b_9.1.zip
? I can't find it anywhere.

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miguel371xd
miguel371xd - - 88 comments

work whit zdoom?

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Alex626
Alex626 - - 639 comments

I love it. This mod is really awesome!

Sometimes the aliens are too powerful. I think I'm talking about the alien queen. And I didn't figure out how to use Motion tracker. When I press Q and M it says "unknown script 797" and "unknown script 999". I'm using "g1.8.09-78-g1db064b" version of GZDoom.

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Alex626
Alex626 - - 639 comments

Also I didn't find any flares pickups during the game.

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Guest
Guest - - 689,292 comments

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Guest
Guest - - 689,292 comments

there needs to be more mods with faction systems/ battle spawners

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miguel371xd
miguel371xd - - 88 comments

can work with zdoom or zandronum?

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