XeniosVision is a developer/publisher based in Rome, Italy.
Time to watch a video, a funny one, really... Minx plays BlackSoul.
We have made a small gameplay teaser... and a beautiful song! And remember, pre-order BlackSoul now... and save money.
Soundtrack is one of the most important factors in every success game and especially when your primary goal is to make a really disturbing atmosphere.
Hi, the damage system is an important gameplay feature of the game we're just implementing.
Hi, since BlackSoul is a survival horror your first goal is to survive to a lot of psychotic killers.
Hi, let me show you a new location... a special one: the psychiatric hospital.
Hi, here some other weapons you'll find in the game.
You're going to face a lot of infected people... you need a weapon.
We are working hard to set up all the locations and give them the best atmosphere as possible.
Some pictures taken from the cemetery, which is another location of BlackSoul.
Hi all, two new images taken from inside the house.
We've made two videos to show you a great feature of the S2 engine and how it works
we're working on the gameplay inside the house, one of the many locations you'll find in the game.
Today I want to show you how we're working on light and shade in order to make very shocking scenes.
Now is the time to introduce the next character of the game: Sean.
Now let me talk about the weather in BlackSoul and how we use it to make scenes more dreadful.
Hi, here the first BlackSoul demonstration video.
Nothing in BlackSoul is prerendered, all the geometry and the light effects you'll see in the release are computed in real time.
we're a small team based in Rome, Italy, and what you can see here is BlackSoul.