Wolfire Games is a team of four guys working hard to develop an independent game for Mac, Windows, and Linux. Track our progress on Overgrowth on ModDB. :)

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"Frozen ragdolls" video
Overgrowth

"Frozen ragdolls" video

Jan 13, 2011 Overgrowth 21 comments

Before I could make the ragdolls match animations, I had to make them match poses. To test this out, I just made them hold their current pose when I press...

10 Copies of NS / OG to giveaway!
Game

10 Copies of NS / OG to giveaway!

Jan 7, 2010 Editor's Notes 103 comments

To promote Natural Selection 2 and Overgrowth's 40% off organic indie pack, they have given us 10 copies of each game to giveaway.

A Shout Out to Cletus Clay
Overgrowth

A Shout Out to Cletus Clay

Jun 20, 2009 Overgrowth 8 comments

Click through to see an awesome ninja rabbit clay model and hear about another awesome indie game.

A WebKit primer - part 1
Overgrowth

A WebKit primer - part 1

Sep 7, 2009 Overgrowth 9 comments

WebKit is an amazing rendering engine, and what I'd like to accomplish in this article is give you a run down of various awesome features the WebKit rendering...

A WebKit primer part 2 - CSS transitions
Overgrowth

A WebKit primer part 2 - CSS transitions

Sep 12, 2009 Overgrowth 1 comment

This is the second part of my WebKit primer series, where I introduce various aspects of WebKit and CSS3 and how we are using them in Overgrowth.

Ambient occlusion for characters
Overgrowth

Ambient occlusion for characters

Oct 5, 2009 Overgrowth 22 comments

We've already discussed ambient occlusion for terrain and for objects, but we haven't yet discussed how it applies to characters. Ambient occlusion (AO...

Angular and linear keyframe blending
Overgrowth

Angular and linear keyframe blending

Apr 29, 2010 Overgrowth 25 comments

In games, character animation is usually done using keyframes. That is, by defining important poses and placing them on a timeline.

Animated gif of some new modular assets
Overgrowth

Animated gif of some new modular assets

Nov 24, 2010 Overgrowth 22 comments

Here is an initial test of modular assets. Unlike our current test critters, these characters are made up from different models that you can combine in...

Animation mixing UI [HD Video]
Overgrowth

Animation mixing UI [HD Video]

Oct 26, 2009 Overgrowth 13 comments

A couple of days ago, David asked me to add a new feature to the animation editor UI - animation mixing. Here's a video of how the UI works!

Another Overgrowth Comic Update
Overgrowth

Another Overgrowth Comic Update

Jan 10, 2010 Overgrowth 14 comments

Aubrey spent this weekend working on a new installment for his Overgrowth web comic. We are up to 22 pages. Check it out!

Arena art asset overview video
Overgrowth

Arena art asset overview video

May 8, 2011 Overgrowth 17 comments

Aubrey started prototyping the arena -- check out this video dev log for an overview of the latest art asstes.

Armor Types in Overgrowth
Overgrowth

Armor Types in Overgrowth

Aug 10, 2009 Overgrowth 29 comments

There are a few different styles of armor in Overgrowth, made from different materials. These materials affect how the armor works. For example, in the...

Art asset Overgrowth overview video log
Overgrowth

Art asset Overgrowth overview video log

Apr 28, 2011 Overgrowth 10 comments

Aubrey finished the "sphere" crete set and started doing concept art for a new arena set. Check out his video log inside!

Art Asset Overview #19 (HD Video)
Overgrowth

Art Asset Overview #19 (HD Video)

Aug 10, 2011 Overgrowth 9 comments

This update, I worked a bit more on the UI for Overgrowth (which you can preorder here). I made a mock-up of the level-select screen, and worked out some...

Art Asset Overview #21
Overgrowth

Art Asset Overview #21

Sep 23, 2011 Overgrowth 12 comments

This week I worked on the cat model for Overgrowth and also practiced my 2D art. I have to paint regularly if I want to be able to make decent artwork...

Art Asset Overview #25
Overgrowth

Art Asset Overview #25

Dec 6, 2011 Overgrowth 12 comments

In this video, Aubrey shows off the latest models in Overgrowth, plus a few timelapse drawings.

Art Asset Overview #5
Overgrowth

Art Asset Overview #5

Feb 5, 2011 Overgrowth 8 comments

This week I am showing Rabbot 2.0, along with some non-Overgrowth art I did. I cover some of the process of how to get a character into the game, but...

Art asset overview video + PAX info
Overgrowth

Art asset overview video + PAX info

Aug 27, 2011 Overgrowth 8 comments

I have been really busy this week getting ready to go to Seattle for the Penny Arcade Expo, where I will be giving a talk about indie game art, but I...

Art Asset Overview Video Log #22
Overgrowth

Art Asset Overview Video Log #22

Sep 24, 2011 Overgrowth 7 comments

This week Aubrey took a break from working on the cats for Overgrowth to do some more multi-purpose models that should be useful for modding. Watch the...

Assassins of the Bright Tapestry (concept art)
Overgrowth

Assassins of the Bright Tapestry (concept art)

Dec 22, 2009 Overgrowth 32 comments

The scent of Valerian root used to be considered pleasant and harmless, an intoxicating delicacy. Now, it haunts the nightmares of the cat nobility. It's...

Aubrey's Art Asset Overview #23 and #24
Overgrowth

Aubrey's Art Asset Overview #23 and #24

Nov 9, 2011 Overgrowth 18 comments

Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may...

Aubrey's Art Asset Overview (HD video)
Overgrowth

Aubrey's Art Asset Overview (HD video)

Jun 29, 2011 Overgrowth 5 comments

This week for Overgrowth, I started on the shops. One nice thing about this set is that many of the things I make for it will usable as general props...

Aubrey's Overgrowth art video
Overgrowth

Aubrey's Overgrowth art video

Jan 8, 2011 Overgrowth 19 comments

I was inspired by David's weekly videos to make something of my own. It may take me a few weeks to get the hang of it, but here is my first try. -Aubrey

Automatic navigation meshes
Overgrowth

Automatic navigation meshes

May 26, 2010 Overgrowth 17 comments

One of the hardest parts of developing character AI in 3D games is pathfinding -- making sure that they can figure out how to move from point A to point...

Autumn camouflage
Overgrowth

Autumn camouflage

Dec 10, 2009 Overgrowth 18 comments

Here is a new concept painting Aubrey did while thinking about seasonal variation in Overgrowth. This rabbit is in full combat gear. The shoulder and...

Bay Area Meetings: AMD, NVIDIA, and Havok
Overgrowth

Bay Area Meetings: AMD, NVIDIA, and Havok

Dec 26, 2009 Overgrowth 26 comments

Two weeks ago, John and I came back from our scholarship-sponsored trip to Game Connection in Lyon. Several of the companies we met in France are located...

Beard Destruction is Imminent
Overgrowth

Beard Destruction is Imminent

Nov 17, 2010 Overgrowth 20 comments

Wednesday, 3:30 PM PST we will be live streaming the straight-razor beard shaving. Click to join the stream!

Beard Extermination HD Footage
Overgrowth

Beard Extermination HD Footage

Nov 30, 2010 Overgrowth 25 comments

This will be the final post in the beard saga. Let us never speak of it again.

Blending land and sky
Overgrowth

Blending land and sky

Jul 22, 2009 Overgrowth 15 comments

Since Overgrowth mostly takes place outdoors, we put a lot of effort into making the sky look nice. We've already talked about the sun placement tools...

Blood spurting (HD devlog)
Overgrowth

Blood spurting (HD devlog)

Apr 26, 2011 Overgrowth 45 comments

New features including dripping blood on characters, blood stream particles, particle interpolation for smooth slow motion, "," key to cut throat, script...

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