Wolfire Games is a team of four guys working hard to develop an independent game for Mac, Windows, and Linux. Track our progress on Overgrowth on ModDB. :)

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The value of game design docs
Overgrowth

The value of game design docs

Sep 2, 2009 Overgrowth 15 comments

In the comments for my last post (about how game ideas are not very valuable), some readers pointed out that not all ideas are low in value -- design...

The value of game ideas
Overgrowth

The value of game ideas

Aug 31, 2009 Overgrowth 30 comments

When I talk to aspiring game designers, I often notice some strange behavior. They're evasive about their ideas, almost coy, as if they've stumbled across...

Inspector UI Redux
Overgrowth

Inspector UI Redux

Aug 27, 2009 Overgrowth 9 comments

I recently made some changes to the inspector UI system in Overgrowth to make it more powerful and look cooler. To recap, the inspector is essentially...

Libertarian paternalism and tool design
Overgrowth

Libertarian paternalism and tool design

Aug 25, 2009 Overgrowth 10 comments

As a game developer, I often find myself thinking about everything in the terminology of games and programming. Sometimes, to change things up, I like...

Leaf translucency
Overgrowth

Leaf translucency

Aug 20, 2009 Overgrowth 24 comments

In real life, leaves are surprisingly translucent. Here's a cool effect that we added to make our plants have much more realistic lighting. Screenshots...

New multiplayer server browser
Overgrowth

New multiplayer server browser

Aug 18, 2009 Overgrowth 24 comments

I just finished the multiplayer server browser for Overgrowth. This is a completely integrated server browser to let you find multiplayer servers to play...

Armor Types in Overgrowth
Overgrowth

Armor Types in Overgrowth

Aug 10, 2009 Overgrowth 29 comments

There are a few different styles of armor in Overgrowth, made from different materials. These materials affect how the armor works. For example, in the...

Overgrowth Soundtrack: Combat 2
Overgrowth

Overgrowth Soundtrack: Combat 2

Aug 5, 2009 Overgrowth 11 comments

John unveils another song from the Overgrowth soundtrack, check it!

What kind of tropy / achievement system is the best?
Overgrowth

What kind of tropy / achievement system is the best?

Aug 3, 2009 Overgrowth 18 comments

Some ruminations about the possible trophy system in our upcoming game Overgrowth. I want to start some discussion before committing to a specific system...

Rubber Ninjas meets Overgrowth
Overgrowth

Rubber Ninjas meets Overgrowth

Jul 29, 2009 Overgrowth 11 comments

Matteo from Ragdoll Software just released his awesome new game Rubber Ninjas. He made an Overgrowth themed mod! Video inside.

Map editor toolbar UI
Overgrowth

Map editor toolbar UI

Jul 27, 2009 Overgrowth 17 comments

I'm working on a user interface that will expose all of the cool features of the Phoenix Engine's map editor to people without the need to memorize a...

Overgrowth wallpapers
Overgrowth

Overgrowth wallpapers

Jul 24, 2009 Overgrowth 6 comments

Aubrey designed a couple of Overgrowth wallpapers yesterday. Check them out!

Blending land and sky
Overgrowth

Blending land and sky

Jul 22, 2009 Overgrowth 15 comments

Since Overgrowth mostly takes place outdoors, we put a lot of effort into making the sky look nice. We've already talked about the sun placement tools...

Item browser progress
Overgrowth

Item browser progress

Jul 20, 2009 Overgrowth 14 comments

Today's alpha build features a fully functional, LittleBigPlanet style item browser for easier map making.

Pine tree asset
Overgrowth

Pine tree asset

Jul 16, 2009 Overgrowth 22 comments

We've added some new trees to Overgrowth. Click to check them out!

Initial Sky Editor (HD Video)
Overgrowth

Initial Sky Editor (HD Video)

Jul 14, 2009 Overgrowth 17 comments

We recently finished the initial sky editor for Overgrowth in our brand new engine. Check out this video demoing it!

Social Media Icons for Game Developers, including ModDB
Overgrowth

Social Media Icons for Game Developers, including ModDB

Jul 9, 2009 Overgrowth 10 comments

Looking for a set of fancy icons for social websites, but none of them include ModDB or Steam? Here's one just for game developers. :)

Community Q&A responses (with HD video!)
Overgrowth

Community Q&A responses (with HD video!)

Jul 7, 2009 Overgrowth 15 comments

Last week we asked people to ask us any question they wanted in the comments and we'd take the highest rated questions and respond to them! Over a hundred...

Physics Editor ~ Part I (HD Video)
Overgrowth

Physics Editor ~ Part I (HD Video)

Jul 1, 2009 Overgrowth 23 comments

Phillip has made some pretty good progress on Overgrowth's physics editor. Here is an HD video demoing it so far.

Cat House Concept Timelapse (HD video)
Overgrowth

Cat House Concept Timelapse (HD video)

Jun 29, 2009 Overgrowth 16 comments

Here is a timelapse HD video of Aubrey drawing a new concept for Overgrowth.

How to make a seamless tiling texture
Overgrowth

How to make a seamless tiling texture

Jun 27, 2009 Overgrowth 8 comments

How do you make a tiling texture? Here's a tutorial on how to make a seamless tiling texture and import it into our brand new engine.

How to project decals
Overgrowth

How to project decals

Jun 24, 2009 Overgrowth 11 comments

This is a technical explanation of how decals are actually projected geometrically onto complicated objects.

HD Video - Dainty decal demonstration
Overgrowth

HD Video - Dainty decal demonstration

Jun 22, 2009 Overgrowth 25 comments

We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.

A Shout Out to Cletus Clay
Overgrowth

A Shout Out to Cletus Clay

Jun 20, 2009 Overgrowth 8 comments

Click through to see an awesome ninja rabbit clay model and hear about another awesome indie game.

Overgrowth Comic -- Scene 1
Overgrowth

Overgrowth Comic -- Scene 1

Jun 16, 2009 Overgrowth 10 comments

We just finished the first scene of an Overgrowth comic we are working on. Check it out!

Rise of the Virtual Orchestra
Overgrowth

Rise of the Virtual Orchestra

Jun 10, 2009 Overgrowth 3 comments

Most of the orchestral music used in games, movies, and advertisements is now created with virtual orchestras -- computers and software samplers have...

Overgrowth at E3 - indie style
Overgrowth

Overgrowth at E3 - indie style

Jun 5, 2009 Overgrowth 9 comments

We're a small indie team but we decided it might be a good idea to send a man to E3. John decided to try storming the place with a kilt, a Wolfire cape...

OffTheGrid terrain: terrain mesh simplification revisited
Overgrowth

OffTheGrid terrain: terrain mesh simplification revisited

Jun 3, 2009 Overgrowth 23 comments

We recently dramatically improved our terrain detail while optimizing the game at the same time. Here's how it works!

Overgrowth’s Monoliths
Overgrowth

Overgrowth’s Monoliths

Jun 1, 2009 Overgrowth 7 comments

We've finished the first set of "mysterious ruins" for Overgrowth. Here's a small preview.

New item browser UI
Overgrowth

New item browser UI

May 28, 2009 Overgrowth 10 comments

I just finished some UI that unifies the item browsers into one global palette. Let me know what you think.