Wolfire Games is a team of four guys working hard to develop an independent game for Mac, Windows, and Linux. Track our progress on Overgrowth on ModDB. :)

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Rubber Ninjas meets Overgrowth
Overgrowth

Rubber Ninjas meets Overgrowth

Jul 29, 2009 Overgrowth 11 comments

Matteo from Ragdoll Software just released his awesome new game Rubber Ninjas. He made an Overgrowth themed mod! Video inside.

Map editor toolbar UI
Overgrowth

Map editor toolbar UI

Jul 27, 2009 Overgrowth 17 comments

I'm working on a user interface that will expose all of the cool features of the Phoenix Engine's map editor to people without the need to memorize a...

Overgrowth wallpapers
Overgrowth

Overgrowth wallpapers

Jul 24, 2009 Overgrowth 6 comments

Aubrey designed a couple of Overgrowth wallpapers yesterday. Check them out!

Blending land and sky
Overgrowth

Blending land and sky

Jul 22, 2009 Overgrowth 16 comments

Since Overgrowth mostly takes place outdoors, we put a lot of effort into making the sky look nice. We've already talked about the sun placement tools...

Item browser progress
Overgrowth

Item browser progress

Jul 20, 2009 Overgrowth 14 comments

Today's alpha build features a fully functional, LittleBigPlanet style item browser for easier map making.

Pine tree asset
Overgrowth

Pine tree asset

Jul 16, 2009 Overgrowth 22 comments

We've added some new trees to Overgrowth. Click to check them out!

Initial Sky Editor (HD Video)
Overgrowth

Initial Sky Editor (HD Video)

Jul 14, 2009 Overgrowth 17 comments

We recently finished the initial sky editor for Overgrowth in our brand new engine. Check out this video demoing it!

Social Media Icons for Game Developers, including ModDB
Overgrowth

Social Media Icons for Game Developers, including ModDB

Jul 9, 2009 Overgrowth 10 comments

Looking for a set of fancy icons for social websites, but none of them include ModDB or Steam? Here's one just for game developers. :)

Community Q&A responses (with HD video!)
Overgrowth

Community Q&A responses (with HD video!)

Jul 7, 2009 Overgrowth 16 comments

Last week we asked people to ask us any question they wanted in the comments and we'd take the highest rated questions and respond to them! Over a hundred...

Physics Editor ~ Part I (HD Video)
Overgrowth

Physics Editor ~ Part I (HD Video)

Jul 1, 2009 Overgrowth 24 comments

Phillip has made some pretty good progress on Overgrowth's physics editor. Here is an HD video demoing it so far.

Cat House Concept Timelapse (HD video)
Overgrowth

Cat House Concept Timelapse (HD video)

Jun 29, 2009 Overgrowth 17 comments

Here is a timelapse HD video of Aubrey drawing a new concept for Overgrowth.

How to make a seamless tiling texture
Overgrowth

How to make a seamless tiling texture

Jun 27, 2009 Overgrowth 9 comments

How do you make a tiling texture? Here's a tutorial on how to make a seamless tiling texture and import it into our brand new engine.

How to project decals
Overgrowth

How to project decals

Jun 24, 2009 Overgrowth 11 comments

This is a technical explanation of how decals are actually projected geometrically onto complicated objects.

HD Video - Dainty decal demonstration
Overgrowth

HD Video - Dainty decal demonstration

Jun 22, 2009 Overgrowth 25 comments

We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.

A Shout Out to Cletus Clay
Overgrowth

A Shout Out to Cletus Clay

Jun 20, 2009 Overgrowth 8 comments

Click through to see an awesome ninja rabbit clay model and hear about another awesome indie game.

Overgrowth Comic -- Scene 1
Overgrowth

Overgrowth Comic -- Scene 1

Jun 16, 2009 Overgrowth 11 comments

We just finished the first scene of an Overgrowth comic we are working on. Check it out!

Rise of the Virtual Orchestra
Overgrowth

Rise of the Virtual Orchestra

Jun 10, 2009 Overgrowth 3 comments

Most of the orchestral music used in games, movies, and advertisements is now created with virtual orchestras -- computers and software samplers have...

Overgrowth at E3 - indie style
Overgrowth

Overgrowth at E3 - indie style

Jun 5, 2009 Overgrowth 9 comments

We're a small indie team but we decided it might be a good idea to send a man to E3. John decided to try storming the place with a kilt, a Wolfire cape...

OffTheGrid terrain: terrain mesh simplification revisited
Overgrowth

OffTheGrid terrain: terrain mesh simplification revisited

Jun 3, 2009 Overgrowth 23 comments

We recently dramatically improved our terrain detail while optimizing the game at the same time. Here's how it works!

Overgrowth’s Monoliths
Overgrowth

Overgrowth’s Monoliths

Jun 1, 2009 Overgrowth 7 comments

We've finished the first set of "mysterious ruins" for Overgrowth. Here's a small preview.

New item browser UI
Overgrowth

New item browser UI

May 28, 2009 Overgrowth 10 comments

I just finished some UI that unifies the item browsers into one global palette. Let me know what you think.

Creating the Overgrowth physics engine
Overgrowth

Creating the Overgrowth physics engine

May 25, 2009 Overgrowth 14 comments

Here is some background on how we developed the physics engine for our upcoming game Overgrowth.

HD Video - Initial decal editor
Overgrowth

HD Video - Initial decal editor

May 21, 2009 Overgrowth 15 comments

We recently made a lot of progress on our decal tech for Overgrowth. This will let us make levels that look 10x better. Check out this video showing it...

Why ninja rabbits?
Overgrowth

Why ninja rabbits?

May 18, 2009 Overgrowth 35 comments

This is the number one question we get, so we thought we'd answer once and for all.

HD video of our intial ragdoll tech
Overgrowth

HD video of our intial ragdoll tech

May 15, 2009 Overgrowth 18 comments

David added ragdolls to our ninja rabbit fighting game. They are not rigged to our models yet, just raw ragdoll tech. Here's an HD video showing them...

Intro to post processing effects - HD Video
Overgrowth

Intro to post processing effects - HD Video

May 11, 2009 Overgrowth 17 comments

This is a quick introduction to some post processing effects using our engine built from the ground up.

Overgrowth race course demo - HD Video
Overgrowth

Overgrowth race course demo - HD Video

May 6, 2009 Overgrowth 21 comments

We're building a video game and its engine from the ground up. Here's a demo of its early modding capabilities.

Four myths about JavaScript
Overgrowth

Four myths about JavaScript

May 3, 2009 Overgrowth 26 comments

Whenever we mention Overgrowth's scripting system (which uses JavaScript as the core language) we get attacked. Here is my defense of the JavaScript...

Dog Concept Timelapse (high def)
Overgrowth

Dog Concept Timelapse (high def)

Apr 29, 2009 Overgrowth 23 comments

Here is a timelapse HD video of Aubrey drawing a dog concept for Overgrowth.

Some updated music tracks: before and after comparison
Overgrowth

Some updated music tracks: before and after comparison

Apr 22, 2009 Overgrowth 6 comments

We have some new tracks for Overgrowth so we have made a little article about the evolution of our music. You can hear the original version and then it...

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