Wolfire Games is a team of four guys working hard to develop an independent game for Mac, Windows, and Linux. Track our progress on Overgrowth on ModDB. :)

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Overgrowth Alpha Video: more weapon implementation
Overgrowth

Overgrowth Alpha Video: more weapon implementation

Overgrowth 19 comments

David demonstrates some of the subtleties of the weapon physics system in this HD alpha video.

Latest Overgrowth Alpha Video (starting weapons)
Overgrowth

Latest Overgrowth Alpha Video (starting weapons)

Overgrowth 14 comments

Here is the latest in our new weekly Overgrowth alpha format! Sorry for missing last week's due to the Humble Indie Bundle #2. David himself took some...

John's Alpha Video (cat city)
Overgrowth

John's Alpha Video (cat city)

Overgrowth 20 comments

This week David has been visiting San Francisco to look for apartments, so John took the liberty of showing off the new changes in this alpha.

New Overgrowth alpha video
Overgrowth

New Overgrowth alpha video

Overgrowth 15 comments

Here is the latest Overgrowth alpha video log! This week features an epic AI team brawl.

Beard Extermination HD Footage
Overgrowth

Beard Extermination HD Footage

Overgrowth 25 comments

This will be the final post in the beard saga. Let us never speak of it again.

Animated gif of some new modular assets
Overgrowth

Animated gif of some new modular assets

Overgrowth 22 comments

Here is an initial test of modular assets. Unlike our current test critters, these characters are made up from different models that you can combine in...

Overgrowth Alpha Video-log
Overgrowth

Overgrowth Alpha Video-log

Overgrowth 22 comments

In this video, David shows off the new wolf tail physics and character placer, among other features.

Beard Destruction is Imminent
Overgrowth

Beard Destruction is Imminent

Overgrowth 20 comments

Wednesday, 3:30 PM PST we will be live streaming the straight-razor beard shaving. Click to join the stream!

Overgrowth Alpha Video #3
Overgrowth

Overgrowth Alpha Video #3

Overgrowth 22 comments

Check inside to see David's video on the latest Overgrowth development.

Our talk at Fantastic Fest
Overgrowth

Our talk at Fantastic Fest

Overgrowth 11 comments

Back in September, John was asked to give a talk at Fantastic Fest about Wolfire and Overgrowth. Here is the video!

Overgrowth Alpha Video #2
Overgrowth

Overgrowth Alpha Video #2

Overgrowth 21 comments

We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

More Foley sounds demo video
Overgrowth

More Foley sounds demo video

Overgrowth 16 comments

It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term...

The Beard Ultimatum
Overgrowth

The Beard Ultimatum

Overgrowth 33 comments

Click inside to experience John's beard ultimatum.

Overgrowth Weekly Alpha Videolog
Overgrowth

Overgrowth Weekly Alpha Videolog

Overgrowth 25 comments

We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form...

Super Meat Bunny
Overgrowth

Super Meat Bunny

Overgrowth 30 comments

I was testing out some blood effects when I discovered Super Meat Bunny. He let me record this video as he showed off some slick moves.

Ragdoll knockouts test (HD)
Overgrowth

Ragdoll knockouts test (HD)

Overgrowth 34 comments

Part of what made Lugaru unique was the way that every hit knocked the enemy head over heels using ragdoll physics. In Overgrowth, I'm planning to add...

New Overgrowth Alpha Trailer
Overgrowth

New Overgrowth Alpha Trailer

Overgrowth 24 comments

As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far.

First fighting test [HD video]
Overgrowth

First fighting test [HD video]

Overgrowth 30 comments

Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first...

First foley sound effects test [HD video]
Overgrowth

First foley sound effects test [HD video]

Overgrowth 33 comments

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character...

Imposter tech
Overgrowth

Imposter tech

Overgrowth 16 comments

We can achieve a lot of performance gains by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles...

SIMD optimization
Overgrowth

SIMD optimization

Overgrowth 12 comments

Fifteen years ago, it would be impossible to make a graphics-intensive game without using hand-written assembly language. Almost all classic games used...

Rabbit head set piece model
Overgrowth

Rabbit head set piece model

Overgrowth 22 comments

Aubrey details his process for making this awesome set-piece for a desert level.

Playing With BVH Animations [HD Video]
Overgrowth

Playing With BVH Animations [HD Video]

Overgrowth 18 comments

David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance...

Initial motion capture tests [HD Video]
Overgrowth

Initial motion capture tests [HD Video]

Overgrowth 29 comments

I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion...

Wall Run and Climbing Video [HD]
Overgrowth

Wall Run and Climbing Video [HD]

Overgrowth 27 comments

If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing...

Pathfinding with Detour
Overgrowth

Pathfinding with Detour

Overgrowth 9 comments

A few days ago I posted that we've added automatic navigation meshes using Recast, and now I'd like to show some navigation paths using its companion...

Automatic navigation meshes
Overgrowth

Automatic navigation meshes

Overgrowth 17 comments

One of the hardest parts of developing character AI in 3D games is pathfinding -- making sure that they can figure out how to move from point A to point...

Introducing the Humble Indie Bundle (pay what you want)
Lugaru: The Rabbit's Foot

Introducing the Humble Indie Bundle (pay what you want)

Lugaru: The Rabbit's Foot 103 comments

This is an awesome pay-what-you-want indie video game / charity promotion that we are trying out. Read on!

Soft particles
Overgrowth

Soft particles

Overgrowth 21 comments

In games, particle effects like smoke or fire are drawn as image squares that always face torwards the camera. This looks fine in most cases, but the...

Angular and linear keyframe blending
Overgrowth

Angular and linear keyframe blending

Overgrowth 25 comments

In games, character animation is usually done using keyframes. That is, by defining important poses and placing them on a timeline.

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