Wolfire Games is a team of four guys working hard to develop an independent game for Mac, Windows, and Linux. Track our progress on Overgrowth on ModDB. :)

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New Overgrowth a170 video devlog
Overgrowth

New Overgrowth a170 video devlog

Feb 27, 2012 Overgrowth 16 comments

New features including live update for most config settings, live update for window resize, scripts can execute arbitrary code within each other (with...

Mojam – Final Countdown!
Minecraft

Mojam – Final Countdown!

Feb 19, 2012 Minecraft 7 comments

Today is the final day of the Humble Bundle Mojam. We’ve raised over $352,000 so far and still have around 5 hours yet!

New Overgrowth a169 video devlog
Overgrowth

New Overgrowth a169 video devlog

Feb 13, 2012 Overgrowth 19 comments

David demonstrates new features including rolls are less effective at moving up slopes new uniform scale, new trackball rotation, overbright option to...

Overgrowth Art Asset Overview #28
Overgrowth

Overgrowth Art Asset Overview #28

Feb 10, 2012 Overgrowth 5 comments

In this art asset overview, Aubrey talks about new terrain detail models for Overgrowth and shows off his latest knife assets

New Overgrowth a168 video devlog
Overgrowth

New Overgrowth a168 video devlog

Feb 6, 2012 Overgrowth 17 comments

Check out this video from David showing off new features including multi-bladed weapons, detail textures, materials, and detail objects live update from...

New Overgrowth a167 video devlog
Overgrowth

New Overgrowth a167 video devlog

Jan 30, 2012 Overgrowth 27 comments

Check out David's latest Overgrowth alpha video, featuring improved weapon throwing, weapon flinching animations, and the ability to sheath weapons.

New Overgrowth Art Asset Overview
Overgrowth

New Overgrowth Art Asset Overview

Jan 24, 2012 Overgrowth 18 comments

Aubrey shows off his latest art assets in this video, plus a timelapse drawing of rabbit huts.

New Overgrowth a166 video devlog
Overgrowth

New Overgrowth a166 video devlog

Jan 23, 2012 Overgrowth 23 comments

In this video, David demonstrates hostage taking with weapons (plus executions) and weapon sticking into enemies when thrown.

New Overgrowth a165 video devlog
Overgrowth

New Overgrowth a165 video devlog

Jan 16, 2012 Overgrowth 25 comments

This week, David focused on adding weapon throwing support. Check inside for David's latest alpha video, which includes a large hammer being dropped on...

Overgrowth Art Asset Overview #26
Overgrowth

Overgrowth Art Asset Overview #26

Jan 11, 2012 Overgrowth 7 comments

Check inside for Aubrey's Overgrowth art asset overview video, featuring the latest graphics for Overgrowth.

New Overgrowth a164 video devlog
Overgrowth

New Overgrowth a164 video devlog

Jan 9, 2012 Overgrowth 17 comments

This week's alpha video features vicious knife fighting. Click to check it out!

New Overgrowth a163 video devlog
Overgrowth

New Overgrowth a163 video devlog

Jan 2, 2012 Overgrowth 23 comments

New features including automatic plant pivot points, automatic plant convex hulls from point cloud, first draft of plant interaction sound effects, plants...

New Overgrowth a162 video devlog
Overgrowth

New Overgrowth a162 video devlog

Dec 25, 2011 Overgrowth 17 comments

New features including initial plant rustling effect when characters collide, each AI keeps track of what it knows about each character, AI characters...

New Overgrowth a161 video devlog
Overgrowth

New Overgrowth a161 video devlog

Dec 12, 2011 Overgrowth 13 comments

New features including an SSAO shader (can test by renaming post.frag to post_old.frag, and renaming post_ssao.frag to post.frag), characters look around...

Art Asset Overview #25
Overgrowth

Art Asset Overview #25

Dec 6, 2011 Overgrowth 12 comments

In this video, Aubrey shows off the latest models in Overgrowth, plus a few timelapse drawings.

New Overgrowth a160 video devlog
Overgrowth

New Overgrowth a160 video devlog

Dec 5, 2011 Overgrowth 14 comments

New features including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters...

New Overgrowth a159 video devlog
Overgrowth

New Overgrowth a159 video devlog

Nov 28, 2011 Overgrowth 15 comments

New features: script functions can read string params as float or int, characters can have parameters, added some character parameters: aggression, block...

New Overgrowth a158 video devlog
Overgrowth

New Overgrowth a158 video devlog

Nov 21, 2011 Overgrowth 8 comments

New features included a parameter editor for scripting hotspots and easier modding.

New Overgrowth a157 video devlog
Overgrowth

New Overgrowth a157 video devlog

Nov 14, 2011 Overgrowth 15 comments

This week David talks about some initial Linux progress, new hotspot features, and more.

Aubrey's Art Asset Overview #23 and #24
Overgrowth

Aubrey's Art Asset Overview #23 and #24

Nov 9, 2011 Overgrowth 18 comments

Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may...

New Overgrowth a156 video devlog
Overgrowth

New Overgrowth a156 video devlog

Nov 6, 2011 Overgrowth 20 comments

New alpha video, mostly focusing on initial Steam integration and bug fixes.

New Overgrowth a155 video devlog
Overgrowth

New Overgrowth a155 video devlog

Oct 31, 2011 Overgrowth 13 comments

New features including weight maps to control detail objects density, enabled object mirroring, changed how models are stored in memory for better stability...

New Overgrowth a154 video devlog
Overgrowth

New Overgrowth a154 video devlog

Oct 24, 2011 Overgrowth 14 comments

New features including enemies walk to investigate sounds, sounds are dampened by obstacles, and a number of bug fixes.

New Overgrowth a153 video devlog
Overgrowth

New Overgrowth a153 video devlog

Oct 17, 2011 Overgrowth 24 comments

New features including splitscreen for local multiplayer, cloth foley sounds for choke animation, Windows crashes write out minidump files for debugging...

New Overgrowth a152 video devlog
Overgrowth

New Overgrowth a152 video devlog

Oct 10, 2011 Overgrowth 18 comments

New features including stealth chokehold with tethered movement, body dragging, and updated character sounds.

Overgrowth a151 changelog
Overgrowth

Overgrowth a151 changelog

Oct 4, 2011 Overgrowth 10 comments

Here is the new weekly Overgrowth alpha! This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video. The changes...

New Overgrowth a150 video devlog
Overgrowth

New Overgrowth a150 video devlog

Sep 27, 2011 Overgrowth 13 comments

New features including controller input using SDL_Joystick, XInput path for Windows 360 controller input, improved procedural stance animation, improved...

Art Asset Overview Video Log #22
Overgrowth

Art Asset Overview Video Log #22

Sep 24, 2011 Overgrowth 7 comments

This week Aubrey took a break from working on the cats for Overgrowth to do some more multi-purpose models that should be useful for modding. Watch the...

Art Asset Overview #21
Overgrowth

Art Asset Overview #21

Sep 23, 2011 Overgrowth 12 comments

This week I worked on the cat model for Overgrowth and also practiced my 2D art. I have to paint regularly if I want to be able to make decent artwork...

New Overgrowth a149 video devlog
Overgrowth

New Overgrowth a149 video devlog

Sep 20, 2011 Overgrowth 16 comments

New features including procedural foot shuffle animation, keeping facing enemies when in range and moving slowly enough, enemies circle-strafe and adjust...

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