Wildfire Games is an independent game development team made up of volunteers from all over the world. Wildfire Games started out as the small modding team that produced "Rome at War", the largest and most popular mod for Age of Kings in 2001. Since 2003, the team has been developing a standalone RTS game, 0 A.D., from the ground up.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Wildfiregames.com on
0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, from Iberia to Persia, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience.
== About the Position : Wildfiregames.com ==
Although we have not set specific parameters for the amount of prior experience you have had, we will evaluate your performance during the application process through a personal interview and a brief period of trial tasks. We recommend that you have at least 10 hours per week to dedicate to the project to ensure that progress is made, though this is not a strict policy. Inactivity will, however, result in your removal from our development group.
-- File Types & Work Licensing --
As an artist of Wildfire Games, you'll work primarily with open source licensing for both the work you produce and how it will be distributed.Our game is released under the CC-BY-SA license, allowing third-parties to distribute and modify our content, as long as it is released under a compatible license. There are several main file types we work with in the Art Department:
- COLLADA (DAE) for all 3D models and animations
- Direct Draw Surface (DDS) for all graphics files (textures, GUI etc.)
- Extensible Markup Language (XML) for defining the use of artistic assets (see: Trac.wildfiregames.com)
-- Tools Necessary --
Although we prefer that you use either 3DS Max or Blender, any software that exports to COLLADA will suffice. Unfortunately, this does rule out all GMAX users.
Visit this URL for details: Wildfiregames.com