We are a team of dedicated people, working together to create Games based on Games Workshop's Warhammer 40,000.

Forum Thread
  Posts  
Game Menu and UI (Company : astartes productions : Forum : Creative Department : Game Menu and UI) Locked
Thread Options
lukaluka94
lukaluka94 Game Designer
Mar 30 2010 Anchor

So i thought about game menu:

Well as all other video games,this game obviously must have a menu right (:D) so lets take a look of its design. When you start the game,it shows all the cinematics and stuff (obviously when its done) and then it shows a little message like: "Click enter to start game" and on the background,theres a marine ship in the space. When you press start the camera moves to the hangar,where ramus is standing on the hangar and overlooking the planet in ruins,from there. After that different buttons appear on the bottom of the right side of screen,like in all games:

New Game -> Difficulty Selection
Singleplayer -> Load Game -> Save Game Selection Screen
Select Mission -> Mission Selection Screen

Well you all understand what this means,first (New Game) starts a new game and asks the difficulty. Second (Load Game) lets you choose the last checkpoint or your save-game. Third (Select Mission) lets you select missions already completed by you.
And also,when you click campaign,the camera starts moving in the ship and stops in the Briefing Room where marines are standing and looking at the map of planet and doing some stuff which isnt important... (talking about tactics or something)

Online Games -> Lobby
Multiplayer -> LAN Games -> Lobby
Multiplayer Character -> Character Editing Screen

Well the first one is clear,it brings you to lobby where you'll find Rooms (games) created by players and you'll be able to join,or create your own. Second one is same,but it'll let you play with your friends with hamachi or local area network. Third one brings you to your multiplayer character,where you'll have all kinds of gear,weapons,symbols there which you unlocked in multiplayer battles and also some rewards. When you click multiplaer,camera will move on to place where there are many marines,dreadnoughts,droppods,and they are all getting ready for battle (well i still have to work on this one,any ideas?)

Your Character -> Character Editing Screen
Armoury -> Achievements
Downloadable Content

Well the first one brings you to you character creation screen in singleplayer,well you wont make character completly because he will be still ramus,but you'll be able to create his face and equip him with gear and weapons when you unlock them time by time during missions (same will be to squad members too). Second will be achievements screen,where player can see his/her achievement unlocked during gameplay (single or multi-player). Well about third.. i dont know,maybe some day will make some downloadable contents if the game turns out good. And about that,when you click armoury,camera will move to the Armoury Room,where you see all kinds of standart marine weapons and armor.

Game
Audio
Configurations -> Video
Controls
Multiplayer

Well you also know what this mean. First is game configurations,which means mouse sensitivity,game difficulty (maybe) and others... Second is audio configs. Third video configs. Control configs and finally multiplayer configs,where you change you multiplayer name,maybe internet connection options,in-game voice options and others... And when you click Configurations,camera will bring you to the tech-marines room,where he is working (fixing stuff).

Credits

Exit Menu

Well what do you think of this guys? i think its really cool design for the game like this,i hope you understood that "camera moving" thing right? :P couldn't describe more.... I'll think of in-game UI later and write it here.

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Mar 30 2010 Anchor

i like it and i reckon after we finish the game we should make as much dlc as well can

tylerthegreat
tylerthegreat join join join!
Apr 9 2010 Anchor

my character editing screen do you mean like in the dow2 campaign where you can customize units on achievements skills pick ups etc.
or deo you mean just basic like look or both?

--

Join The Adeptus Astartes Group.
.we are in need of moddlers
.concept artists
.and more members( more members means more productivity,and more productivity means FINISHED FASTER!)
:D

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Apr 10 2010 Anchor

i think both would be good

lukaluka94
lukaluka94 Game Designer
Apr 10 2010 Anchor

tylerthegreat wrote: my character editing screen do you mean like in the dow2 campaign where you can customize units on achievements skills pick ups etc.
or deo you mean just basic like look or both?


Yes,i meant both.

--

"My faith is my shield"

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Apr 10 2010 Anchor

cool

chaosmaster4
chaosmaster4 Head Storyboard Guy / Iron Warrior Warsmith
Apr 13 2010 Anchor

I was thinking of something similar, albeit a few differences...
the Multiplayer lobby could zoom right out showing the entire khoronus system, which comprises a few planets and such. This vast view would show explosions and such on planets in the distance, and a few chaos and space marine fleets distributed around. this would symbolize the vastness of the multiplayer mode and how much the MP maps may differ (Seeing as many diff planets, many diff enviroments).
The Ramus Stance was also good, however i was thinking we should put him on the planet looking downwards from a cliff outcropping or mountain, which would allow us to put much more detail in, as from a hangar he cannot realy see much. But then we could put campaign into its own lobby and switch multiplayer to warfare. this way, we could have all backgrounds included. would of course mean more work, but it would improve the overall quality.

--

"The meaning of Life, is to give Life meaning" -Chaosmaster4
"Monsters tell stories of me to their children to give them Nightmares!" -Wolf Squad "Bear" (Too Human)

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Apr 14 2010 Anchor

genius!!!

tylerthegreat
tylerthegreat join join join!
Apr 14 2010 Anchor

i only see one problem with that it could overshadow the campaign.

--

Join The Adeptus Astartes Group.
.we are in need of moddlers
.concept artists
.and more members( more members means more productivity,and more productivity means FINISHED FASTER!)
:D

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Apr 14 2010 Anchor

multiplayer over campaign is alright

tylerthegreat
tylerthegreat join join join!
Apr 14 2010 Anchor

still a good campaign is what keeps a game alive not just killing stuff without a story.

--

Join The Adeptus Astartes Group.
.we are in need of moddlers
.concept artists
.and more members( more members means more productivity,and more productivity means FINISHED FASTER!)
:D

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Apr 14 2010 Anchor

hmmmmmmmmm good point

chaosmaster4
chaosmaster4 Head Storyboard Guy / Iron Warrior Warsmith
Apr 14 2010 Anchor

Don't forget that the campaign is also multiplayer. It will (hopefully) be exactly as lucrative as the MP Warfare mode.

--

"The meaning of Life, is to give Life meaning" -Chaosmaster4
"Monsters tell stories of me to their children to give them Nightmares!" -Wolf Squad "Bear" (Too Human)

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Apr 15 2010 Anchor

oh right almost forgot about that

lukaluka94
lukaluka94 Game Designer
Apr 15 2010 Anchor

chaosmaster4 wrote: Don't forget that the campaign is also multiplayer. It will (hopefully) be exactly as lucrative as the MP Warfare mode.


No point how hard you try,you wont make Campaign as multiplayer,because its the thing that games want to achieve today,but they cant,because of AI isnt that intelligent to play as a human.

--

"My faith is my shield"

chaosmaster4
chaosmaster4 Head Storyboard Guy / Iron Warrior Warsmith
Apr 15 2010 Anchor

Could be aimed at casual shooters though, i mean not every gamer is a pro. And if owned in MP, he/she will want to own some bots to feel good XD besides, some of the enemies in the campaign will require either good AI or teamwork. or do you think a single squad of tactical marines can take out a Daemon Prince on their own?

--

"The meaning of Life, is to give Life meaning" -Chaosmaster4
"Monsters tell stories of me to their children to give them Nightmares!" -Wolf Squad "Bear" (Too Human)

lukaluka94
lukaluka94 Game Designer
Apr 15 2010 Anchor

chaosmaster4 wrote: Could be aimed at casual shooters though, i mean not every gamer is a pro. And if owned in MP, he/she will want to own some bots to feel good XD besides, some of the enemies in the campaign will require either good AI or teamwork. or do you think a single squad of tactical marines can take out a Daemon Prince on their own?


Maybe not a single tactical squad,but a veteran squad with a captain in it... well that doesnt matter much now,but dont forget about Difficultys in game,even if AI is really smart.

--

"My faith is my shield"

tylerthegreat
tylerthegreat join join join!
Apr 15 2010 Anchor

casual shooters? no way pwoplw wont just want to pull the trigger and reload all the time killing the same shit the whole game.
we don't want another fire warrior.

--

Join The Adeptus Astartes Group.
.we are in need of moddlers
.concept artists
.and more members( more members means more productivity,and more productivity means FINISHED FASTER!)
:D

chaosmaster4
chaosmaster4 Head Storyboard Guy / Iron Warrior Warsmith
Apr 15 2010 Anchor

Of course we dont want a second fire warrior. that would be an epic fail on our side...
We want action and huge battles on all fronts! We can't allow the players to walk 10 feet without seeing any kind of hostility!

--

"The meaning of Life, is to give Life meaning" -Chaosmaster4
"Monsters tell stories of me to their children to give them Nightmares!" -Wolf Squad "Bear" (Too Human)

tylerthegreat
tylerthegreat join join join!
Apr 15 2010 Anchor

good just checking. didn't want to work on a failure ^^.

--

Join The Adeptus Astartes Group.
.we are in need of moddlers
.concept artists
.and more members( more members means more productivity,and more productivity means FINISHED FASTER!)
:D

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.