Campfire Games is a an indie game development company currently working on creating its first commercial pc game "War of Rights".
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animators for war of rights campfire games anywhere artists campfire games is currently looking for a talented animators to create authentic first and third persion animations to be used in our upcoming game "war of rights". you'll be tasked to work on recreating some of the basic military movements of the era as well as more complicated ones such as reloading/vaulting etc. it is of the utmost importance that you are able to recreate the movements of the civil war drill manuals the armies used in order to achieve the highest possible authenticity. it would be a huge plus if you have worked with animations within cryengine before, and therefore understand the pipeline. if you haven't you need to have worked with at least one other game engine. you'll be expected to be willing to study and learn the implementation process of cryengine as well as willing to put some work into the project. we do however already have some animations ingame and will be here to guide you through the process. you'll be the team's main animator - we do have an experienced animator on the team who will be able to function as a superviser should that be needed. all of the developers at campfire games are working for free carried by the passion for the project as well as trying to make it within the games industry and having our very own game released. that being said, we are willing to discuss shares of royalties. for more info about the game, please visit http://warofrights.com/ we look forward to be hearing from you!
environmental artist at campfire games campfire games anywhere artists your main task will be to model and texture historically accurate structures from the battlefields using reference photos. you need to be familiar with the workflow of getting an asset from 3ds max into cryengine. you need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. some experience at texturing would also be great. we always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct. dedication and social skills are important as well as we will expect you to be an active part of the development of war of rights. previous engine experience, be it cryengine or any other game engine is a requirement as well. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release. if this catches your interest, please provide your cv as well at portefolio link and send it to the email below.
network programmer campfire games anywhere programmers campfire games is currently looking for a programmer with great skills in java programming and experience in networking to join us creating war of rights. you will be working together with our main programmer, steve and mainly focus on creating the server code needed for the game. you will need at least a few years of experience in order to be able to join. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
texture artist for weapons campfire games anywhere artists as a texture artist for war of rights your role in the development is to create high quality textures for 3d models - mainly weapons. you will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible. you will also be given the task of creating high poly versions of some of the weapons which are already created in low poly. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
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