Campfire Games is a an indie game development company currently working on creating its first commercial pc game "War of Rights".
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texture artist for weapons campfire games anywhere artists as a texture artist for war of rights your role in the development is to create high quality textures for 3d models - mainly weapons. you will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible. you will also be given the task of creating high poly versions of some of the weapons which are already created in low poly. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
programmer campfire games anywhere programmers campfire games is currently looking to fill the position of a programmer. you will have to be experienced using cryengine and c++. your main tasks will be optimizing the networking part of the game as well as implementing various gameplay mechanics. you will have to be able to work alone since you'll be the first programmer in the team. we will of course help you getting started in any way we can. war of rights has been a work of passion for the past 1.5 years, and we intend it to stay that way. we therefore expect you to show the same level of dedication to the project as the rest of the team. if you want to learn more about the project, you can visit our moddb page: http://www.moddb.com/games/war-of-rights or homepage: http://warofrights.com/ we look forward to be hearing from you!
modeler for buildings campfire games anywhere artists your main task will be to model and texture historically accurate structures from the battlefields using reference photos. you need to be familiar with the workflow of getting an asset from 3ds max into cryengine. you need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. some experience at texturing would also be great. we always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct.
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