To be blunt we are a group of students making games to pass time and fatten our portfolios.
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environment artist (3 positions open) vertical fracture (usa or canada preferred but not necessary) artists an environment artist conceptualizes, models, textures and lights run-time game environments • contribute all elements related to the creation of unique game environments. • demonstrate superior artistic abilities and stylistic range including mastery of both high-poly and low-poly modeling techniques. • create and apply exquisite textures, especially related to area of modeling specialty. • contribute effectively within game pipeline/run-time constraints. • demonstrate complete professional understanding of development software tools required for model and texture creation and implementation. • meet project deadlines/milestones, as set by project lead
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