http://www.moddb.com/company/valve/tutorials Tutorials RSS feed - Valve - Mod DB Subscribe to the Mod DB Valve tutorial feed, and get the latest updates as they are posted. en-us Fri, 29 Jul 2016 12:10:48 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 Tutorials RSS feed - Valve - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/company/valve/tutorials 120 90 Half-life1 Coding: 4digits on HUD and 9999 ammo on clip http://www.moddb.com/games/half-life/tutorials/half-life1-coding-4digits-on-hud-and-9999-ammo-on-clip Sun, 17 Apr 2016 12:06:00 +0000 articles210302
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.]]>
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Half-life1 Coding: More than 254 of ammo http://www.moddb.com/games/half-life/tutorials/half-life1-coding-more-than-254-of-ammo Sun, 30 Aug 2015 19:22:00 +0000 articles193705
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.]]>
Half-life1 Coding: More than 254 of ammo In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
How to use detailtextures in a professional manner http://www.moddb.com/mods/goldsource-data-base/tutorials/how-to-use-detailtextures-in-a-professional-manner Thu, 18 Jun 2015 00:37:00 +0000 articles188142
Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically you have a normal texture on a brush, like a wall texture or ground tiles. A detail texture is an additional layer for a defined texture. You could add dirt and small stones to a ground texture by using a detail texture or use scratches on a metal floor. ]]>
How to use detailtextures in a professional manner Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically you have a normal texture on a brush, like a wall texture or ground tiles. A detail texture is an additional layer for a defined texture. You could add dirt and small stones to a ground texture by using a detail texture or use scratches on a metal floor.
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players http://www.moddb.com/tutorials/fixing-css-worldmodel-for-hl2-npcshl2mp-players Wed, 20 Aug 2014 02:46:26 +0000 articles165901
Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.]]>
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.
Setting up a mod with the Source SDK 2013 http://www.moddb.com/tutorials/setting-up-a-mod-with-the-source-sdk-2013 Sun, 30 Jun 2013 00:46:23 +0000 articles131513
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently was released, I decided I wanted to update the community, in videoformat, just as last time, on how to set up a source mod for coding.]]>
Setting up a mod with the Source SDK 2013 Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently was released, I decided I wanted to update the community, in videoformat, just as last time, on how to set up a source mod for coding.
How to make a prop in XSI for HL2 http://www.moddb.com/tutorials/how-to-make-a-prop-in-xsi-for-hl2 Mon, 15 Apr 2013 19:30:37 +0000 articles125347
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!]]>
How to make a prop in XSI for HL2 How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
UDK: Creating Modular Assets from a Texture Sheet http://www.moddb.com/games/mist-of-stagnation/tutorials/udk-creating-modular-assets-from-a-texture-sheet Thu, 07 Mar 2013 02:22:44 +0000 articles122223
Tutorial that shows how to create modular assets very quickly using a texture sheet. ]]>
UDK: Creating Modular Assets from a Texture Sheet Tutorial that shows how to create modular assets very quickly using a texture sheet.
Creating a custom env_screenoverlay http://www.moddb.com/tutorials/creating-custom-env-screenoverlay Mon, 25 Feb 2013 00:01:13 +0000 articles121458
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes]]>
Creating a custom env_screenoverlay This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
How to modify weapon models http://www.moddb.com/tutorials/how-to-modify-weapon-models Tue, 12 Feb 2013 17:11:37 +0000 articles120489
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5]]>
How to modify weapon models How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Applying Decals http://www.moddb.com/company/valve/tutorials/applying-decals Fri, 06 Jul 2012 00:03:17 +0000 articles105364
Step 1: Click on the apply decal tool (eighth one). Step 2: Go into your texture browser and type in this character here:{ and black and white pictures should appear on your screen. These are decals. Step 3: Click on one (ex:(BIGBLOOD1). Now click anywhere in your room (wall,ceiling,floor) and BOOM your decal has been applied! There is now blood in your room! It's that easy. Note: your decal won't appear black & white in game. It will be colored.]]>
Applying Decals Step 1: Click on the apply decal tool (eighth one). Step 2: Go into your texture browser and type in this character here:{ and black and white pictures should appear on your screen. These are decals. Step 3: Click on one (ex:(BIGBLOOD1). Now click anywhere in your room (wall,ceiling,floor) and BOOM your decal has been applied! There is now blood in your room! It's that easy. Note: your decal won't appear black & white in game. It will be colored.