Independent Indie game studio based in Australia. Currently working on Starlight.
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3d artist : starlight vagyr anywhere, australia prefered artists is 3d art you game, then we need your name. bring concepts and ideas to life in 3d and have them polished into a game and bring it forward into new bounds of visual fidelity. responsibilities: provide the best quality of work. take concepts, ideas and rough models to create polished assets. uv unwrapping and painting custom textures to models. technology: 3d modelling software, recommended modo, max or maya. required skills: excellent teamwork. good communication. ability to take initiative. previous use of 3d modelling software. understanding of 2d and 3d applications. experience working with high geometry models. useful skills: previous work with modern game engine pipelines. cryengine, udk, unigine.
c++ & c# game programmer vagyr anywhere programmers are you code smart, good at managing large quantities of brilliantly panned code? vagyr needs a game engine specially built for the starlight game and possibly future open world games. responsibilities: collaborate with the entire team to help produce a good quality game. take in ideas and produce quality tools and results for vagyr and its games. understanding of the needs of the game play and the teams capabilities. technology: visual express c# or visual studio 2010 or 2012 required. required skills: understanding of properly documented and well planned code. good communication. previous programming with opengl (any language) ability to take initiative for the whole team. understanding of the game content pipeline. useful skills: programming with opengl/opentk in c# previous work with modern game engine pipelines.
concept artist : starlight vagyr anywhere, australia prefered artists are you a concept artist, do you have ideas spewing from your brain onto paper? if that's you we have a job for you! responsibilities: provide the best quality of work. create concepts and get ideas down for artists. understanding of practical applications and transferring ideas to artists. technology: 2d software, recommended photoshop/illustrator. required skills: excellent teamwork. good communication. ability to take initiative. previous work with concepts. understanding of 2d applications and concept design.
skybox artist : starlight vagyr anywhere, australia prefered artists are you an artist, usually with your thoughts in the sky and beyond? we need you! responsibilities: provide the best quality of work. take concepts, ideas and rough models to create polished assets. uv unwrapping and painting custom textures to models. texturing assets and working with environment artists. good understanding of lighting techniques. technology: 3d modelling software, recommended modo, max or maya. required skills: excellent teamwork. good communication. ability to take initiative. previous use of 3d modelling software. understanding of 2d and 3d applications. experience working with high geometry models. useful skills: previous work with modern game engine pipelines. cryengine, udk, unigine.