Unknown Worlds is a self-funded, independent game company in San Francisco, CA. Our goal is simple: to unite the world through play.
In early April, the whole Unknown Worlds team got on a plane to Boston. Our mission: Make a splash at PAX East.
As Max explains, Natural Selection 2 is already multi-threaded. The renderer, game logic, map loader, sound, and physics all run in different threads...
About a week ago we started answering the questions that were posted in one of our forum threads.