Unknown Worlds is a self-funded, independent game company in San Francisco, CA. Our goal is simple: to unite the world through play.
To promote Natural Selection 2 and Overgrowth's 40% off organic indie pack, they have given us 10 copies of each game to giveaway.
In this blog entry we're going to give you a look at the new and improved resource tower. For those that aren't familiar with Natural Selection, the resource...
On of the important tasks in a first person engine is occlusion culling. Occlusion culling is the process of discarding elements of the world that aren't...
Hey everyone! Last week IGN released the first of our 5 alien "reveals". Each one showcases an alien in NS2, including the new concept art, final in-game...
Being a small team with limited resources, and because we are essentially minimalists, we are always thinking of ways we can get more out of less. We...
Our environment artists have been cranking out both map specific and generic props. We wanted to post some images of these assets, and discuss a bit of...
As the second part in our alien "reveals", we give to you the Skulk!
Just to switch things up a bit from the alien reveals, we wanted to show off some more of the revamped marine structures in the game. First up is the...
We continue our look at the revamped marine structures in NS2 with the new design for the Infantry Portal.
As the fourth part in our alien "reveals", we give to you, the Gorge!
Three weeks ago we released the Spark Level Editor to everyone who pre-ordered Natural Selection 2. Our community has produced a lot of great stuff so...
Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which...
It's Friday and we have another weekly update for you. If absence truly makes the heart grow fonder, then this week's patch to the Spark tool set should...
It's been a long time coming, but here's the fourth in our alien reveals...the Lerk!
We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you...
Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...
Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.
This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One...
Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.
We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.
For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so...
For this update we'd like to show off the first of the alien structures, the Hydra.
As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways...
This Halloween marks the 7th Anniversary of the first public release of the original Natural Selection! To celebrate, please find below the first screenshots...
The team take you through their recently built effect editor for their engine.
Unknown Worlds have released the new teaser trailer, a new promo website and are now taking pre-orders!
Two weeks ago we we posted some screen shots of the new marines in Natural Selection 2. We were really happy to hear the overwhelmingly positive response...
Today we're releasing the Spark level editor to everyone who pre-ordered Natural Selection 2. This is a tool we've designed and built from the ground...
Along with this week's patch we'd like to give some credit to one of the more unsung heroes of the development team, Bill Smith. He joined the team last...
Many people seemed interested to learn more about the Spark Engine. Is it just the Editor? Or the entire game? Lead engine programmer Max answers these...