UberNerdGames is a fledgling Modding and Development group, founded in 2009. We began as a Mapping Community on Far Cry 2, though my own personal experience dates back to the early 2000s. Most of our early work was MP maps for Far Cry 2, however, some light modding was done to our servers and a new game mode was pioneered by us. Our official FC2 name was UNS, which stood for UberNerdServers. This was a branch of UberNerdGames though; we just didnt like UNG as our initials (lol) As support and the player base for FC2 wavered, we decided to call it quits and take a break, waiting for the next game to release that included a fairly easy to use map editor. (And still we wait...) The mapping bug could not be cured though; I had been mapping myself since Timesplitters. Aside from that, creating multiplayer maps just wasnt enough anymore - I wanted to go back to creating Single Player adventures as I had in the years past. Thats when the Source Engine came into play.
Update for October 2012. Weapons and new UberNerdGames Logo!
Update for June 2012. Mapping, modelling, Character Development, Weapons and playtime are all addressed.
March Update on progress. A little mapping, some retexturing, and menu work.
This is a short news post aimed at making sure everyone knows we are still in development.
A news summary of the past year of development, and some big New Years News!
The Tech maps are back! Once put on the backburner as the color scheme just didnt match the rest of the Mod, they are now matching the general theme of...
A brief news update for the beginning of December 2011
Id like to thank everyone who has supported and helped me throughout the progression of NovaCor. All of your criticism, kind words and advice has helped...
FInally, Ive updated the NovaCor Labwork promo vid from the old version.
As I promised a while back, here is a short demonstration of the infected in action.
General Progress Update, week of 8-22-2011. Subject: Mapping Progress
NPC Function Icons and more! Icons detail what NPCs can do for you and highlight critical things to investigate.
In taking advice from a few of this Mod's trackers, Ive once again reworked the "Labwork" level.
1st Promotional Video! Yay! Its a low resolution/low quality vid for now, but I DO have a HQ version, its just gong to take forever to upload on my crap...
Update on new wall textues, animated textures, NPCs, etc.
Heres an update of the previously shown area entitled "Labwork"
A 4 minute video showing current progress on the level entitled "Labwork".
Heres a couple screens of 'Labwork', one of the levels you'll play.
Yesterday I was flipping through my saved maps, cleaning out old stuff and duplicates. As I was scrolling through the VMF's I decided to switch types...
Here is a short clip of the updated track and a short vid of a WIP weapon!
9 all new props for NovaCor: The Fringe! Items from food boxes to signs to explosive barrels, and a new DataTab prototype.