UberNerdGames is a fledgling Modding and Development group, founded in 2009. We began as a Mapping Community on Far Cry 2, though my own personal experience dates back to the early 2000s. Most of our early work was MP maps for Far Cry 2, however, some light modding was done to our servers and a new game mode was pioneered by us. Our official FC2 name was UNS, which stood for UberNerdServers. This was a branch of UberNerdGames though; we just didnt like UNG as our initials (lol) As support and the player base for FC2 wavered, we decided to call it quits and take a break, waiting for the next game to release that included a fairly easy to use map editor. (And still we wait...) The mapping bug could not be cured though; I had been mapping myself since Timesplitters. Aside from that, creating multiplayer maps just wasnt enough anymore - I wanted to go back to creating Single Player adventures as I had in the years past. Thats when the Source Engine came into play.

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October 2012 Update - Weapons!
Half-Life 2: Episode Two

October 2012 Update - Weapons!

Oct 6, 2012 NovaCor: The Fringe 9 comments

Update for October 2012. Weapons and new UberNerdGames Logo!

June 2012 Update
Half-Life 2: Episode Two

June 2012 Update

Jun 26, 2012 NovaCor: The Fringe 6 comments

Update for June 2012. Mapping, modelling, Character Development, Weapons and playtime are all addressed.

3-22-2012 Update
Half-Life 2: Episode Two

3-22-2012 Update

Mar 22, 2012 NovaCor: The Fringe 5 comments

March Update on progress. A little mapping, some retexturing, and menu work.

Still Going
Half-Life 2: Episode Two

Still Going

Feb 25, 2012 NovaCor: The Fringe 47 comments

This is a short news post aimed at making sure everyone knows we are still in development.

2011 - 2012: New Years News!
Half-Life 2: Episode Two

2011 - 2012: New Years News!

Dec 31, 2011 NovaCor: The Fringe 7 comments

A news summary of the past year of development, and some big New Years News!

Tech Maps
Half-Life 2: Episode Two

Tech Maps

Dec 12, 2011 NovaCor: The Fringe 0 comments

The Tech maps are back! Once put on the backburner as the color scheme just didnt match the rest of the Mod, they are now matching the general theme of...

Update 12/4/2011
Half-Life 2: Episode Two

Update 12/4/2011

Dec 4, 2011 NovaCor: The Fringe 0 comments

A brief news update for the beginning of December 2011

500+ Trackers, Changes
Half-Life 2: Episode Two

500+ Trackers, Changes

Nov 8, 2011 NovaCor: The Fringe 17 comments

Id like to thank everyone who has supported and helped me throughout the progression of NovaCor. All of your criticism, kind words and advice has helped...

Updated Labwork Promo Vid
Half-Life 2: Episode Two

Updated Labwork Promo Vid

Oct 20, 2011 NovaCor: The Fringe 10 comments

FInally, Ive updated the NovaCor Labwork promo vid from the old version.

Infected Demo
Half-Life 2: Episode Two

Infected Demo

Aug 31, 2011 NovaCor: The Fringe 18 comments

As I promised a while back, here is a short demonstration of the infected in action.

8-22-2011
Half-Life 2: Episode Two

8-22-2011

Aug 23, 2011 NovaCor: The Fringe 10 comments

General Progress Update, week of 8-22-2011. Subject: Mapping Progress

New Features!
Half-Life 2: Episode Two

New Features!

Jun 9, 2011 NovaCor: The Fringe 31 comments

NPC Function Icons and more! Icons detail what NPCs can do for you and highlight critical things to investigate.

Massive Redesign
Half-Life 2: Episode Two

Massive Redesign

Apr 27, 2011 NovaCor: The Fringe 19 comments

In taking advice from a few of this Mod's trackers, Ive once again reworked the "Labwork" level.

Promo Video
Half-Life 2: Episode Two

Promo Video

Apr 22, 2011 NovaCor: The Fringe 23 comments

1st Promotional Video! Yay! Its a low resolution/low quality vid for now, but I DO have a HQ version, its just gong to take forever to upload on my crap...

4-9-2011 Update
Half-Life 2: Episode Two

4-9-2011 Update

Apr 19, 2011 NovaCor: The Fringe 13 comments

Update on new wall textues, animated textures, NPCs, etc.

Labwork WIP Vid
Half-Life 2: Episode Two

Labwork WIP Vid

Mar 31, 2011 NovaCor: The Fringe 9 comments

Heres an update of the previously shown area entitled "Labwork"

"Labwork" Vid
Half-Life 2: Episode Two

"Labwork" Vid

Mar 18, 2011 NovaCor: The Fringe 15 comments

A 4 minute video showing current progress on the level entitled "Labwork".

3-02-2011 Update: Labwork map
Half-Life 2: Episode Two

3-02-2011 Update: Labwork map

Mar 2, 2011 NovaCor: The Fringe 15 comments

Heres a couple screens of 'Labwork', one of the levels you'll play.

Good News
Half-Life 2: Episode One

Good News

Feb 7, 2011 Half-Life 2: Retribution 4 comments

Yesterday I was flipping through my saved maps, cleaning out old stuff and duplicates. As I was scrolling through the VMF's I decided to switch types...

New Media
Half-Life 2: Episode Two

New Media

Jan 30, 2011 NovaCor: The Fringe 5 comments

Here is a short clip of the updated track and a short vid of a WIP weapon!

Models Progress and some Concept 'Art'
Half-Life 2: Episode Two

Models Progress and some Concept 'Art'

Jan 24, 2011 NovaCor: The Fringe 6 comments

9 all new props for NovaCor: The Fringe! Items from food boxes to signs to explosive barrels, and a new DataTab prototype.

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Jan 6, 2011
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Update 12/4/2011
Update 12/4/2011 Dec 4, 2011
3-22-2012 Update
3-22-2012 Update Mar 22, 2012
Infected Demo
Infected Demo Aug 31, 2011
Good News
Good News Feb 7, 2011
Still Going
Still Going Feb 25, 2012
Massive Redesign
Massive Redesign Apr 27, 2011
New Features!
New Features! Jun 9, 2011