The Accord is a small group of highly dedicated developers whose goal is to create awesome and memorable indie experiences.
Bloom is the Accord’s homage to N64 platformers. At its heart it is a love letter to exploration adventure games of years past.
We are proud to announce the newest version of the Iktsua alpha (v0.1.9)! This version had a heavy focus on graphics, effects, and level look/feel
We are proud to announce the second video update for Iktsua. In this update we talk about AI, weather, and the community. Dont forget to get the newest...
The long awaited Iktsua update 1.8 is now out! Check out the awesome September Update!
News on the upcoming Iktsua monthly update expected for mid-September!
Help Iktsua get finished! (don't worry we don't need your money)
The world of Elette gets its newest update. The new version will include achievements, HD cutscenes, and other gameplay tweaks.
Perilous Peak, DataJack, Obitus: The Final Departure and Elette slide nonchalantly into your weekend eve this week!
Part 2 of August's State of the Game. This concludes the State of the Game as Elette preps for release next month.
Elette's first State of the Game, explaining all new changes, updates, concepts, all wrapped up in one place!
A brief introduction to the villains of Kaepe. This segment will reveal Dark Lord Zamir, Right Hand of Noir; Ba’al Kal’ar, Tyrant of the Oaratan Empire...
We have updated our site’s layout and It has been completely rebuilt from the ground up.
Play theLine now on GameJolt or using The Accord's Butler!
This week mika-tika's visuals were examined, and found lacking. So what are we going to do about it?
The Accord website has launched complete with demos, blog, and spiffy html5 banners!
A week or two ago I decided to join TrueValhalla in the 555 Challenge. The challenge was to make 5 HTML5 games in 5 days. Boy, was it difficult. The challenge...
This blog post focuses on the transformation of the Heroes of Kaepe as they have evolved since the beginning of the game. While most have only undergone...
This week I worked on the various HUD elements. We decided to go with a kind of steam punk off-kilter design.