This group is created by Andreas Rönnberg and James Marchant. Both of us have a really good mind of creating sick mods, like Afraid of Monsters: Director's Cut and Cry of Fear. We also made almost everything on Resident Evil Cold Blood Beta 2. Check them out!

Afraid of Monsters members:
Andreas Rönnberg - Alone

Afraid of Monsters: Director's Cut members:
Andreas Rönnberg - Leader/Almost everything (mapper)
James Marchant - Coder/Helped with a lot of things

Resident Evil: Cold Blood Beta 2 members:
James Marchant - Leader/Coder/Lead Modeller/Mapper/Lead Animator/Lead 2D artist
Andreas Rönnberg - Lead Mapper/Modeller/Animator/2D artist

And a lot of former members who left the team during the developement.

Cry of Fear members:
Andreas Rönnberg - Leader/Lead mapper/Lead Props-NPC-monster modeller/Lead music/Animator/lead 2D artist
James Marchant - Leader/Coding everything/Mapper/Props modeller/Music/2D artist
DragonNOR - Voice Actor/Tester
BerZerK89 - Voice Actor/Tester

Guest members:
Aina Hatlevik - Voice Actor
Acidsnake - Weapon Skinner
Szilajmaggot - Boss Modeller/Skinner
Milo - Weapon Modeller/Skinner
Muddasheep - Music/Beta Tester
ToTac - Website design / HTML & CSS

Former members:
wonrz - NPC Modeller/Skinner
Sporkeh - Weapon Modeller/Skinner/Animator

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Cry of Fear

Cry of Fear

First Person Shooter

You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the...

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Afraid of Monsters DC

Afraid of Monsters DC

Adventure

Your name is David Leatherhoff, and you're addicted to a strange drug. Lately you have started to experience illusions, dreams picking at your deepest...

Post comment Comments  (30 - 40 of 231)
InnerConflict
InnerConflict

Source is hard to code? I don´t know. Andreas worked on the Frostbite Engine so Source shouldn´t be a problem for a professional like him. I think it´s just hard to generate a deep atmosphere with the Source Engine. Dear Esther on Steam showed what is possible but I think that was a real hard job for TheChineseRoom. The 4A Engine would be really great for a game/mod. Of course it´s not Open Source and a pain in the *** to code but at least a good idea to begin with.

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DeathOfDoom
DeathOfDoom

Team Psykskallar can my brother join? He`s a great disginer.

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mrpeanut188
mrpeanut188

If someone is needed, they'd post up a job listing.

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SKooter4
SKooter4

PLEASE FIX THE LOW SENSITIVITY MOUSE GLITCH IN CRY OF FEAR IT IS DRIVING ME CRAZY!!!! This is meant in no offence what so ever. I love cry of fear, but it is hard to enjoy it when i have to constantly press esc twice after opening my inventory or saving or even picking up a paper. I love this game and i hope you continue building up from this game.

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Aldarith
Aldarith

It's not Psykskallars doing - If you've been reading I'm sure you'll notice that a whole slew of problems came up when Valve updated the HL engine. The problems are driving EVERYONE crazy, especially the poor Devs whose hard work has been partially undone and must be re-worked unless Valve works with them to partially undo some of the updates changed.

Don't worry - ruMpel, Minuit and the rest of the team love their creation and will continue to work on it and make it playable again for all of us - it will just take time :D

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DeathOfDoom
DeathOfDoom

i beat the game with the mouse glitch!

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DeathOfDoom
DeathOfDoom

is there ever gonna be a Cry of Fear Source?

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Aldarith
Aldarith

That would mean the entire body of work for CoF on GoldSrc would have to be re-created on a new engine. I don't necessarily think it fair to demand such a thing when the effort behind CoF's visuals already exceeds that which is put in to many Source mods!

CoF is sort of a testament to what can be done on an older engine with perseverance and dedication :)

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mrdragon481
mrdragon481

the game is bugged as hell when i go to my invetory simon keeps looking up and when i come to the pc where you are going to type that code you find then i cant type any letters

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figalot
figalot

All hl mods were broken by a valve update, they are working on it.

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