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Devblog #14 - Reflections

Devblog #14 - Reflections

Doom 3: Phobos 10 comments

We know it has been quite a while since the last devblog. More than a whole year. So why has it been so long? To start off, it has been a very eventful...

Devblog #13 - Realization Time

Devblog #13 - Realization Time

Doom 3: Phobos 10 comments

As Lead tester on Phobos, I've been asked to write this Devblog about our testing process, what goes into it, what comes out of it, and, more often than...

Teaser trailer and Q&A

Teaser trailer and Q&A

Doom 3: Phobos 2 comments

We have been working on this mod for so long. It took us 5 years to get to the realization that we needed to radically change our work structure. 2½...

Devblog #12 - The Greater Good

Devblog #12 - The Greater Good

Doom 3: Phobos 16 comments

After having been locked in a basement for 10 months, we're finally back - and we've brought goodies! In this devblog we go through the inner workings...

Devblog #11 - Infusion (M4 Part II)

Devblog #11 - Infusion (M4 Part II)

Doom 3: Phobos 0 comments

Another short media update from Doom3 Phobos showing the latest creations of our team. Fuel, water, bridges, lava, fire, steel and concrete. Read for...

Devblog #10 - Uncharted Worlds

Devblog #10 - Uncharted Worlds

Doom 3: Phobos 4 comments

It has been a while since we finished up a map (E1M2) for the internal demo, but we can now finally add another to the heap. E1M3 was finished up earlier...

Devblog #9 - The Constant

Devblog #9 - The Constant

Doom 3: Phobos 4 comments

Yesterday I played around with monster spawning for Doom 3: Phobos. I wanted to change the teleporter, or spawn-in, effect of the monsters. The problem...

Devblog #8 - The Shape of Things to Come

Devblog #8 - The Shape of Things to Come

Doom 3: Phobos 4 comments

We haven't made any updates for a while, but we're working really hard. This year has been really turbulent and stressful, yet full of progress. I would...

Devblog #7 - Hell

Devblog #7 - Hell

Doom 3: Phobos 3 comments

It has finally come down to Hell. One can't help to feel that Hell is the most sought after piece of Phobos. The Hell portion of Doom3 was criminally...

Devblog #6 - The beginning of the end

Devblog #6 - The beginning of the end

Doom 3: Phobos 6 comments

The beginning of the end is not meant in a negative way. Far from it. The beginning of the end is the beginning of the end of development, and I stress...

Devblog #5 - There is a man on Phobos

Devblog #5 - There is a man on Phobos

Doom 3: Phobos 21 comments

Now, to continue down the road of devblog #3, we will tell you a bit about the maps in episode two. Episode two will take place on the martian moon of...

Devblog #4 - Making models for Doom 3: Phobos

Devblog #4 - Making models for Doom 3: Phobos

Doom 3: Phobos 7 comments

A new devblog has arrived. This time it's a bit about the modeling aspect of the mod's creation. Character models in particular. And for the first time...

Doom 3: Phobos Devblog #3 - Monthly Developments

Doom 3: Phobos Devblog #3 - Monthly Developments

Doom 3: Phobos 9 comments

The last month has been kinda quiet at the Team Future 'office'. It's been Christmas, and like any other mod team, working people are having time off...

Devblog #2 - Playing Doom 3: Phobos

Devblog #2 - Playing Doom 3: Phobos

Doom 3: Phobos 7 comments

Another devblog about the progress and production of our Doom3 expansion pack Phobos. This time we take a look at more direct game play elements such...

Devblog #1 - Making maps for doom 3: Phobos.

Devblog #1 - Making maps for doom 3: Phobos.

Doom 3: Phobos 4 comments

Building levels for the modern First Person Shooter is a great challenge. When the levels are contained in a high-quality and story-driven mod, you take...

Presentation Videos Released

Doom 3: Phobos 7 comments

The last four months we have been hard at work, bringing the first episode closer to completion. We are reaching a point where it is not as much a matter...

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