Team Future is a dedicated team working to make mods of professional quality.
As Lead tester on Phobos, I've been asked to write this Devblog about our testing process, what goes into it, what comes out of it, and, more often than...
We have been working on this mod for so long. It took us 5 years to get to the realization that we needed to radically change our work structure. 2½ years...
After having been locked in a basement for 10 months, we're finally back - and we've brought goodies! In this devblog we go through the inner workings...
Another short media update from Doom3 Phobos showing the latest creations of our team. Fuel, water, bridges, lava, fire, steel and concrete. Read for...
It has been a while since we finished up a map (E1M2) for the internal demo, but we can now finally add another to the heap. E1M3 was finished up earlier...
Yesterday I played around with monster spawning for Doom 3: Phobos. I wanted to change the teleporter, or spawn-in, effect of the monsters. The problem...