The Team Epsylon are the creators behind the upcoming Drag[en]gine Game Engine and the Epsylon game. High quality game design for all people is our goal.

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Navigation Splicing and more

Navigation Splicing and more

Dec 25, 2014 Epsylon 0 comments

Putting the remaining pieces together for the navigation system with splicing.

NPC Simulation and Engine Features

NPC Simulation and Engine Features

Dec 7, 2014 Epsylon 2 comments

This time something about the work in progress on the NPC Simulation system and more Engine features.

Of Heights, Solidity and EnvRooms

Of Heights, Solidity and EnvRooms

Oct 1, 2014 Drag[en]gine 2 comments

Adding new texture properties for more effects with less work.

Conversation Editor Preview Video

Conversation Editor Preview Video

Sep 18, 2014 Drag[en]gine 0 comments

The last preview video this time about another heart system of the game: the conversation system.

Tutorial Map and other Goodies

Tutorial Map and other Goodies

Sep 3, 2014 Epsylon 5 comments

This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

Particle Emitter Editor Preview Video

Particle Emitter Editor Preview Video

Jun 23, 2014 Drag[en]gine 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Particle Emitter Editor.

Font/LangPack Editor Preview

Font/LangPack Editor Preview

Jun 15, 2014 Drag[en]gine 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Due to driver bugs here some minor editors shown instead of a full...

Animator Editor Preview Video

Animator Editor Preview Video

Jun 10, 2014 Drag[en]gine 4 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Animator Editor.

Rig Editor Preview Video

Rig Editor Preview Video

Jun 2, 2014 Drag[en]gine 1 comment

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Rig Editor.

Skin Editor Preview Video

Skin Editor Preview Video

May 21, 2014 Drag[en]gine 11 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Skin Editor.

World Editor Preview Video

World Editor Preview Video

May 11, 2014 Drag[en]gine 21 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment for information and feedback purpose. So here is the first one about...

Beam me up Scotty!

Beam me up Scotty!

Apr 24, 2014 Drag[en]gine 4 comments

How to get your Sci-Fi beams with light and magic.

This update goes under the skin

This update goes under the skin

Mar 30, 2014 Drag[en]gine 6 comments

Improvements on skin textures and sub surface absorption support.

Insight into my compressed room

Insight into my compressed room

Feb 15, 2014 Drag[en]gine 7 comments

How the Drag[en]gine compresses your texture and changes the way you look at windows.

Take it to the web

Take it to the web

Jan 19, 2014 Drag[en]gine 7 comments

How to get your Drag[en]gine fix on the web, easy and flexible.

Movie Star

Movie Star

Jan 3, 2014 Drag[en]gine 3 comments

How to get video reels rolling in-game and how to do it fast.

Lighting Wishes

Lighting Wishes

Dec 17, 2013 Epsylon 2 comments

You wished for it, so the Drag[en]gine delivers it!

The Large News Bomb

The Large News Bomb

Dec 3, 2013 Epsylon 9 comments

When underground work gets lengthy news bombs grow larger :O

Long time no see, Mister

Long time no see, Mister

Dec 6, 2012 Epsylon 0 comments

About month of updates and a nasty incident leading to a news block.

On a Rail... the Promo-Train!

On a Rail... the Promo-Train!

Dec 3, 2011 Epsylon 2 comments

About transportation in the game and other goodies.

Particles In-Game + Ribbons

Particles In-Game + Ribbons

Oct 1, 2011 Epsylon 1 comment

Getting all the changes in-game including the new ribbon-mode.

Particle System Improvements

Particle System Improvements

Sep 17, 2011 Drag[en]gine 11 comments

Little time for engine work but a bunch of improvements on particle emitters.

Navigate the world

Navigate the world

Jul 10, 2011 Drag[en]gine 5 comments

Infos about the navigation system in the Drag[en]gine.

Interaction News Post

Interaction News Post

Jun 12, 2011 Epsylon 2 comments

Various updates for interaction, conversation and various other stuff.

Collected News Pack Part 2/2

Collected News Pack Part 2/2

Apr 2, 2011 Drag[en]gine 1 comment

The smaller of the two parts of the news pack is this had been too much for one news post.

Conversation System (News Pack 1/2)

Conversation System (News Pack 1/2)

Mar 24, 2011 Epsylon 3 comments

First part of the news pack giving a first view of the Conversation System.

Improved Collision Handling

Improved Collision Handling

Dec 13, 2010 Drag[en]gine 3 comments

Updates revolving around collision handling and locomotion.

More about Particles

More about Particles

Nov 16, 2010 Drag[en]gine 0 comments

Some additional improvements on the particle system before tackling the next part.

Particular Particles

Particular Particles

Nov 8, 2010 Drag[en]gine 4 comments

Some time ago I mentioned once the particle system in the engine. With the changes in transparency rendering and the terrain system gone I had now the...

Tell me Sir, how Transparent are you?

Tell me Sir, how Transparent are you?

Oct 16, 2010 Drag[en]gine 3 comments

How the Drag[en]gine strives to take transparency to a new level.

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