The Team Epsylon are the creators behind the upcoming Drag[en]gine Game Engine and the Epsylon game. High quality game design for all people is our goal.

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Particle Emitter Editor Preview Video
Game

Particle Emitter Editor Preview Video

Jun 23, 2014 Drag[en]gine 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Particle Emitter Editor.

Font/LangPack Editor Preview
Game

Font/LangPack Editor Preview

Jun 15, 2014 Drag[en]gine 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Due to driver bugs here some minor editors shown instead of a full...

Animator Editor Preview Video
Game

Animator Editor Preview Video

Jun 10, 2014 Drag[en]gine 5 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Animator Editor.

Rig Editor Preview Video
Game

Rig Editor Preview Video

Jun 2, 2014 Drag[en]gine 1 comment

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Rig Editor.

Skin Editor Preview Video
Game

Skin Editor Preview Video

May 21, 2014 Drag[en]gine 11 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Skin Editor.

World Editor Preview Video
Game

World Editor Preview Video

May 11, 2014 Drag[en]gine 21 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment for information and feedback purpose. So here is the first one about...

Beam me up Scotty!
Game

Beam me up Scotty!

Apr 24, 2014 Drag[en]gine 4 comments

How to get your Sci-Fi beams with light and magic.

This update goes under the skin
Game

This update goes under the skin

Mar 30, 2014 Drag[en]gine 6 comments

Improvements on skin textures and sub surface absorption support.

Insight into my compressed room
Game

Insight into my compressed room

Feb 15, 2014 Drag[en]gine 7 comments

How the Drag[en]gine compresses your texture and changes the way you look at windows.

Take it to the web
Game

Take it to the web

Jan 19, 2014 Drag[en]gine 7 comments

How to get your Drag[en]gine fix on the web, easy and flexible.

Movie Star
Game

Movie Star

Jan 3, 2014 Drag[en]gine 3 comments

How to get video reels rolling in-game and how to do it fast.

Lighting Wishes
Epsylon

Lighting Wishes

Dec 17, 2013 Epsylon 2 comments

You wished for it, so the Drag[en]gine delivers it!

The Large News Bomb
Epsylon

The Large News Bomb

Dec 3, 2013 Epsylon 9 comments

When underground work gets lengthy news bombs grow larger :O

Long time no see, Mister
Epsylon

Long time no see, Mister

Dec 6, 2012 Epsylon 0 comments

About month of updates and a nasty incident leading to a news block.

On a Rail... the Promo-Train!
Epsylon

On a Rail... the Promo-Train!

Dec 3, 2011 Epsylon 2 comments

About transportation in the game and other goodies.

Particles In-Game + Ribbons
Epsylon

Particles In-Game + Ribbons

Oct 1, 2011 Epsylon 1 comment

Getting all the changes in-game including the new ribbon-mode.

Particle System Improvements
Game

Particle System Improvements

Sep 17, 2011 Drag[en]gine 11 comments

Little time for engine work but a bunch of improvements on particle emitters.

Navigate the world
Game

Navigate the world

Jul 10, 2011 Drag[en]gine 5 comments

Infos about the navigation system in the Drag[en]gine.

Interaction News Post
Epsylon

Interaction News Post

Jun 12, 2011 Epsylon 2 comments

Various updates for interaction, conversation and various other stuff.

Collected News Pack Part 2/2
Game

Collected News Pack Part 2/2

Apr 2, 2011 Drag[en]gine 1 comment

The smaller of the two parts of the news pack is this had been too much for one news post.

Conversation System (News Pack 1/2)
Epsylon

Conversation System (News Pack 1/2)

Mar 24, 2011 Epsylon 3 comments

First part of the news pack giving a first view of the Conversation System.

Improved Collision Handling
Game

Improved Collision Handling

Dec 13, 2010 Drag[en]gine 3 comments

Updates revolving around collision handling and locomotion.

More about Particles
Game

More about Particles

Nov 16, 2010 Drag[en]gine 0 comments

Some additional improvements on the particle system before tackling the next part.

Particular Particles
Game

Particular Particles

Nov 8, 2010 Drag[en]gine 4 comments

Some time ago I mentioned once the particle system in the engine. With the changes in transparency rendering and the terrain system gone I had now the...

Tell me Sir, how Transparent are you?
Game

Tell me Sir, how Transparent are you?

Oct 16, 2010 Drag[en]gine 3 comments

How the Drag[en]gine strives to take transparency to a new level.

The Art of Efficient Culling
Game

The Art of Efficient Culling

Oct 1, 2010 Drag[en]gine 4 comments

This news post gives amongst others some insights into the art of efficient culling and how the Drag[en]gine deals with this situations.

Launch The Dragon
Game

Launch The Dragon

Aug 20, 2010 Drag[en]gine 3 comments

What use would a good game engine be without a good front-end? Not that funny to use for common gamers. This update sheds some first light on the front-end...

The Big News Pack 6/6
Epsylon

The Big News Pack 6/6

Jul 25, 2010 Epsylon 3 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 6/6. This last update...

The Big News Pack 5/6
Epsylon

The Big News Pack 5/6

Jul 11, 2010 Epsylon 6 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 5/6. Since this is...

The Big News Pack 4/6
Game

The Big News Pack 4/6

Jul 3, 2010 Drag[en]gine 5 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 4/6.

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Nov 10, 2007
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