SWR is a modding team based from a couple of online friends from all over the world.

As a team we are currently working on 4 Projects for the game "Command and Conquer Generals Zerohour":

C&C ShockWave (ShW)

Wargames Zerohour (WGZH)

Rise of the Reds (ROTR)

Generals Classic (GenC)

Which is also the reason for our name as we choose to name our team after the first charracters of the first three projects (ShW, WGZH & ROTR) we are working/have worked on.

All projects are mods and free for download.

Mods
C&C: ShockWave
C&C Generals: Zero Hour

C&C: ShockWave

Updated 2 months ago Released Nov 21, 2010 Single & Multiplayer Real Time Strategy

C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with...

Generals Classic
C&C Generals: Zero Hour

Generals Classic

Updated 2 months ago Released Apr 8, 2007 Single & Multiplayer Real Time Strategy

Generals Classic is a mod that makes it possible to play the original generals in zerohour. Many of you might ask yourself why would you want to play...

Rise of the Reds
C&C Generals: Zero Hour

Rise of the Reds

Updated 4 hours ago Released Dec 18, 2008 Single & Multiplayer Real Time Strategy

Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls...

WarGames Zero:Hour
C&C Generals: Zero Hour

WarGames Zero:Hour

Updated 2 months ago Released Mar 16, 2007 Single & Multiplayer Real Time Strategy

This mod actually started sometime 2005 as an idea in the mind of the someone you all mostly know as The Hunter alto the idea never gotten any form until...

Post comment Comments  (140 - 150 of 159)
█Black/Brunez█
█Black/Brunez█ Oct 21 2008, 11:02am says:

I love ShockWave and I want Rise of the Reds. And I have a Idea: create a super C&C Generals mod with shockwave and Rise of the Reds units, generals and factions. This will be cool!!!

+1 vote     reply to comment
Deverill
Deverill Aug 4 2008, 6:31pm says:

My Shockwave feedback - Please Respond.


I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.

I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.

Best mod I have played so far. Seems to be pretty well balanced too.

However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).

The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.

It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.

I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.

Looking forward to the '1.0 patch' - thank you shockwave team.

There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.

I give it a 4.5/5* rating.

+1 vote     reply to comment
Nem56
Nem56 Jul 5 2008, 6:30am says:

Did not notice the welcome until now, Glad to be on the team!

+1 vote     reply to comment
ArchAngel35
ArchAngel35 May 1 2008, 12:13am says:

so u are definitely not going to put a laser spectre or anything resembling one in 1.0

+1 vote     reply to comment
Jermies
Jermies May 1 2008, 5:22am replied:

NO.

+1 vote     reply to comment
-Golan-
-Golan- Apr 28 2008, 1:57pm says:

Just stumbled upon your profile, that´s some nice mods you got there.

+1 vote     reply to comment
Admiral-165
Admiral-165 Apr 13 2008, 5:40pm says:

can anyone here tell me how to delete the shellmap in CnC ZH any help would be appreciated

0 votes     reply to comment
Admiral-165
Admiral-165 Apr 19 2008, 9:15am replied:

nvm i found out

0 votes     reply to comment
Admiral-165
Admiral-165 Sep 13 2008, 4:14pm replied:

hey who gave me o votes shame on u i was just asking a question and apparently all of u were to rude to answer

+1 vote     reply to comment
nidmeister
nidmeister Apr 10 2008, 5:50pm replied:

I believe Atus is freelance.

We don't have anything info about him at the Mapper Guild.
And all the maps he produces seem to be his, so there is no link there.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Nov 16, 2007
Privacy
Public
Subscription
Invitation only
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Share
Embed Buttons

Promote SWR Productions on your homepage or blog by selecting a button and using the HTML code provided (more).

SWR Productions
SWR Productions
Statistics
Members
14
Rank
87 of 16,339
Watchers
150 members
Mods
4
Addons
3
Files
32
News
161
Features
8