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level designer for sandbox 2 orange men group - sonic developers anywhere programmers sonic is a multiplayer racing game. you will be able to perform stunts, to host/join races with others, discover special locations, upgrade your car (not visually, but i'll think of that when the mod is going to the alpha phase), and to perform co-op tricks and little missions. you drive muscle, import and racing cars; there will be a system like in cod4 (like "win 10 races and get this car") and a huge open map which will be completely free to discover, no invisible barriers; so you will be able to combine parts of stunts to a giant combo. the gamemodes: _______________________________________________________________ #1: race i dont think i'll have anything to explain about it, its simply driving from the start to the finish; first one wins. #2: drift the more you slide, the more points you get. #3 stunt perform stunt combos and tricks to get the highest score! #4 carwar will be an option which is choosable for: -race -all vs one -capture the flag this is a bit complicated: the game will split up the players in 2 parts: the gunners and the drivers. the driver simply drives to the finish,the gunner tries to shoot the other teams down. if he gets 4 kills in a row (1 crashed car = 1 kill, simply shooting the gunner won't count), he receives a rocket launcher with 2 rockets. for each 2nd kill after that he gets another rocket. maybe grenades will be included. the gunner has also a special ability: the ejection seat. when he recognizes that the car will crash or explode, he ejects and the he's able to fire as long as he is in the air. when he hits the ground, he will die for sure, but this gives him the possibility to tear one (or maybe more) of the other cars into death! #5 all vs one one of the drivers will be randomly choosen to be in team a. all other drivers are in team b. the team a driver hasn't got any nitro, the team b drivers have unlimited nitro (its all like in burnout paradise). if carwar i enabled, the team b gunners get normal weapons (scar), the team a gunner gets a rocket launcher; every kill he gets one more rocket. #6 capture the flag this doesnt take place on the big map, but there will be some smaller maps for 4-16 players especially made for that gamemode! the players will be split into 2 teams. on the start, a flag is placed on a certain point in the level. there are 2 "goals" (not the "shape" of goals, but the function), but only one flag (the one mentioned before). now, everyone tries to get the flag either from the respawn point, by picking it up where somebody else has lost it, or by ramming the one who has the flag. the driver hodling the flag will not be slowened or something like that, he just makes a "smoke trail" showing the other drivers that he is the one with the flag, and of course where he is (or where he's driven) the team which reaches the score first, wins. sounds like a huge amount of work, doesnt it? well, it is. but our team needs some good level artists that can handle following things: -you have worked with the sandbox 2 editor already -you can set up flowgraphs -you have worked on a mod before (doesn't have to be released) -you can import custom tod's, entities, particle effects and groups
coder (flash/c++/lua) for cryengine 2 orange men group - sonic developers anywhere programmers sonic is a multiplayer racing game. you will be able to perform stunts, to host/join races with others, discover special locations, upgrade your car (not visually, but i'll think of that when the mod is going to the alpha phase), and to perform co-op tricks and little missions. you drive muscle, import and racing cars; there will be a system like in cod4 (like "win 10 races and get this car") and a huge open map which will be completely free to discover, no invisible barriers; so you will be able to combine parts of stunts to a giant combo. the gamemodes: _______________________________________________________________ #1: race i dont think i'll have anything to explain about it, its simply driving from the start to the finish; first one wins. #2: drift the more you slide, the more points you get. #3 stunt perform stunt combos and tricks to get the highest score! #4 carwar will be an option which is choosable for: -race -all vs one -capture the flag this is a bit complicated: the game will split up the players in 2 parts: the gunners and the drivers. the driver simply drives to the finish,the gunner tries to shoot the other teams down. if he gets 4 kills in a row (1 crashed car = 1 kill, simply shooting the gunner won't count), he receives a rocket launcher with 2 rockets.(2 rockets kill a car with 75 percent health) #5 all vs one one of the drivers will be randomly choosen to be in team a. all other drivers are in team b. the team a driver hasn't got any nitro, the team b drivers have unlimited nitro (its all like in burnout paradise). if carwar i enabled, the team b gunners get normal weapons (scar), the team a gunner gets a rocket launcher; every kill he gets one more rocket. #6 capture the flag this doesnt take place on the big map, but there will be some smaller maps for 4-16 players especially made for that gamemode! the players will be split into 2 teams. on the start, a flag is placed on a certain point in the level. there are 2 "goals" (not the "shape" of goals, but the function), but only one flag (the one mentioned before). now, everyone tries to get the flag either from the respawn point, by picking it up where somebody else has lost it, or by ramming the one who has the flag. the driver hodling the flag will not be slowened or something like that, he just makes a "smoke trail" showing the other drivers that he is the one with the flag, and of course where he is (or where he's driven) the team which reaches the score first, wins. sounds like a huge amount of work, doesnt it? well, it is. but our team needs some good coders that can handle following things: for the lua/c++ coders: -placing triggers/entities/particle effects with a certain rotation,postion(this means a position based on a certain helper/dummy inside an entity,too),etc. -script complete gamemodes -have basic knowledge of cryengine2 and lua/c++ -have worked in at least 1 mod yet (mod doesnt have to be released) for the flash/flash actionscript coders: you have to handle these things: -setting up a menu -setting up a hud -you have at least basic knowledge of flash