Apply to this group to help us making the SONIC mod for crysis! We need: 3d artists scripters sound artists

Add job Report job Coder (Flash/C++/Lua) for Cryengine 2 at Orange Men Group - Sonic Developers

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Location: Anywhere - Looking for: Programmers

Posted by Analdin on Jun 16th, 2009


Sonic is a multiplayer racing game. You will be able to perform stunts, to host/join races with others, discover special locations, upgrade your car (not visually, but i'll think of that when the mod is going to the alpha phase), and to perform co-op tricks and little missions. You drive muscle, import and racing cars; there will be a system like in cod4 (like "win 10 races and get this car") and a HUGE open map which will be completely free to discover, no invisible barriers; so you will be able to combine parts of stunts to a giant combo.

The Gamemodes:

_______________________________________________________________

#1: Race
I dont think I'll have anything to explain about it, its simply
driving from the start to the finish; first one wins.

#2: Drift
The more you slide, the more points you get.

#3 Stunt
perform stunt combos and tricks to get the highest score!

#4 CarWar
will be an option which is choosable for:

-Race
-All VS One
-Capture The Flag

This is a bit complicated:
the game will split up the players in 2 parts: the gunners and the
drivers. The driver simply drives to the finish,the gunner tries to
shoot the other teams down. If he gets 4 kills in a row (1 crashed
car = 1 kill, simply shooting the gunner won't count), he receives
a rocket launcher with 2 rockets.(2 rockets kill a car with 75 percent health)

#5 All VS One

One of the drivers will be randomly choosen to be in team A.
All other drivers are in team B. The team A driver hasn't got any
nitro, the team B drivers have unlimited nitro (its all like in
Burnout Paradise).
If CarWar i enabled, the team B gunners get normal weapons (scar),
the team A gunner gets a rocket launcher; every kill he gets
one more rocket.

#6 Capture The Flag

this doesnt take place on the big map, but there will be some smaller maps for 4-16 players especially made for that gamemode!
The players will be split into 2 teams.
On the start, a flag is placed on a certain point in the level. there are 2 "goals" (not the "shape" of goals, but the function), but only one flag (the one mentioned before). Now, everyone tries to get the flag either from the respawn point, by picking it up where somebody else has lost it, or by ramming the one who has the flag.
the driver hodling the flag will not be slowened or something like that, he just makes a "smoke trail" showing the other drivers that he is the one with the flag, and of course where he is (or where he's driven)

the team which reaches the score first, wins.

Sounds like a huge amount of work, doesnt it?
Well, it is.

But our team needs some good coders that can handle following things:

For the Lua/C++ coders:

-placing triggers/entities/particle effects with a certain rotation,postion(this means a position based on a certain helper/dummy inside an entity,too),etc.
-script complete gamemodes
-have basic knowledge of cryengine2 and lua/c++
-have worked in at least 1 mod yet (mod doesnt have to be released)

For the flash/flash actionscript coders:

you have to handle these things:

-setting up a menu
-setting up a HUD
-you have at least basic knowledge of flash

To Apply

Send some examples of your work to analdin5@web.de, or send it to me by pm.

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May 28, 2009
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