Skydive Industries is a non-profit game development studio seeking to create outstanding video game experiences for the Windows PC and Xbox One.

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Anywhere UI Designer for Halo at Skydive Industries

ui designer for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you, as the ui artist, would have the responsibility of creating 2d gui elements for use with in-game menus and heads-up-displays. your creations would be in the traditional style of halo, for use in humanity's descent. requirements please make sure you have the following: 1. good communication skills(grammar and such), and have an email and/or skype. 2. experience in graphics design using 3rd party tools. for example, photoshop and gimp. 3. experience in designing ui elements(optional). 4. the ability to make your pieces smooth on the edges. 5. be willing to change your work if told by project lead and not take offense in receiving bad feedback. contacting info you can contact us through our project lead's email, roxasguy@gmail.com for more info on the project, simply ask him. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio. this must be fully understood.

Anywhere 3D Character & Prop Artist for Halo at Skydive Industries

3d character & prop artist for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. it is not in any way an official halo title! game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you will be responsible for the creation of 3d character and prop assets. props will include weapons, scenery, and natural objects. you will create these assets from concept art provided. requirements please make sure you have the following. 1. experience in modeling high-poly weapons, scenery, and characters. 2. experience in modeling applications such as zbrush, 3ds max, blender, etc. 3. the ability to texture your models. 4. the ability to rig your models if necessary(optional). 5. be willing to restart or it your models if they do not meet specifications, and not take offense. 6. good online communication skills, and be accessible through email and/or skype. contacting info you can contact us through the project leader's email, roxasguy@gmail.com contact him for info on the project. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

Anywhere Concept Artist for Halo at Skydive Industries

concept artist for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution as the concept artist, you would handle the sketching and painting of environments and entities by using descriptions provided by our story author. requirements please make sure you have the following. 1. good online communication skills and access to email and/or skype. 2. experience in painting, drawing, and/or sketching landscapes. knowledge of halo's art style is expected. 3. a photoshop license, whether it be paid or educational. you must save your art as psd files. 4. experience in designing vehicles and/or characters, as well as props(weapons, etc...) 5. the ability to make your paintings clean(smooth on the edges, reduced brush strokes, etc). 6. be willing to change your work if told by project lead, and not take offense if you receive bad feedback. contacting info you can contact us through the project leader's email, roxasguy@gmail.com if you would like more information, simply ask him. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

Anywhere Environment Designer for Halo at Skydive Industries

environment designer for halo skydive industries anywhere level designers humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. it is not in any way an official halo title! game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you would be taking part in the development of the environments used in cinematics and gameplay. you would create many versions of environments based off of high quality paintings provided by our concept artists. requirements please make sure you have the following. 1. good online communication skills and access to email and/or skype. 2. experience in modeling sci-fi environments in either 3ds max, blender, etc. 3. the ability to texture your environments. 4. the ability to animate some instances of your environments(optional) 5. be willing to redo your work if necessary. 6. be able to create environments from from 2d paintings. contacting info you can contact us through the project leader's email, roxasguy@gmail.com contact him for info on the project. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

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