Build better games on a budget. Good games come from good ideas, not money. Money is the means to an end, but if you don't have the destination or the drive, money is just paper.

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Anywhere [OLD] Roaring 20s style Platformer. Level/art designers needed, at Skazka

roaring 20s style platformer. level/art designers needed, skazka anywhere level designers looking for artists and level designers familiar with unique natural settings, art deco settings and style, and 1920s to 1930s style and fashion. you will be assisting the demo project "rawr bomb" (working title) before it is submitted to kickstarter. if the project gets backing you may be brought into the project for pay. level design is done 2d, with repeating objects, not tiled. pieces can be resized, distorted, flipped and rotated and be placed on multiple layers with parallax to give depth and a unique feel with as little pieces as possible. photoshop is a plus for cutting out pieces from existing images to be drawn by the artist or used as placeholders until the artist draws them.

Anywhere [OLD] Level Design, Art Design at Skazka

level design, art design skazka anywhere artists looking for artists and level designers familiar with unique natural settings, art deco settings and style, and 1920s to 1930s style and fashion. you will be assisting the demo project "rawr bomb" (working title) before it is submitted to kickstarter. if the project gets backing you may be brought into the project for pay. level design is done 2d, with repeating objects, not tiled. pieces can be resized, distorted, flipped and rotated and be placed on multiple layers with parallax to give depth and a unique feel with as little pieces as possible. photoshop is a plus for cutting out pieces from existing images to be drawn by the artist or used as placeholders until the artist draws them.

Anywhere [OLD] Multiple Positions: Adventure Game at Skazka

multiple positions: adventure game skazka anywhere artists kobold! a high fantasy adventure game based on the artwork of jason cai and story written by scottie kaz. a bromantic adventure about 3 friends trying to save their people from the machinations of human politics and the treachery of a conniving holyman. our team is looking for the following positions: environmental designer: primary responsibility will be obtaining assets for the lead artist to redraw. this will mainly be searching online photos and cutting out basic assets like trees, rocks, bushes, walls, houses etc. level designer: placement of the environmental pieces in a unique and stimulating way. concentrating on realistic variations and avoiding flat, tedious or predictable layouts. will rely heavily on studying natural settings, such as canyons, caves, and wooded landscapes. concept artist: primary duty is to design the overall look and feel of the game. designing outfits, characters, objects, enemies etc. final art will be drawn by the lead artist. construct 2 programmer: responsible for working on the coding along with the project lead. construct 2 is an engine that uses action sheets rather than a language. much easier to get things done and catch mistakes. this product will be commercial and you will be paid, but only after our kickstarter has completed. our primary goal is to create enough visual content to complete a kickstarter campaign. once completed money will be delivered in milestones. a percentage of your total pay given for every 25% of the game completed. you will also be paid a percentage of the profits.

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