Sierra Entertianment is the division of Vivendi games famous for titles such as Crash Bandicoot, Spyro the Dragon, Empire Earth, Leisure Suit Larry, Ground Control and Tribes to name but a few.

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setting Up Valve Hammer Editor

Setting Up Valve Hammer Editor

Mar 23, 2010 Basic starting a mod 51 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

DoD Mapping Tutorial

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Setting up a New Race
Homeworld 2

Setting up a New Race

Jul 30, 2006 Homeworld 2 Basic client side coding 11 comments

Almost always the basic goal of most modders, to add a whole new race to Homeworld 2, but how? Well, for all you newcomers to Homeworld 2 modding, I am...

Enable AI to Build New Ships
Homeworld 2

Enable AI to Build New Ships

Jul 26, 2006 Homeworld 2 Intermediate client side coding 2 comments

Okay, so you have a new race, or you've added a new ship into Homeworld 2. That's great and all, but your computer, no matter how good, doesn't...

Reskinning A Model
Half-Life

Reskinning A Model

Jul 9, 2006 Half-Life Basic players modelling 15 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

BumpMapping
Half-Life

BumpMapping

Feb 11, 2006 Half-Life Intermediate textures 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Modding Weapons (Ammo, Weight etc)
Half-Life

Modding Weapons (Ammo, Weight etc)

Dec 7, 2005 Half-Life Basic client side coding 66 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

HuD Colouring
Half-Life

HuD Colouring

Dec 4, 2005 Half-Life Basic client side coding 24 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Half-Life Basic mapping/technical 6 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

NPC and Item Placement Theory

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Standard Measurements (CS)
Half-Life

Standard Measurements (CS)

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Using the Clipping tool
Half-Life

Using the Clipping tool

Dec 14, 2004 Half-Life Basic mapping/technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 4 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Rigging Characters for Half-Life (3ds MAX)
Half-Life

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Half-Life Advanced animation 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

The Half-Life Almanac Review

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Building the DLLs with VS.NET 2003 for Steam
Half-Life

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Half-Life Basic client side coding 9 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

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Popular Tutorials
Setting Up Valve Hammer Editor
Setting Up Valve Hammer Editor Basic starting a mod
Modding Weapons (Ammo, Weight etc)
Modding Weapons (Ammo, Weight etc) Basic client side coding
HuD Colouring
HuD Colouring Basic client side coding
Reskinning A Model
Reskinning A Model Basic players modelling
How to make a prop in XSI for HL2
How to make a prop in XSI for HL2 Basic props modelling
Basic Hl2 Modeling Tutorial
Basic Hl2 Modeling Tutorial Basic weapons modelling
Making a Rotating Door
Making a Rotating Door Basic mapping/technical
Making { Textures Invisible
Making { Textures Invisible Basic mapping/technical
Tutorial Categories
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