Since early 2002, Shee Labs has been a group of individuals working to produce free game and media downloads. With ever-fluctuate staffing, Shee Labs continues working behind the scenes on various exciting projects for a bewildering array of areas. Shee Labs ceased to exist in September 2009.
The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer, the most basic programming concepts, and handles the simplest application (Hello World) in C#, C++ and J2SE (Java) as an introduction to code and development environments.
Posted by ambershee on Oct 7th, 2009 Page 1 of 8
Basic Client Side Coding.
Please note, that this is an early draft of the tutorial, and may be prone to some errors. Please give feedback!
There are a great many people involved in the computer games industry today, each fulfilling an important role in the development of a game, whether it be a triple-A blockbuster with a budget to rival its Hollywood counterparts, a lightweight and efficient application for a mobile device such as a phone, or even a simple flash based game for deployment on the internet. These people may be artists, producing identifiable, and often beautiful characters, environments and objects for use within the game world. They may be audio engineers or musicians, producing sound effects that bring the world to life, musical scores that enthrall and capture the mind, or the voices that we hear that make a story real. They may be managers, overseeing the structure of the project, it's development and it's finances, keeping the team itself operating and from falling apart into chaos. They may be designers or testers, or any number of other supporting staff, who each do their part to keep the project on track and ensure the software develops on schedule and as functional as it should be.
But there is one part of that team that is undeniably more important than any of the others - the software engineer, the programmer or the coder. Whilst each of the former may play a fairly critical role in the development of a game, without the programmer, there can be no game at all. It is the programmer who crafts the software, ties the assets together and makes the game behave in the manner in which it is intended. Without that, all of the art assets, the audio and everything else is useless.
Thus, this tutorial series will help take your first steps into becoming that essential lynch-pin in the development of the computer game - Be the Man (or Woman), and take your first steps into becoming the Games Programmer.
These tutorials are for anyone who wants to begin programming games. They're aimed at the absolute beginner, and should be followed in sequential order. Each will introduce and develop a basic concept that will improve one's skills as a programmer - and will be demonstrated in three different programming languages that are commonly used in the games industry (and other software industries) today; C++, C# and Java (J2SE). The series will later branch off into various specialty forms of programming, touching on development of graphical applications, networking, specific technologies and more. But every person takes the same first baby steps - the simple, console application.
Notably, these tutorials won't teach you everything. The only way to become a competant programmer is to simply write code and learn from doing. You'll want to follow the tutorials to help you grasp core concepts, but go out and write your own code of your own devising, in order to solidify that understanding. Over time, many concepts will become second nature, and things may get less confusing - but there is always more to learn and more to understand; knowing that is the first step in the battle. No matter how experienced you are, you will never know everything there is to know about developing software.
Now let's take a look at what this 'programming' lark is all about...