Group of developers of the SFML engine, which is not only for games but also for other multimedia apps.

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Release date has been set!

Release date has been set!

Rocket Shipment

The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...

Devlog #028: Preparing for the Steam Game Festival

Devlog #028: Preparing for the Steam Game Festival

Rocket Shipment

Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection

Rocket Shipment

The last month I've made a lot of progress. Read all about it!

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels

Rocket Shipment

I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates

Rocket Shipment

Working on a level designer, game logs, scaling. So much to tell you!

Devlog #008: Let there be music!

Devlog #008: Let there be music!

Rocket Shipment

I'm proud to present you a snippet of one of the official Rocket Shipment tracks!

Devlog #004: GUI and localization

Devlog #004: GUI and localization

Rocket Shipment

Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.

My experience so far programming a game from scratch

My experience so far programming a game from scratch

Rocket Shipment

Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.