Gnomoria 
Updated 4 months ago
Released Jun 8, 2012
Single Player
Real Time Strategy
Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom...

there is a bug for some reasson it wont build dilstillerys
i think i might found a bug, when u deconstruct a stone statue, it stays there, and u can't use it again, it just stays there, until u dig a hole or a ramp below it
please dont get me wrong i love this game and i know this is in alpha but im pointing out something you can patch thanks
this game is great but iv had troble getting my builders to do stuff i tell them to build and they do there own yes i do have stone bricks and planks but i still cant get them to build thanks
if this game gets on steam, will people who allready bought the game get keys?
Yeah I noticed earlier today that this game has been greenlit for steam release, and wondered the same thing.
Think steam workshop (custom maps/scenarios) on this game could drive this game to new heights imo
I wonder when you will make snow in the winter and other season things also could you make it so that in terrain gen that you don't get alot of mountains and some flat land
I bought it, sadly - every now and then i still resort to DFing to satiate my fortress making crave...
Dwarf Fortress is still way better, it's understood that Gnomoria is still under development and i hope that in time that will change... or that DF will get a fancier GFX. :P
Good luck to all parties involved. ^^
I seem to be getting "hang ups" where every 5-10 seconds the movement of all the people will pause for a moment, then resume much farther as if they were walking whilst paused.
It tends to happen after a few minutes of playing.
It lasts about a minute then goes away.
Hope this helps :)
Yeah this normally occurs (or at least for me) when you get a new wave of dwarves come to your establishment. It seems that the processing of each dwarfs' actions are shared with the new wave, in appose to creating new threads for them.
Fix: Save your game, close application and reopen. This seemed to reallocate threads to each dwarf and smoothed out responsiveness quite effectively.
Hope this helps, and good luck!