Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally-generated world.
Many passionate gamers at times feel like designers, often finding themselves saying "I wish the designers of this game did ___" or "Wouldn't it be cool if ___ was in this game?" ROAM started in much the same way. While basic concept was moulded years ago, we now have the skills and experience to deliver it. Simply put, we are a two-man "garage band" team fuelled by passion and creative vision. We want to develop ROAM full time - it's truly our labour of love, and we are willing to endure great personal sacrifice to create it.
Latest tweets from @roamthegame
Website is back up. Forums will be enabled in the near future.
Jun 6 2015, 8:06am
ROAM Update - Video coming in the next couple of days. Read about it here: T.co
Dec 6 2014, 12:26pm
ROAM Video update - Map system, Hunting, Base building update T.co
Nov 7 2014, 1:12pm
In this update we cover how fuel can be converted to electricity to power structures in Roam. T.co
Oct 9 2014, 2:06pm
ROAM VIDEO UPDATE - First implementation of combat T.co
Aug 4 2014, 4:10am
ROAM UPDATE - Very short navigation update T.co
Jul 23 2014, 10:20pm
ROAM Video Update - Tile System + more T.co
Jul 9 2014, 5:38pm