Raidcall uses the Client-Server Model to transfer data, rather than using the P2P Model such as Skype, which takes up more bandwidth from user. When user is talking in this Client-Server model, RaidCall sends one stream of data to the RaidCall server , then the server broadcasts it to other users in the same channel. Hence it requires very little bandwidth for voice communication and support more than 1000 slots per channel.

Description

It's that time again. Another new version5.0.2 is getting ready to release. Here are the most recent updates in this version: 1.Drag and drop for moving people into channels in game/ under overlay mode. 2.Ability to change the server name. 3.Added hotkey for mute/unmute Mic and speakers’ voice. 4.Option to disable automatically volume adjustment for Windows 7. 5.Support for status of mic to be shown. 6.Mute status with an icon to be shown. 7.Ability to copy and paste many lines in chat windows (ctrl +enter or shift + enter for line feed). 8.Added sound notice when receiving channel messages and private messages in IM system (users have to enable it in event alerts settings if needed). 9.Icon for RaidCall staff. 10.Option to clear server password transferred to server menu.

Preview
RaidCall v 5.0.2
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