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torque script programmer packers remakes anywhere programmers i have two projects that are in need of programmers, zelda world (zw) and bad fur day remake (bfdr). both are remakes of nintendo® 64 games the legend zelda®: ocarina of time™, majora's mask™ and conker's bad fur day™. both of these projects are being made on the torque game engine for varius reasons. zelda world is a type of sandbox game that allows users to create there own quests/story's with the content from oot™ and mm™ in an online experience. bad fur day remake is a remake of the multiplayer game modes from conker's bad fur day™ with a tactical shooter experience on the pc. example list of programming bad fur day remake needs: weapons - flame throwers to bazzoka's, duel wielding uzi's. players - movement speed needs to chance when holding certain weapons player selection - team dm nees certain characters used on each side, dm allows players to choose there own. inventory - dropping there current weapon when you pick up a new weapon game modes - deathmatch, team deathmatch, capture the flag etc. anything you see in multiplayer modes in cbfd needs to be done. a few examples of programming zelda world needs: weapons - hookshot, bow, throw-able bombs, sword and shields player selection - certain levels may only allow a certain character to be used and on other levels player could choose. inventory - weapons, items and quest items selection and assigning to keys. game modes - single player, co-op, free roam/sandbox. anything you see in the loz series on the n64 needs to be done. requirements: put at least a few hours of work a week in. previous work or an example, i'd like to see what you've done. own copy of the torque game engine (optional, but required if you need to modify the sdk) most of the programming will need to be discussed for full understanding, you can email me in how to apply if you're unsure about anything. zelda world website: http://www.zeldaworld.packersremakes.com/ bfdr moddb page: http://www.moddb.com/games/bad-fur-day-remake