OREOL was established 07.07.2013. The main goal of the team is to make an ideal oldschool-like RPG with huge random open-world, NPC life-simulation, exploration, mining, crafting etc.
Info about politics system and it's work, AI imrovements, release date.
kingdoms politics update is coming!
What's News Tycoon. Gemeplay features and mechanics. Release date.
welcome to news tycoon
Huge news about 3 Update. Development news; Art department news; Modelling department news.
kingdoms [update 3]
Crafting system; new houses, taverns, smiths and manufactories; new interface is on it's way; some other changes.
crafting update is coming soon!
Today we'll tell you about new fatures of upcoming update: survival elements, crafting system, farms.
first update is coming soon!
New gameplay demonstration: building system; trading system; combat system; wild animals; We were Greenlit!
kingdoms is on steam!
Second closed testing; Fresh gameplay video; News from IndieGoGo.
kingdoms devblog [26.09.2015]
News from IndieGoGo; Important info for all testers; Video with dialog system.
kingdoms - beta-testing starts tomorrow!
IndieGOGO campaign; Dialog/quest system; Beta-testing is coming.
kingdoms - indiegogo campaign
New video about all the progress we made this week. Enjoy!:)
kingdoms videoblog (31.07.15)
In this developing blog we'll tell you about our social system and its rules. Enjoy!
kingdoms (social system)
-Our video-developing blog about in game editor "K-Editor" or K-ED. Enjoy!
kingdoms - k-editor (character editor)
-New models; -Water system; -Dialog-system; -Optimization; -Map; -Music; -Mods editor;
kingdoms - mods editor
There are a lot of things to tell you about since our last update: global building system, NPC behavior like finding a group, choosing a leader, building...
kingdoms - developing blog # 5
Almost two weeks have passed since last update and today our team would like to show you our last progress. Mostly, we've worked on landscape and world...
kingdoms - developing blog # 4
Today we have a lot of new things to tell: our wonderful dynamic music, landscapes generation and combat-system.
kingdoms - developing blog # 3
Working on map; Forests generation; What's next?
kingdoms - developing blog # 2
What's Kingdoms; Main concept, visuals and much more.
kingdoms - developing blog # 1
-Introducing Suzie; -Viasual and art; -New game modes; -Optimization; -Release;
introducing suzie
Information about some changes in game: New levels and ships; FAQ.
some changes and new features
Some basic info about Distantia: Ships, Upgrades, Visual.
about distantia
Fresh news about RULE: some landscape generation improvement, trees generation.
project rule - sunday news # 7
Project RULE's last and fresh news: some inventory improvement, random landscape generation, first beta.
project rule - sunday news # 6
Fresh news about RULE: new models; craft system.
project rule - sunday news # 5
Fresh news about RULE: drag & drop inventory; building improvement.
project rule - sunday news # 4
Fresh newsabout RULEs developing: modelling; inventory improvement.
project rule - sunday news # 3
Fresh news about roleplaying project RULE: inventory and modeling.
project rule - sunday news # 2
Some fresh new about RULE. New features: sprint, exploration, day & night cycle, building. Question of the week.
project rule - sunday news
Hi, my name is Max and today i'm glad to intriduce you my very first game project - RULE.
some news about rule - introduction
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