This is not a _real_ company, this is a generic category used as a placeholder when an actual company is not applicable.

Creating Advanced Shield Textures
Age of Mythology

Creating Advanced Shield Textures

Dec 16, 2007 Age of Mythology Intermediate textures 3 comments

This tutorial from The Purple People Eater's Texturing 101 course for Age of Mythology describes the process of creating a Roman Scutum texture in Photoshop...

Klingon Texture Tutorial
Game

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

Black & White 2 Mapping Tutorial(By Kays)
Black & White 2

Black & White 2 Mapping Tutorial(By Kays)

Jan 7, 2008 Of Gods and Mortals Basic mapping/technical 20 comments

A basic mapping tutorial that will get anyone the basic skills they need to be a mapper for BnW2 and create their own custom maps.

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 7, 2009 Star Wars: Empire At War Basic mapping/technical 20 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

BSP-Level based game Engines
Game

BSP-Level based game Engines

Nov 27, 2009 Basic mapping/technical 6 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Debian + wine + Savage 2
Savage 2: A Tortured Soul

Debian + wine + Savage 2

Jan 26, 2008 Savage 2: A Tortured Soul Basic installers 3 comments

Launch Savage 2 in debian using wine Written by booiiing @ www.s2games.com

New Playable Character Tutorial
Game

New Playable Character Tutorial

Feb 12, 2008 Intermediate other 2 comments

This tutorial will cover making a new Playable Character, also known as a PC. However, this will not cover how to skin a new PC. For this tutorial, we...

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